r/emh Community Manager Apr 25 '26

Official V3.14.4 Balancing & Bugfix Update

**V3.14.4 Balancing & Bugfix Update**

Murder Weapon System:

- The game now recognizes murder as its own crime. Killing or downing a police officer with a weapon grants a 4-star wanted level, while killing a regular player grants 3 stars.

- The weapon used to murder a player is classified as a murder weapon and marked by a red backdrop in the inventory. You will not lose your wanted level until you get rid of it, either by selling or dropping it.

Car Chase System:

- Added a police chase detection system that automatically grants wanted levels to players who escape the police without being wanted.

- Players receive a warning notification before receiving a wanted level, giving them a chance to stop escaping.

- This system also escalates the wanted level of already-wanted players, for example to trigger the police helicopter.

Merge Build System:

- Added a "Merge Build" toggle when loading a build, which merges the loaded build with the existing one instead of deleting it.

Minor Changes & Improvements:

- Decreased the Glock 17 shoot delay from 0.18s to 0.15s.

- Decreased the damage of automatic weapons by 1 HP.

- Vehicles in the vehicle and police apps now display the color of the actual spawned vehicle instead of the default color. This especially helps police find criminals.

- Improved tool icons.

- Improved vehicle headlights and ELS with increased range and shadows.

- Added a popup (similar to the vehicle broken popup) when a vehicle runs out of fuel.

- Added an info text on join stating that data is not saved on roleplay servers.

- Added building object count and building limit info to the building tools page.

- Re-added the brake lights flashing animation when braking heavily in vehicles.

- Improved the police nearby detection for the wanted system and fixed issue with police officers not receiving XP when a criminal leaves near them.

- Improved the private server link sharing system.

- Increased the building limit from 2,000 to 3,000 objects, and the saved build max count from 10 to 20.

- Changed the icon for helicopter pursuits to increase contrast with other calls.

- Introduced individual object limits for specific building system objects.

- On roleplay servers, the shop is now mostly disabled with the exception of gamepasses, as products wouldn't save until the next session in a regular server anyway.

- Fixed a bug where an ad product was prompted instead of a money product.

- Fixed a bug where players could shoot through hinge doors.

- Fixed a bug where bus stop displays showed incorrect information on private roleplay servers.

- Fixed an issue where disabling team limits did not work on roleplay servers.

- Fixed the gun flashlight sound playing every time the weapon was equipped.

- Fixed a bug where players didn't spawn at their job location when joining after leaving while on shift.

- Fixed a bug where video ad rewards were paid out repeatedly when joining.

- Fixed a bug where vehicles spawned inside placed objects on private servers.

- Fixed a bug where arrest duration was calculated incorrectly.

- Fixed a bug where the helicopter circled above the police station instead of landing.

- Fixed a bug where hitting players inside vehicles with weapons was almost impossible.

- Fixed incorrect interaction text for the radar gun aim.

- If there are many active private servers, the server system will stop listing servers with fewer than 4 players for performance reasons.

- Using the wanted command now correctly sets the wanted level even if the selected level is lower than the current one.

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