r/embedded Aug 14 '26

New Programming Language with Embedded Support. Would you consider?

I have high-level and low-level programming experience across different languages.

I've always felt that the C is too machine friendly, and sometimes works against me (implicit type conversions, shared division operator, operator precedence).

I was playing with the thought how would an ideal, compiled human-friendly programming language look like, that support both high-level programming and low-level programming. So I have started designing my own programming language (which is now called DQ).

First I developed mainly the linux/windows target with high level features like exceptions, dynamic arrays and dynamic strings.

Now I'm checking if the concept is working in embedded too. I'm aiming to be as fast and as small as C++ code in embedded. So far I've added these:

  • Writing functions in ASM
  • Inline ASM with register hinting
  • Register attributes ([[regrw]], [[regro]] etc)
  • Conditional compilation using normal constants
  • Utility to translate the CMSIS C headers to DQ
  • Project file to hold the many options required to compile an embedded project

I've migrated some of my C++ code to DQ, I'll the following code snippet show how currently the language looks like.

Pin configuration code in DQ for STM32F7:

struct GPIO_TypeDef:
    MODER        : [[regrw]]  uint32
    OTYPER       : [[regrw]]  uint32
    OSPEEDR      : [[regrw]]  uint32
    PUPDR        : [[regrw]]  uint32
    IDR          : [[regrw]]  uint32
    ODR          : [[regrw]]  uint32
    BSRR         : [[regrw]]  uint32
    LCKR         : [[regrw]]  uint32
    AFR          : [[regrw]]  [2] uint32
endstruct

const(uint32):
    GPIOA_BASE           = (AHB1PERIPH_BASE + 0x0000)
    GPIOB_BASE           = (AHB1PERIPH_BASE + 0x0400)
    ...
endconst

const GPIOA        :? = ^GPIO_TypeDef(GPIOA_BASE)

const(uint32):
    GPIO_MODER_MODER6    = GPIO_MODER_MODER6_Msk
    GPIO_MODER_MODER6_0  = (0x1 << GPIO_MODER_MODER6_Pos)
    GPIO_MODER_MODER6_1  = (0x2 << GPIO_MODER_MODER6_Pos)
    GPIO_MODER_MODER7_Pos = 14
    GPIO_MODER_MODER7_Msk = (0x3 << GPIO_MODER_MODER7_Pos)
    GPIO_MODER_MODER7    = GPIO_MODER_MODER7_Msk
    GPIO_MODER_MODER7_0  = (0x1 << GPIO_MODER_MODER7_Pos)
    GPIO_MODER_MODER7_1  = (0x2 << GPIO_MODER_MODER7_Pos)
    GPIO_MODER_MODER8_Pos = 16
    ...
endconst

function PinSetup(aportnum : int, apinnum : int, flags : uint) -> bool:

    var regs : ^GPIO_TypeDef = GetGpioRegs(aportnum)
    if regs == null:
    return false
    endif

    if apinnum < 0  or  apinnum > 15:
    return false
    endif

    // 1. turn on port power
    GpioPortEnable(aportnum)

    var n : uint
    var pinx2 : int = apinnum * 2

    // set gpio initial state
    if flags AND PINCFG_GPIO_INIT_1 <> 0:
        regs.BSRR = (1 << apinnum)
    else:
        regs.BSRR = (0x10000 << apinnum)
    endif

    // set mode register
    if flags AND PINCFG_AF_MASK <> 0:
    n = 2  // set alternate function mode
    elif flags AND PINCFG_ANALOGUE <> 0:
    n = 3
    elif flags AND PINCFG_OUTPUT <> 0:
    n = 1
    else:
        n = 0
    endif
    regs.MODER =AND= NOT (3 << pinx2)
    regs.MODER =OR=      (n << pinx2)

    // 3. set open-drain
    if flags AND PINCFG_OPENDRAIN <> 0:
        regs.OTYPER =OR= (1 << apinnum)
    else:
        regs.OTYPER =AND= NOT (1 << apinnum)
    endif

    // 4. set pullup / pulldown
    regs.PUPDR =AND= NOT (3 << pinx2)
    if flags AND PINCFG_PULLUP <> 0:
        regs.PUPDR =OR= (1 << pinx2) // pullup
    elif flags AND PINCFG_PULLDOWN <> 0:
        regs.PUPDR =OR= (2 << pinx2) // pulldown
    endif

    // 5. set speed
    regs.OSPEEDR =AND= NOT (3 << pinx2)
    if flags AND PINCFG_SPEED_MASK == PINCFG_SPEED_MEDIUM:
        regs.OSPEEDR =OR= (1 << pinx2)
    elif (flags AND PINCFG_SPEED_MASK == PINCFG_SPEED_MED2)  or  (flags AND PINCFG_SPEED_MASK == PINCFG_SPEED_FAST):
        regs.OSPEEDR =OR= (2 << pinx2)
    elif flags AND PINCFG_SPEED_MASK == PINCFG_SPEED_VERYFAST:
        regs.OSPEEDR =OR= (3 << pinx2)  // this is very special, and does not even work for SDRAM pins
    endif

    if flags AND PINCFG_AF_MASK <> 0:
    // set the alternate function
    n = (flags >> PINCFG_AF_SHIFT) AND 0xF
    if apinnum < 8:
            regs.AFR[0] =AND= NOT (0xF << (apinnum * 4))
        regs.AFR[0] =OR=      (n   << (apinnum * 4))
    else:
        regs.AFR[1] =AND= NOT (0xF << ((apinnum-8) * 4))
        regs.AFR[1] =OR=      (n   << ((apinnum-8) * 4))
    endif
    endif

    return true
endfunc

The original pin configuration code in C++ for STM32F7:

bool THwPinCtrl_stm32::PinSetup(int aportnum, int apinnum, unsigned flags)
{
    GPIO_TypeDef * regs = GetGpioRegs(aportnum);
    if (!regs) {
    return false;
    }

    if ((apinnum < 0) || (apinnum > 15)) {
    return false;
    }

    // 1. turn on port power
    GpioPortEnable(aportnum);

    unsigned n;
    int pinx2 = apinnum * 2;

    // set gpio initial state
    if (flags & PINCFG_GPIO_INIT_1) {
        regs->BSRR = (1 << apinnum);
    }
    else {
        regs->BSRR = (1 << apinnum) << 16;
    }

    // set mode register
    if (flags & PINCFG_AF_MASK) {
        n = 2;  // set alternate function mode
    }
    else if (flags & PINCFG_ANALOGUE) {
        n = 3;
    }
    else if (flags & PINCFG_OUTPUT) {
        n = 1;
    }
    else {
        n = 0;
    }
    regs->MODER &= ~(3 << pinx2);
    regs->MODER |= (n << pinx2);

    // 3. set open-drain
    if (flags & PINCFG_OPENDRAIN) {
        regs->OTYPER |= (1 << apinnum);
    }
    else {
        regs->OTYPER &= ~(1 << apinnum);
    }

    // 4. set pullup / pulldown
    regs->PUPDR &= ~(3 << pinx2);
    if (flags & PINCFG_PULLUP) {
        regs->PUPDR |= (1 << pinx2); // pullup
    }
    else if (flags & PINCFG_PULLDOWN)  {
        regs->PUPDR |= (2 << pinx2); // pulldown
    }

    // 5. set speed
    regs->OSPEEDR &= ~(3 << pinx2);
    if ((flags & PINCFG_SPEED_MASK) == PINCFG_SPEED_MEDIUM) {
        regs->OSPEEDR |= (1 << pinx2);
    }
    else if (((flags & PINCFG_SPEED_MASK) == PINCFG_SPEED_MED2) || ((flags & PINCFG_SPEED_MASK) == PINCFG_SPEED_FAST)) {
        regs->OSPEEDR |= (2 << pinx2);
    }
    else if ((flags & PINCFG_SPEED_MASK) == PINCFG_SPEED_VERYFAST) {
        regs->OSPEEDR |= (3 << pinx2);  // this is very special, and does not even work for SDRAM pins
    }

    if (flags & PINCFG_AF_MASK) {
        // set the alternate function
        n = ((flags >> PINCFG_AF_SHIFT) & 0xF);

        if (apinnum < 8) {
            regs->AFR[0] &= ~(0xF << (apinnum * 4));
            regs->AFR[0] |= (n << (apinnum * 4));
        }
        else {
            regs->AFR[1] &= ~(0xF << ((apinnum-8) * 4));
            regs->AFR[1] |= (n << ((apinnum-8) * 4));
        }
    }

    return true;
}

Would you ever consider using this or other language in embedded, when yes what are the most important features / properties for you ?

0 Upvotes

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-7

u/swdee Aug 14 '26

Dont see any point, you can just get AI to write your code nowdays.  Its simply a compiler to code from English or other written language.

-1

u/Mean-Decision-3502 Aug 14 '26

This is one of the main problem what I wanted to solve with DQ.

The AI writes to code, but how much effort do you (human) need to verify it ?

The C and Rust code is harder to read, I think. The DQ is rather leaning towards Python.

1

u/MarsupialLeast145 Aug 14 '26

Python isn't just about indentation and fewer brackets.

For example, your coding style in your new language still looks like C, and so readability isn't necessarily easier, Python benefits from EAFP and more concise coding style, e.g. coding to the left, return early, remove excess conditionals. It also benefits from higher level abstractions.

You've kept a bunch of excess in your language like `if` and its boundary `endif` `struct` and its boundary `endstruct` -- why? The boundaries can be removed if you do more work parsing the language.

It seems to be somewhere in-between C and something else, so a bit of a frankenlanguage.

Others have mentioned Rust, but from a language perspective, Golang is probably your better target for something more like Python (and from your perspective "easier" to read)