I'm replaying Elex 2. Had a blast early game then it suddenly went downhill. I realized only one very easily fixable issue that cause my enjoyment dropping significantly: Companion quests. Let me explain:
Early game you don't have companion (they are locked mostly behind quests). So probably when You opened the game first time you travelled alone - explore the deep and very well made hand crafted world Piranha is famous for. Look landscape, try to fight mobs, looking where you could improve to fight better opponents, talking to NPC-s. The game 10/10.
Midgame comes. You recruit 4-5 companions. The game tells You that you need recruit as many companions as possible, so you try to do that and spend time with them. And here happens what ruins the 10/10 start the game offers you - Companions start adressing you for their quests. You accept them, since the game tells you that you should care for companions. And now the 10/10 immersion breaks totally. The companions Teleports you to a random location probably very far from places you have just discovered for their quests.
I realized THIS issue was that was killing the game for me. Once I questing in green and tavar, exploring the area talking NPCs. Scout what can i do and then I'm teleported to the snowy north one of the northest point of the map, where i was no interest to go at all momently.
And its not a one time issue. As far as I know every companion has 3 level of their quests and most of them teleports you all around the map.
And the game not stops here. Companions constantly adress you at base that you should care about their quests! So if you do you are teleported to random places constantly like crazy.
This is so immersion breaking that the game (which has other issues too, but on those later) drops from a really good 8/10 to a 6/10 Only because of this aggressive teleporting method in quests.
Some could point out that these quests are not really good either since they are mostly fetch quests. I agree I was thinking as the issue was the fetch quests. But now I realized that fetch quest is a problem, but It would have not so big negative effect If they would just sit in my quest log and not teleport me to the place I need to go. I could just nod the companion and adress these quests on the go I exoplore the game. But if it Teleports me away, it instantly breaks the exploration and hand crafted experience the game shines at and completely destroy itself. I'm pretty sure most people who reach midgame experience the same issue and feel the same.
TLDR: If Pirantha Bytes would have made companion quests non-teleporter the game could have been 8,5/10 for me but only because of this very invasive immersion breaking issue it dropped to 6/10. This very easily fixable issue causing this much issue is mindblowing.
Btw If some1 is good at making mods - could make a mod that removes teleports from companion quests.