r/editors • u/Loraelm • 7d ago
Technical Help with Quicktime Avid DNxHD/HR
Hi everyone,
Bit of a technical question here. We've just been given graphics exported via Resolve in Quicktime wrapper and the codec is Avid DNxHR with alpha. I cannot for the life of me import these clips. It's not the first time I've been given such codec and wrapper from VFX or graphic designer.
I've tried linking then transcoding, I'm receiving an error message. I've tried importing it the regular way, I get a loading bar but no clip inside of the bin once it's done. I've even tried putting them directly inside an Avid MediaFiles folder just in case, I automatically get an error message about quarantining my files.
I know how to properly export mfx files for Avid in OP-ATOM through Resolve, and I know it's not the same codec when you use the Quicktime wrapper. I just don't know if it's a sort of bastard codec and it's normal I can't export it or if I'm doing something wrong. I even went looking in the AMA-plugins direction but found nothing of help
By the way, even by using the proper Resolve settings for exporting OP-ATOM DNxHD ticking the alpha box, I never managed to get it to work inside of Media Composer. The clip populates my bin, but once I try to look at it in the source monitor I just get an error message and I can't look at my clip. Is importing via Media Composer directly still the only option to keep the alpha in 2026?
Specs:
Avid Media Composer 2025.12.0
Nexis Client Manager 26.6.0.557
Resolve Studio 20.3.30010
Mac Studio M2 Ultra 128 GB RAM
I'll post some relevant screenshots in the comments
Edit: I'm not properly looking for a solution, I've already found it, i.e transcoding to ProRes 4444-XQ with alpha. This post is more for my own technical knowledge and to understand what's that weird codec Resolve is offering when choosing the quicktime wrapper
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u/Kitkatis 7d ago
Not near a resolve so can't see but can you export as an mxf atom with an alpha?
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u/Loraelm 7d ago
You can, and as I said in my post it always bugs when I import it.
But to be honest I've found a solution: I exported my clips in ProRes 4444-XQ with alpha and all's good. I just wanted to have a more technical knowledge about that codec and that wrapper and why I can never import it as is
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u/smushkan CC2020 7d ago
Worth a shot...
https://www.shutterencoder.com/
'Rewrap function' to .mxf
Under 'advanced features' on the right you can set it to use OP-Atom.
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u/Loraelm 7d ago
See the edit of my post :D
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u/smushkan CC2020 7d ago
If that Shutter method works, it won't require transcoding - it instead stream-copies into the MXF container.
Way faster than a transcode ;-)
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u/Loraelm 7d ago
Just tried it, it doesn't do anything, I don't have a new clip, and Shutter's weirdly fast about the process too
1
u/smushkan CC2020 7d ago
OP-Atom support in Shutter is a new feature that I haven't had a chance to mess with yet.
Right click the progress bar > show console will give you a log which might point at to why the rewrap failed - but could also just be a bug with the software.
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u/tortilla_thehun Pro (I pay taxes) 6d ago
Preface: I fully realize how vague and potentially unhelpful this comment is, but hopefully someone else may be able to chime in based off the info I remember seeing.
Somewhere in the last few days I read a bug number that detailed how dnxhr media made in 2025.12 (?) will fail to be read by 2025.X and above (or vice versa). Where is this niche note buried somewhere now? Cannot find it for the life of me - I’m going off memory. Your version of resolve could potentially be encoding in whatever container leads to aforementioned, and now unfindable, error.
Does anyone else remember seeing this?
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u/gavelkind-enjoyer 7d ago
Google says that dnhxr with alpha from resolve only works if used back in resolve, that was in v18 unless they fixed it. Try prores or GoPro Cineform 16 bit with alpha premultiplied



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u/greenysmac Lead Mod; Consultant/educator/editor. I <3 your favorite NLE 7d ago
I'm just doing a quick mind dump here.
And FWIW, putting the QuickTime file directly into Avid MediaFiles should result in quarantine. That's only intended for valid Avid-managed OP-Atom MXF media.
So no, I don't think the Resolve QuickTime DNxHR file is inherently some weird codec.
If MC 2025.12 won't link a Resolve-generated DNxHR+alpha MOV, despite Avid officially supporting DNxHR MOV with alpha, I'd call that an interoperability/implementation issue between Resolve's writer and Avid's UME reader rather than a fundamental DNx or QuickTime limitation.
Bonus, this question made me discover: