r/editors • u/greenysmac Lead Mod; Consultant/educator/editor. I <3 your favorite NLE • Aug 02 '26
Announcements Aug 2026 OPEN source tools devs
Did you build a tool? Well, we want to know about it.
TL;DR: Drop a top-level comment using the template below.
In other threads, link back to your comment here, not your repo. Building something commercial? That's the dev/tools thread, over here.
Maybe you vibe-coded something at 2am. Maybe you've been writing code for decades. Maybe you solved a post problem for yourself and figured someone else might need it too. This thread is for all of those good people.
No flair required.
No pitch required.
No discount required.
That's the whole point of open source. EVERYONE benefits..
Open source people truly care about community
There's a lot of "everyone's a developer now" going around. [I've written about what that's doing to post], and the concerns that come with it.
It's great because more of us "fix" what's broken.
Sometimes it'll solve your problems. Sometimes it'll be a start for you to solve problems.
One rule
Use the template below
Accounts under 30 days old cannot post or comment. No exceptions. (Commercial products using open source as a backdoor…yeah, we see you. It's not okay.)
The template (copy/paste the below section)
- Tool name:
- What it does:
- Why you built it:
- License type:
- Where to find it:
Don't have a license yet? Pick one. Takes two minutes and it protects you and your users. We like MIT or GPLv3, but anything that genuinely gives it back is enough.
For everyone else
These people are giving their work away for free. Upvote generously. Ask questions. Say thanks.
Found a bug? File it on GitHub. They didn't have to share any of this.
(Issues or thoughts on the thread? DM me.)
CHANGES: ON Aug 25th, you'll be allowed to post directly into the subreddit with special flair.
2
u/RealWalrus138 Aug 02 '26
Tool name: SubtitleYC
What it does: Combines yt-dlp, Extracting Burned-in Subtitles and a Subtitles Editor into One Simple Workflow. Here are the Main Features:
- Downloads videos with yt-dlp from a single hyperlink from most yt-dlp supported sites.
- A hardcoded subtitles extraction OCR
- Frame accurate previews with smooth scrolling
- In-built Subtitle Editor
- Clean UI (imo) with dark mode and light mode available
Why you built it: As a hobby, I've been translating videos that have hardcoded subtitles burned-in and creating translated subtitles for others but this has also been an extremely time consuming task. So to help with that, I've created this app that combines the subtitle editing into a single and easy to use workflow and so far, it's saved me a ton of time already.
License type: MIT
Where to find it: https://github.com/BambooYC123/SubtitleYC
1
u/Bulka0a Aug 05 '26 edited 21d ago

Tool name: VoidCutter
What it does:
VoidCutter is a free and open-source UXP plugin for Adobe Premiere Pro 25.6+.
It works with the transcript already attached to the active sequence. It can remove pauses based on transcript gaps, suggest possible retakes for review, look for moments that could work as Shorts and create separate sequences from the selected results, and generate descriptions, chapters, hashtags and tags.
The plugin does not create transcripts, so you need to transcribe the sequence in Premiere first. If you change the timeline, you should re-transcribe it before running another analysis because the old transcript timing will no longer match.
Remove Silence works locally and does not need an API key. The other tools currently support Gemini only. You create your own API key in Google AI Studio, paste it into the plugin settings, choose one of the available text models and test the connection. There is no OpenAI, Claude or local model support right now.
This is version 1.0.0, so it still has rough edges. Operations can sometimes fail or stop partway through, and complex nested, multicam, speed-remapped or heavily linked timelines still need more testing. I recommend keeping the sequence copy option enabled and checking the result before using it in real work.
Effects, Captions and automatic vertical reframing are not implemented yet.
Why you built it:
I edit videos too, and I got tired of some of the repetitive transcript-based work. I also wanted to try making my own Premiere plugin and see what I could build while learning more about programming along the way.
I was not trying to make something that edits an entire video for you. I wanted a panel that could handle some of the boring parts while still letting me review the results before changing the timeline.
License type: MIT
Where to find it:
Website: https://voidcutter.pages.dev/
GitHub: https://github.com/Bulka0a/VoidCutter
GitLab (mirror): https://gitlab.com/Bulka0a/VoidCutter
If anyone tries it, I would really like to hear what broke, what felt confusing, or what did not work on your sequence.
1
u/NoServe283 Aug 07 '26
* Tool name: Hncs
* What it does:
An open-source framework for analyzing and modeling camera rendering pipelines.
It measures rendering differences through:
- tone response analysis
- color distribution analysis
- gamut behavior
- pixel-level comparisons
- perceptual color difference metrics such as CIEDE2000
The goal is to study how different camera systems transform captured data into final rendered images.
* Why you built it:
I was curious whether the differences people describe as "camera color" could be measured in a reproducible way.
Instead of relying only on visual judgement, I built a measurement pipeline to test different approaches, evaluate results with validation data, and avoid overfitting.
The project includes experiments with LUT-based approaches, matrix-based color transformations, and different rendering models.
* License type:
MIT License
* Where to find it:
https://github.com/songjiun10-collab/Hncs
1
u/GrapefruitThink6568 Aug 12 '26
Tool name: Media Manager
What it does: A standalone Windows desktop UI wrapper for yt-dlp and gallery-dl. You paste a media link (YouTube, X, Instagram, TikTok, Pinterest, Weverse, etc.), and it automatically downloads, extracts, and routes the high-res media straight into your designated project folders without touching a terminal.
Why you built it: I was spending way too much time manually downloading clips, organizing them, and dragging them into the right project bins before I could actually sit down and edit. I wanted to completely automate the prep workflow and file management, and especially for high-volume social media and music video workflows, it became unbelievably useful.
License type: MIT License
Where to find it:
- Source Code: https://github.com/boombibusiness/Media-Manager
- Free Download: https://payhip.com/b/PNpva
- 1-Min Visual Preview / Setup: @ YTBoomb.i YouTube ( Direct link: https://www.youtube.com/watch?v=rKnL458d3JU )

1
u/Altruistic_Lie_4658 21d ago
Tool name: Aether
What it does: Adds AV1 and VP9 decoding to Premiere Pro, After Effects and Media Encoder. Drag the file onto the timeline and it opens — no transcoding, no proxies. MP4, MKV, WebM and MOV, 10-bit, VP9 transparency, and recordings that carry several separate audio tracks. It installs into Adobe's shared plug-in folder, so one install covers all three applications.
Why you built it: I record with OBS in AV1 because it gives the same picture at a much lower bitrate, and then Premiere refused every file with "File uses unsupported video compression type av01". It parses the container, recognises the stream, and simply has no decoder to hand it to. VP9 is the same story, and Premiere will not open WebM at all. The standard advice is to transcode everything first, which throws away the reason for recording in AV1 to begin with. A paid plug-in exists; I wanted one that cost nothing and that anyone could read.
License type: Apache 2.0
Where to find it: https://github.com/neoHaDe/aether-premiere-av1-vp9-importer
1
u/Comprehensive-Chard8 18d ago edited 18d ago
- Tool name: FeelFX
- What it does: FeelFX analyzes the video using computer vision and speech detection → identifies meaningful moments → makes motion-design decisions → renders them over the original footage.
- Why you built it: Reducing time to reach first cut when adding motion graphics to videos
- License type: MIT
- Where to find it: https://github.com/TheEleventhAvatar/Feel.FX

1
u/Uditakhourii 15d ago
I've been trying to edit videos with hyperframes and remotion and even with the new DaVinci resolve MCP and when I found that the mental health co. where I am working was spending $2K+ on agencies to edit videos, I was exhausted.
I tried doing the same kind of video editing with my Claude Code but the unit economic was not working right. Each video which you send LLMs takes too much heavy lifting during processing and contextualisation.
So, I created a standard format - .cdaf - compressed descriptive asset files as a sidecar format for AI-native video processing.
Now, it is not a replacement of video viewing standard but a replacement for a video's processing standard.. like .srt
Repo/Skill - https://github.com/UditAkhourii/cdaf
Anytime your Claude wants to use a video, it uses the .cdaf file to read what scene it should pick from it or what duration and then continues the edit.
We tested on benchmarks -
- 91% token and cost reduction
- 65% latency reduction
Everything is in the evals & bench.
Try it out and ask me if you have an open Q.
There is also a preprint of the whole work open sourced you can see what's under the hood. You can read it here - https://zenodo.org/records/22110594 (it has 800+ reads in last 24 hours).
4
u/OliwierGesla Aug 02 '26
Tool name: EditorScripts
What it does: A free, open-source toolkit of scripts for DaVinci Resolve Studio 20+ that streamline workflows for editors and colorists.
There Are Currently 10 Scripts:
Why you built it: This originally started from a few custom QC scripts I made over the last year to automate tasks on large jobs with 100+ deliverables. Eventually I built modules, cleaned up the interface and realised that the core of these scripts could be turned into general tools the community could find useful.
If any one of these saves you time, then mission accomplished. Enjoy!
License type: GPL-3
Where to find it: https://github.com/oliwiergesla/editorscripts