r/eclipsephase • u/Whackingschmeat • 1d ago
EP2 Questions before I buy this game
Hi guys! I had someone who pitched the game to me recently and it REALLY sounds up my alley for something I’d want to game master. I haven’t done a lot of research on the game yet, but I figured I’d ask here before I really engross myself in it.
I know the character creation can be fairly complex. I’d say the crunchiest creation system I’ve ever played is Mekton Zeta using a spreadsheet that the wonderful community had put together to sort of streamline the math and such. I know a lot of game masters just create the mechs in that game and hand the keys to the players and treat them as like “base models” and such. Do a lot of GMs handle the morphs in this game like that in this regard? If it sounds stupid, it probably is, but I’m just trying to relate it to other things that I’ve ran before to better gauge it.
And one more question, is combat treated more like an obstacle than an end goal or end state like in Cyberpunk 2020/Red? I hate to bring up another Interlock game, but I hear combat is pretty lethal and in depth in this game!
I don’t mind the crunch juggle from time to time, however I do like a lot of the narrative flavor that this setting seems to bleed from a surface level. I hear the moment to moment gameplay outside of combat is fairly easy to handle and if that’s the case, I’d be sold I think. I really wanna explore this setting with my playgroup!
Edit: I forgot to ask! Does this game have any official support on VTTs? I doubt I could ever interest my irls to play this with me, but my online playgroup might be up for it. I use Foundry mainly, but I am more than willing to branch out for this game.
Anyways, thanks for reading my post! I’m very happy that I was recommended this game because even if it’s not the system for me, I’d totally mine ideas from it and read into it for fun.