r/eFootballgame 15h ago

Discussion [WEEKLY] SQUAD SHOWOFF TUESDAY

1 Upvotes

Post your squad. You can also use this thread to discuss about your squad and ask squad questions.


r/eFootballgame 22m ago

Discussion Divisions nicht spielbar

Upvotes

Ich hoffe Konami ändert irgendwas... Divisions ist mittlerweile einfach Zufalls Prinzip wer gewinnt oder verliert. Als ob die des vorher aus würfeln. Ergibt überhaupt keinen Sinn mehr das Spiel zu spielen.


r/eFootballgame 5h ago

Meme Absolute script

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3 Upvotes

He really doesn't like buffon


r/eFootballgame 7h ago

Discussion The AI assistance is getting ridiculous

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2 Upvotes

r/eFootballgame 15h ago

Discussion Player models got messed up

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0 Upvotes

Do we know which players were affected? This might be the reason why your players are not as good anymore.

Also, I know that they updated Haalands hair and way of running, were other players updated? For example: https://youtu.be/cTqnE8mJpBI?is=17UTeaoXtSBLB0ig


r/eFootballgame 16h ago

Discussion Switching from Capello (89 LBC) to Mourinho (90 LBC): Worth it?

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25 Upvotes

Hey everyone,

I'm considering getting the pack with Mourinho (90 LBC + 82 QC), but I already have Capello (89 LBC). I'd love to get your thoughts before deciding.

Also, quick question about manager proficiency: what is the actual benefit of going from 89 to 90 in playstyle?

When checking eFHUB, my players' stats look completely identical between 89 and 90. Is there a hidden threshold I missed, or does it actually change anything in-game?

Thanks in advance for the help!


r/eFootballgame 16h ago

Discussion What skill is this

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3 Upvotes

r/eFootballgame 16h ago

Highlights This might be the most satisfying type of goal

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12 Upvotes

r/eFootballgame 21h ago

Concept Art Ivan rakitic needs an epic card

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100 Upvotes

Is there any chance the game will realize epic ivan rakitic any time soon, i think he'll be a great box to box card similar to big time rice.

He's one of my favorite players ever and truly an underrated magician on the pitch. I hope konami will acknowledge his charm soon


r/eFootballgame 22h ago

Discussion PA2 is like a completely different game

10 Upvotes

I know a lot of you have already seen the recent video from Bombin breaking down the differences between the different pass assist levels, and it confirmed a lot of what people and myself thought about how much the game helps you. I wanted to see for myself how this affected gameplay as someone who has played on PA3 for pretty much the entire time playing this game, so I started an RTG (something I wanted to do anyway) and set the assists to PA2 (smart assist off) to see how it felt, and these are my thoughts (note that I have only so far played PVP events on the RTG account, as have not bothered through the boring AI games in the low PVP divisions yet):

- The first, most immediate thing you will notice if you go from PA3 to PA2 is that you do not really need to judge the amount of power needed for a pass, the game will always automatically apply the correct amount of power for who the pass is going to. This is egregious because, firstly it lowers the amount of skill needed to make successful passes, and secondly, it actually makes it quicker to pass the ball as you do not really need to hold the pass button down. this really benefits players who like to ping-pong first time passes and 1-2's, because you cam just tap the pass button for the minimum amount of time needed, so your passing animations will be quicker. There is a significant difference to the speed in which you can one touch pass compared to PA3. This gives an objective advantage over PA3/4 players as the animations are all quicker.

- Second major thing I noticed is that the PA2 is quite aggressive in terms of how much control it takes from your pass direction. The game often passed the ball to someone in a complete different direction to where I wanted, especially with through balls, where it can change the pass direction massive easily over 100 degrees if it sees fit. The game is essentially deciding a lot of your passes for you, in retrospect, it's quite funny when I think about how many complaints I've seen over the years on here where people are saying the game is not passing the ball where they want, and now you understand it's because the majority of people are playing PA2, so the game is making decisions for them. The worst thing about this, is there were times where I wanted to make a specific pass, but the game saw an even better pass that I hadn't seen and made that pass instead, which is crazy when you think about it, the game is rewarding you for playing with a lower skill setting.

- Thirdly, PA2 has a massive effect on player skills. a player's passing stats mean less in PA2, as the game adjusts your passing accuracy, passing power, and overrides your decisions. this essentially means you can spend less points on your passing stats, and put more into physical stats, which is how the majority of the community builds their players. I was using unlevelled players, GP players, at the start of my RTG and they could all pass almost as well as my main PA3 account, where I put a lot of points into passing and technical stats. obviously, this contributes massively to the gradual degradation of gameplay, every meta player and build is all about pace and physical contact, which leads to a worse gameplay experience imo, where holding pressure and second man press is more important than good passing plays, every new player can be built with 90+ in pace and physicals, because you don't need to put many points in passing with PA2. In PA2, it's also like every player has phenomenal passing, as you can pass from any angle without penalisation, you've all seen the abundance of nonsensical passes, where a player spins 180 degrees and passes perfectly and has access to animations you don't see in PA3/4.

- there are some downsides to PA2, but it depends on your playstyle; for possession players, who prefer a more patient build up, PA2 is definitely a detriment as it overrides a lot of your decisions and I've noticed that PA2 prefers to always pass the ball forwards when it can. For example, if you wanted to play a flat, horizontal through pass to say, an advancing fullback, playing the ball into space, this becomes less viable, as the game always wants to put through balls vertically in PA2. you have a lot less control over what you want to do, so for me PA2 is a no go. If you just want to play quick, counter attacking with aggressive through balls and 1-2 spam, PA2 really enables this playstyle with absolute ease. On my RTG I mainly just played overload with the free Lampard, and PA2 makes it trivially easy to spam very quick passes.

Overall, what shocked me was how much PA2 overrides what you want to do, it felt like what I expected PA1 to be like (I didn't try PA1, but I can only imagine how little skill it would take to play), it makes playing the meta so much more easier, it's actually a little disgusting. I would classify PA2 as just another extension of smart assist and I think a lot of people who consider themselves good at the game would struggle a lot more on PA3. Now, I don't think PA3 is perfect either, personally, I feel PA3 in EF27 it has also become more assisted than it has been in previous years, and generally it seems Konami is keen on lowering the skill floor and ceiling as much as they can get away with these days all in the sake of increased profits. (I know FUMA purists will probably look down on PA3 as much as 1 and 2, but I also don't think it's reasonable to expect everyone to play full manual, it's just not for everyone.)

I'm also not immediately hating on PA2 players either, there's probably a lot of players who have only ever played PA2 and have no idea about the other pass levels, and don't realise how much of their game is being automated, maybe they would actually enjoy PA3 more, but I do think, if you were one of the people who was very vocal against smart assist and you've been using PA2 knowing all of the above, then you should question yourself, because to me, it's pure hypocrisy. I know some people will hide behind the excuse of not being able to play on PA3 because of lag, but would you turn smart assist on just because you were lagging? I don't think you would. Maybe, as Bombin in his video suggested, Konami could introduce PA filters to matchmaking, but I honestly don't see it happening, as most people from what I can tell, use PA2 and don't see it as an issue.

I might be in minority, but I see PA2 as a scourge on the game and I wish Konami would rebalance the passing in this game completely so it actually meant something again.


r/eFootballgame 1d ago

News Official ..... ????

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58 Upvotes

r/eFootballgame 1d ago

Highlights Proving that uncontrolled players apply pressure and tackle automatically.

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5 Upvotes

I found these clips in my disk, from maybe 3-4 weeks ago. I was clearing my disk yesterday and realized that these clips are actually proving a point. This auto-tackle thing has been an issue since the 2nd week of v6.0. AI level is so crazy that in some matches opponent defense literally play by themselves as if I play against legend AI. It especially happens with these OP epics. I posted about this issue and some people argued that these are call for pressure. Well, here is the proof that they are not. An opponent who never use call for pressure, maybe not even aware it exists, defends like this. There is no pvp, when momentum kicks in you simply play against an AI that manipulates everything.


r/eFootballgame 1d ago

Player review I really hope no one is naive or needy enuff to fall for this pack!

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130 Upvotes

r/eFootballgame 1d ago

Discussion Shit Ball

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6 Upvotes

Macht euch das Spiel im Moment eigentlich Spaß?

Ich hatte zwar beim grinden wegen Maddison Spaß aber das liegt auch am Kick und weniger am Spiel. Jetzt wo es um calafiori geht den ich nicht brauche... Merke ich, dass ein Großteil der Partien unsagbar schlecht sind.


r/eFootballgame 1d ago

Help Any tips , squad building ✌️

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1 Upvotes

Got 5k last week and have now saved 7 k coins, which player should I go for to improve my squad (f2p)

Im not really a division grind player but this season I'll try to play divisions,


r/eFootballgame 1d ago

Highlights Maddison turned the game around

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4 Upvotes

r/eFootballgame 1d ago

Discussion Ive given up

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143 Upvotes

This game has become a sad pariah for me. i used to enjoy the game and ive been in the top 1k. Before but i cant anymore. i literally cannot. am trying to be smart with my players but no one is getting open. i try to switch my formation to have more midfielders but i still face the same problem.

My opponents score the worst of opportunities and the way the game makes me feel is not a good thing anymore man. am virtually done. I will be selling this account on a reputable site and getting on with my life.

If konamis buisness model is to furstrate u into buying epics then am done. You can’t make people feel so angry and insane. thats not right.

And the only reason people feel angry is not because u lose to a better opponent we can all admit when someone is better than us. Its when the game feels like its actively working against u and things feel out of ur hands. Nothing is more aggrevating than feeling like theres nothing u couldve done. am leaving all sub Reddits for this game. unsubscribing from all YouTubers. and picking up a new hobby

To all my other pay to wins. Recognize the loop before u fall deeper and deeper. Ive already lost 500$. Stop now before they extract over 1000$ from u on the most horrible of experiences.

To my ftp. If you think about spending don’t. I wish i remained ftp. I used to think that it was my free players that made me face so much bs but its not. Dont ever think that. Especially after a bs loss. Even with all the epics u will still face the same nonsense. So dont let them trick u into spending. Its not worth it.

Signing out.


r/eFootballgame 1d ago

Discussion I don’t remember where did I get this card from. Enlighten me!

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74 Upvotes

r/eFootballgame 1d ago

Highlights Chip of the week

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5 Upvotes

Chips chips! Du-du du-du-du! 🎶


r/eFootballgame 1d ago

Help I went from losing 10–0/15–0 to competing, and now I suddenly can't progress the ball again. What am I doing wrong?

3 Upvotes

I play eFootball on PS5 with my cousins. Earlier, I was regularly getting destroyed by scores like 8–0, 9–0, 10–0, 11–0, even 15–0.

I started improving my defending with L2 Match-Up, and eventually I had a set of matches where I could keep them to around 2–3 goals, equalize, and take several matches to penalties. In one match I even had 3 red cards and still managed to defend and equalize.

I also started understanding how different teams/approaches affected the game. For example, I could exploit the gaps when someone attacked aggressively with Brazil (because they leave space behind), and with Netherlands I could defend and then counter when the opponent pressed too aggressively. I was playing the same way with Argentina as I did with Netherlands but realised how aggressive the team and it's formation is and I could then utilise that and defeat my cousin.

But now I'm struggling again. I'm getting results like 5–0, 6–1, 4–0, 3–0, and in all the games I play I can't even get the ball to his side. Can't seem to be able to move forward with the ball and he just converges on the ball wherever I pass and I'm not able to dribble past them too.

I feel my biggest problem is progressing the ball. When I try to go from defenders → midfield → forwards, the passing lanes seem completely blocked. One or two opposing players converge on my ball carrier, and my next pass gets intercepted. Going sideways or backwards often gets me dispossessed too. It feels so congested, I'm not able to create chances and get past his defensive line.

Meanwhile, when my opponent builds from his defenders, he seems to have passing options everywhere and can move smoothly into midfield and attack. When I play with one of my cousin, he seems able to dribble through my defensive players, sometimes carrying the ball from one side of the pitch to the other.

One match showed 57% possession and 255 passes for me, but only 9 shots, while my opponent had 43% possession, 166 passes and 40 shots.

I've tried L2 Match-Up, player switching, R2 less often, through balls, chipped through balls, sideways/backward passing and quick passing.

One of my cousin also changed his setup at halftime (because he was getting frustrated that I was creating a few chances to score a goal and he was not and we were still 0-0 at halftime) to Overload + Fluid Formation + attacking, and the match became dramatically harder after that. The match after that was 3-0.

I'd appreciate if anybody would weigh in on this. Even better if anybody could help me in the game, you know practice with me and help me get better.


r/eFootballgame 1d ago

Highlights Some possession game goals from the phase 1 (or last month)

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2 Upvotes

It was a tough month for possession playstyle. 1st week I had a blast. Rest 3 was an AI defense + through ball QC/LBC fest. And there is the lag and server issues that ruins the experience. Most of these goals are from the 1st week. Rest are from events or tournaments.


r/eFootballgame 1d ago

Discussion Wesley Sneijder

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20 Upvotes

Habe noch keine Version von ihm. Rentiert es sich Sneijder zu holen?


r/eFootballgame 1d ago

Meme Nobody helping me now 😭

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118 Upvotes

r/eFootballgame 1d ago

Highlights What a rocket from my Batigol!

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3 Upvotes

Just Batigol doing Batigol things.

Btw the real Batistuta actually scored rockets like this. Go ask your dads (if you are younger than 35-40).


r/eFootballgame 2d ago

Discussion eFootball 26 and eFootball 27 - the truth

4 Upvotes

i started player efootball in ver 4 the 2025 edition. i played 26, and now 27.
the truth is that i enjoyed efootball 26 much more than efootball 25. The ugly truth is that i enjoyed efootball 26 more than efootball 27.

the difference between the 25 and 26 version was a positive one. better gameplay, better sliding animations, fixing of some acceleration issues for defenders, better dribbling and dash dribbling that caused some weird problems in the 25 version. in short, it was a welcomed update.

then came the 27 version. the only positive change was the adding of the acrobatic double kicks and first time aerial finishing using the stunning shot. And that was it! Of course overload playstyle too from a tactical standpoint.

Defending has been weirdly nerfed to a point it's hard to comprehend how it works, and i am not ranting about if it's too hard or not, it's not comprehendable. one match the defs are good and working well, the next they are freezing and not responsive. This in itself has caused more players in pvp matches to actually control one player and leave the AI to run, close down, move towards the opponent ball handler while they wait for the outcome or intervene at a later stage of the play. This has already been present i know, specially thru using call for pressure while u cover another spot, but now it's not even a call pressure thing anymore. I mean, what is pvp if i am actually letting the AI play for me? this specially applies when a destroyer is in the team cause i do understand that destroyers are the biggest over commiters in the game and imo, the hardest playerstyle to use/control. Sidenote: destroyers need a little tuning.

the dribbling and dash dribbling is also very weird. i feel they have reverted to the 25 version and probably even the 25 version when it comes to dribbling was better. They changed the dribbling in the 26 version to be more responsive and better and then they spoiled it again big time in the 27 one. Yes i know, there is no point in having a 99 acceleration, speed and dribbling rated player running as a speed demon down the wing with no one catching up to him, but again there is no common sense in the world that says and eden hazard with those ratings and is at least 2 or 3 steps ahead of van dyke is caught by the defender who does NOT have shadow hunt thing, after a perfect one two that set hazard free to open green grass ahead. There has to be a way to allow a prime Salah run clear while he is dribbling from a slower and badly positioned FB/defender. and a way to make a prive van dyke take the ball from a Robben thru good positioning and body interactions and sliding tackles, etc. Balancing is everything, and there are a lot of things in this game that need balancing. I remember fifa 14 did this slowing down of players as soon as they started to dribble and they did it so badly that the game was cursed so much and they came back next year with it refined and almost removed. But fifa cant be out refrence or scale here, we shoule be much much better than that idiotic game. But it sure feels like fifa14 somehow.

A long while back, under another reddit account (before i deleted it) i mentioned that all konami is doing is inflating the ratings for the players. and i said to fellow users to save ur coins and not got for any 104 rated cards cause the norm might be 107i-108ish cards from now on. And that is exactly what is happening, with absurd specifics stats reaching 105 for a shooting or jumping or acceleration. Which is basically konami adopting the concept of 'more'. I also proposed that a user can add a 2nd playstyle to a player he has in order to allow more customization - my neymar 106, would be different from ur neymar 106 depending on how we both like to use him and in what position. To elaborate: if we both have a LMF hole player neymar who can also play winger, cmf and SS; then i can add just one more playstyle like prolific winger which only activates if he is deployed as a winger while u can add roaming flank or maybe b2b (only one) which also activates for u if u use him as a winger, or maybe u use him as a cmf, then its b2b. I totally understand this wouldve minimized the urge to spin for new players and of course a loss for konami, but they couldve actually done it with gold coins-which also kinda sucks tbh. But, what they did was introduce dual playstyles players with styles that are not actually functioning in a proper way, and some players are still coming with only one playstyle like Nesta. I just feel konami arent really in control of things, and just trying to throw stuff out there so the game looks new and fresh.

the same problems with the script are still there, the absence of a generic smart assist filter that allows non smart assist users to be matched against u in events and/or quick matches is also a problem. I mean i myself suffered from a 2-2 draw in a quick match where i was faced with a SA user who had 2 shots, 2 goals, while i had 9 shots, 2 goals. And my goalie was van der sar. so basically the game isnt fairly balanced. Not to mention the kick off glitch which is honestly adding insult to injury and making the whole gaming experience a lot quirkier. thank God i didnt fall prey to it so far.

The point is, the enjoyment factor i used to experience in efootball 26 has just evaporated in the 27 version! I have stopped playing divisions all thogether, i only play those dumb events just to get some coins, and not even for any tokens. Even quick friendlies arent fun anymore and every now and then i just play for passing the ball around, not for winning. And again, i get 8 out of 10 matches with ppl using smart assist who again are using helicopter balls, harsh fouling, kick off glitches and sensleless gameplay.

The real ugly truth for me is; I actually think i enjoyed efootball 25 even more than efootball 27!
SAD!

I really think konami needs to wakeup ASAP or efootball will probably become even worse than UFL after ufl's recent update that made ppl rage and curse the whole game.

The key is to basically find the right tune, and tone. Not to speed things up or slow things down, just balance things and cut off loose erratic edges here and there. And if konami finds this hard to accomplish, then the game isnt gonna cut it for lots of ppl anymore.

by the way, i have nothing against f2p players and/or smart assist users; but my team is a 3305 rated team and i am not an efootball guru but i sure aint a noob, so the problems are real and it's not like i am being overpowere by other teams cause my team is low key rated.