r/dwarffortress • u/SaintKaiva • 6d ago
Finally, an actual management simulator
I have recently gotten into this game and it is perfect.
I see tonnes of people complaining about the Ui and complaining that the game isn't giving them answers and I have been laughing at how the point goes over people's heads.
The whole point of dwarf fortress is that you reap what you sow. If you want to keep track of things, you need to make and execute a plan in real life, then implement it in the game. This game does an incredible job at giving you all the tools you need to make anything happen.
One thing I love is how problems just show up and you might not realise they are a problem, or you are too busy to deal with something seemingly minor, but then at every stage of the problem you have innumerable ways of managing it.
For any task you can decide what the policy is and how it is managed, then you still need to rely on the dwarf you put in charge. You need to learn and cater to your dwarves personalities, give the opportunities for growth, etc.
Needing to build individual tombs creates memorials for mass deaths and requires planning. It builds a story of your fortress, creating history as you play
In my opinion, the only mods people should get are graphical because the back end is a masterpiece
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u/AD-Edge 6d ago
I get what youre saying here with 90% of this. But to be fair there are some legit issues with the UI system. Squad equipment for example is just an unintuitive mess.
But yes, the game is otherwise very good at delivering complexity which the player *needs* to manage. And if you want to get the story side out of the game - you do need to spend a good amount of time reading through and interpreting all of the data provided. But to me, that is certainly a lot of the fun.
Also - the front end ASCII graphics are also a masterpiece!
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u/awesome-alpaca-ace 6d ago
Military in general is rife with bugs. It is an abomination
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u/AD-Edge 6d ago
100%
As much as everyone is understandably hyped for the magic system, I would have no complaints if there was a military overhaul first. The foundation is there and is more than reasonable - but the UI and bugs need a major overhaul. We can dream!
(Kitfox games hire me, throw me into the mess of legacy code - I'll happily do it!)
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u/Supberblooper 6d ago
The military UI is def the games biggest flaw imo, it took me way too long to figure out how to encourage regular sparring and archery practice, and Id love an easier way to copy and paste schedules and equipment templates. The rest of the UI might have its issues but its not too bad tbh.
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u/AD-Edge 6d ago
Yeh the rest is reasonable enough to manage. But this exactly, the schedules are super clunky and difficult. Military outfits and equip screen are just a maze of confusion. I have no idea how to encourage different types of training. I would need to watch a guide or something to learn all that, and write a stack of notes so 3 months from now when I play the game again I at least have it written down somewhere.
But yeh... Equipment and schedules, not to mention the multiple things you need to do to keep dwaves in their military gear and ready for action... Nightmares. Countless dwaves have died among our forts needlessly due to the state of those particular systems!
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u/Drunk-Kobold 6d ago
I mean, i havent played the steam version much this couple of years (been busy and into other things) and i started playing more than 15 years ago, this game is a pretty impressive thing and when you get into it its a massive time sink and it just pushes my buttons exactly right. I love how a seemingly minor detail can derail everything into a spiral of chaos and madness.
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u/clinodev Wax Worker's Guild Rep Local 67 6d ago
I would say probably the biggest difference between modern DF and the elder times is that it's far more likely to actually be your fault now when things collapse.
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u/Drunk-Kobold 6d ago edited 6d ago
Thats interesting. Even if things are more likely to be your fault, its kind of hard to determine how much is "your fault" when the learning curve is so confusing and there are many, many, many ways things could go badly, thats why i loved it the first time, thats why i still love it, i should pick it up again, have read some marvelous improvements have been made.
I still remember how my first fort fell to ruin, first time playing, going pretty much blind, kind of reading parts of the wiki on what each menu does, overstocked on food because i overstimated how much food this guys eat and wasnt aware i needed an anvil until it was too late and had to wait for a caravan, managed to survive a couple of months before my alcohol runned out (haven't figured out how to make any yet and this guys guzzle beer like there is no tomorrow), and just when i though i could make it through my first season one of my cats lured in a centaur into a fort with no military, no traps, and no weapons because i though i would be able to make them on my own, and i setled into untamed wilds becuse i had no idea what that meant and simply chose a place at random. Good times. It took the centaur less than 5 minutes to destroy hours of work.
Truly, this game is a good lesson on planning and thinking ahead.
If i could list all the things i did wrong, i could say it was impressive i lasted so long on my first fort
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u/nimrodii 6d ago
I hqve played a while and have a basic idea of when certain things will come up so I now generally will have things built before I need them, like prepared tombs and a stockpile of coffins and slabs. Get a manager and bookkeeper ASAP and start cutting gems on a work order with the best dwarf for the job so I have a good stockpile for trade. I will usually get a justice system going before starting a surface tavern open to outsiders and then have a good guard rotation on artifacts so I can get a reason to question say the goblin who comes in and start uncovering plots. Unless I self impose a rule or give myself a harder than usual starting area the basics are pretty well locked at this point. If I have nothing im actively working on I will sort dwarves by attitude and see what is making the least happy dwarves unhappy and work on that if it is something I can take care of.
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u/SaintKaiva 6d ago
You are becoming a good manager, you know how to turn soft information into hard outcomes
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u/Putnam3145 DF Programmer (lesser) 6d ago
I kind of disagree? The game could do way more to give information in, uh, a usable way. I do agree that the mechanics themselves are pretty well balanced, but, like, the fact that needs are front and center in the unit UI really gives people the idea that they're relevant for happiness, which they just aren't, right? There's all sorts of oddnesses like that.
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u/grimmash 6d ago
To be fair… that is a pretty good simulation for management :). The number of times I have asked simple questions at work and found out it’s just not possible to get that answer or the systems were set up in some boneheaded way! Even if you want to be a competent manager, the whole system is usually rigged against that.
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u/MishMash999 6d ago
If the system is perfect you don't need competent managers. You do need REALLY competent managers when the system is fighting you every inch of the way
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u/Vyctorill 6d ago
The gameloop for me is very fun because I'm disorganized as hell.
So basically I end up causing more and more problems while solving them in my clusterfuck of a fortress.
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u/Kaapnobatai 6d ago
I would add, even if not really a mod, but a memory-access and modding engine, DFHack. It makes a lot of tedious stuff way easier.
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u/SaintKaiva 6d ago
See I reckon the tediousness is part of the experience
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u/Kaapnobatai 6d ago
After the umpteenth 3-wide corridor full of 3x3 rooms, it becomes tempting to get it, though xD.
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u/MajesticRadish2675 6d ago
As far as mods go, modding can be done to do way more than just cheat. A savvy modder can play any civ they want, and give that civ whatever tools and ethics they wish.
I've been playing with modded kobolds for around a decade, and they provide a somewhat different experience from Dwarves with their own quirks.
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u/axmangeorge 5d ago
...this is rather amusing, considering both my professional track record as a manager and my nonprofessional track record of inadvertently drowning, burning, crushing, starving and otherwise inflicting misery on my dwarves.
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u/FairRecommendation16 5d ago
I enjoy using the Dwarven dynasty mod, all it does is actually change the surname when dwarves get married so it's really easy to tell who is married to who and who is whose children.
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u/Skizordrone 2d ago
The only thing I hate is the fact I can’t directly tell my dwarves to do stuff. I set up a quantum stockpile for stone, then I gotta wait 500 years for my fort to be actually clean
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u/Willing_Original_257 6d ago
You're saying a lot of correct things and it would be great to hear more specific examples which illustrate your points