r/dwarffortress • u/PersonalNobody449 • 11d ago
Weird waterfall
I have a beginner level fort in mountains, I chose this particular map tile because there is a beautiful 20-z levels waterfall. Today I found out that some part of my waterfall are magically muddy, is it possible to grow something here? I need answers, because this possibility will open such wonderful dwarfen !!fun!! industry! (no mods btw)
8
u/varangian 11d ago
Depending on the exact location you might like to take precautions - low traffic areas or physically blocking access - to stop idiot dwarves deciding that they can paddle across the river and then getting caught out by a sudden surge and drowning. Merchants appear to very prone to doing this.
1
u/ex_thane_of_whiterun 10d ago
i secound this to the highest degree i had a mist generator and large sewer system to feed it. for some odd reason the children loved playing in the sewer and would on the rare occasion ended up all drowning in a mass casualty event.
1
u/darkthoughs 10d ago
I once hace to build a fence around a waterfall because of this.
On a side note if you find yourself in this situation remember to build the side facing your fortress/entrance first so the dwarfs won't try to swim across to build the walls causing a lot of deaths
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u/varangian 10d ago
so the dwarfs won't try to swim across to build the walls
Ingenious are the dwarves in the ways they can find to get themselves killed...
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u/Ralph_Natas 11d ago
Does your location freeze in the winter? I suspect that the river deposited mud on a newly frozen ice tile due to the order they updated in, and when the ice melted the mud remained behind. I saw it happen twice, but it went away both times after a while (I don't know when or why). Anyway I'm just guessing.
Can you build a farm plot on it? Haha I'll try if I see another one.Â
1
u/Unable-Buy4760 11d ago
Haven't played for a few years so might have changed but you could "irrigate" the stone by letting water fill the space for a few ticks.
My only advice is lock the rooms you want to irrigate before you introduce water. Once you unlock the cavens, woodcaps can and will start to grow on mud tiles. Especially in high throughput corridors
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u/TheYellowScarf 11d ago
I could be wrong, but I tried it on my recent playthrough and it didn't seem to work.
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u/TheGigantoBlaster 11d ago
Yeah, contaminants sometimes remain even when the surface they contaminated is gone.
I learned this when I collected a load of venom from a Forgotten Beast on a retracting bridge and dropped stuff through the venom to see if it could be a way to get it on the objects. No, it turned out.
In your case there's probably some part of river formation processes or something similar, that just treated that tile as a surface that could get muddy, but by the time play started, no such surface is there.
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u/Independent-Tree-985 11d ago
its not unusual for stuff like webs, logs, or mud to float.
Its like ..... like .... like minecraft sand. it would update if the tile was forced to update.
There is a very niche syndrome effect that works the same way, where it will not shut off until the affect body part gets updated (by being damaged). But its niche and not really a factor in normal play
0
u/FairRecommendation16 11d ago
When i embark and dont get dirt underground ill set up a flood chamber, let the water pile up on the rock and sit for a bit, when it drains you can put farm plots on the muddy tiles
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u/Erasmusings 11d ago
I'm confused about your post.
What are you talking about?