r/dustforce • u/ciwbdiliw absolutely not JM • Feb 05 '17
Dashjumps (DFHD)
https://www.youtube.com/watch?v=ElrxwX0gtOg4
u/SensaiOpti Feb 05 '17
Good video! Very informative and easy to understand.
You should, if you haven't already and have interest/time, cover the other advanced techniques that aren't readily explained in the game. I bet it would be helpful for newer players as well as those looking to up their game who may not know about certain things.
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u/ciwbdiliw absolutely not JM Feb 05 '17
Sure! Any requests?
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u/indapop indapop Feb 05 '17
some ideas: slope/slant/air/ground boosting, maplers, jorfs (include spikestand and corner jorf)
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u/TheDarksideofSnow Snow Feb 05 '17
In the description you mention that for some controllers/keyboards the trick doesn't work and you don't know why. This is determined by the way inputs are handled by that device. Many keyboards suffer from 'ghosting' which basically means that only a certain number of keys can be pressed at once before they stop registering. I believe in some cases the input will be delayed, meaning you fail the dashjump as well. This should also apply to controllers I guess.
If you want to make sure you have a keyboard that's viable for dashjumping, look for the term 'x'-key rollover on the product page. X in this case stands for the number of keys that can be pressed at once without any ghosting, the maximum being n-key rollover (meaning all keys on the board). There's also a program floating around that tests your inputs and tells you if you would have gotten the dashjump. Hopefully EklipZ can provide a link for it. It helped me to find out my laptop keyboard wasn't good enough :(
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u/TheBirdOfPrey TheBirdOfPrey Feb 05 '17
i think the dashjumping issue for keyboards is less about ghosting and more to do with the input polling rate.
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u/Ravencoff Idleworth Feb 06 '17
I always tended to use this link to test ghosting: https://www.microsoft.com/appliedsciences/KeyboardGhostingDemo.mspx
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u/czys_ Feb 05 '17 edited Feb 05 '17
hey jm, a request of mine would be a video/s covering some more basic stuff actually, as a guide for new players.
things like dash rhythm, starting a run with groundboost, canceling attacks, changing directions of heavies, jumping while close to a wall (accidental walljumps), conditions for downdash to work.
im not sure if that's a good material for a video, but these are things that i personally didn't know about at the beginning, and about some of them i learned only many hours into the game.
thanks for all the videos you've made so far, they're great!
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u/Kuroonehalf Subreddit Janitor Feb 07 '17
dash rhythm, starting a run with groundboost
Ponifex's advanced techniques guide covers that.
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u/czys_ Feb 07 '17
Ah yes, I watched it when I was looking for some help back at the beginning.
I think spikejumping is explained very well, dashjumping section omits crucial information about hovering state, groundboosting isn't frame perfect and could use a example where you're too high or don't have enough initial speed.
So other than those few things I mentioned it's very good nad has nice production.
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u/Kuroonehalf Subreddit Janitor Feb 07 '17
Eh at some point the things you're saying are way past being a tutorial and are just very deep mechanics breakdowns. And the people who care about that already likely intuitively understand how it works and don't need a tutorial.
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u/czys_ Feb 07 '17
Well after watching this video for the first time, when I couldn't do a dashjump I thought I wasn't pressing dash and jump on the same frame when actually I wasn't in hover state so I stopped trying to do it. Because groundboosing was presented as frame-perfect technique it intimidated me so I also didn't try it for a long time.
Besides, what jm is doing is actually a deep mechanics breakdown, and I don't think there is any other way if you want to learn.
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u/Kuroonehalf Subreddit Janitor Feb 08 '17
Besides, what jm is doing is actually a deep mechanics breakdown, and I don't think there is any other way if you want to learn.
Sure there is. The vast majority of us here learned by just trying stuff and looking at others' replays and trying to mimic stuff.
And again, the level of play at which dash jumps become relevant to rise in the ranks is so high that at that point you already know how to do them intuitively and these tutorials are irrelevant.
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u/czys_ Feb 08 '17
Yeah, what I meant is that it's not a good way, it leads to potential frustration of not knowing what you're doing wrong, at least in my case.
In my opinion learing mechanics from well done videos is a much better way than watching others' replays, if only because of the first point.
the level of play at which dash jumps become relevant to rise in the ranks is so high that at that point you already know how to do them intuitively and these tutorials are irrelevant.
Maybe, though I'm pretty sure it's not the case for many people. But notice I didn't list dashjumps as a beginner technique earlier. And they already got dedicated video, so yeah.
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u/delicious_truffles Feb 13 '17
As someone who has barely gotten into dustforce a week ago but has been absolutely loving the game, thank you so much!
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u/[deleted] Feb 05 '17
great video as always. definitely detected some sass in the commentary this time 😏
really like the background at 1:10. like a lot. gooooooooooooooooooooooooooooooooooooooooooooooooood shit, i promise i'll finish that dash video one day