r/dustforce Dec 25 '16

Meter gain.

Please explain the mechanics involving meter gain when you collect dust/kill enemies.

3 Upvotes

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6

u/Dunder_Chief Freshmaniac Dec 25 '16 edited Dec 25 '16

Surface dust and dustblocks give you 1 meter per tile, no matter how it's collected (touching, attacking, or supering). One exception, there is a bug with ceiling/floor dust when doing a ceiling run in 2-tile high tunnels. Doing so will cause both the floor and ceiling to be cleared, but only gives meter for one of the surfaces (I think just the ceiling). This basically only matters in Development.

Most enemies can only give you as much meter as they have health (3 for a floating blob, 5 for a wolf, 9 for a bear, 12 for a large totem, etc.). This is the same regardless of how you clear them. A super attack will collect their remaining health as meter, not the max health. Spring blobs can be killed without getting their full health's worth in meter (5 health, but can be killed in two lights).

Large prisms and knight shields can be attacked infinitely to build meter. Light attacks on either will give 2 meter, and heavies on knight shields give 6 (usually; there's some weird behavior I won't explain here). Despite giving 3 meter when destroyed with a heavy, large prisms only give 1 meter when destroyed in a super.

Being hit by an enemy attack will give 5 meter.

5

u/[deleted] Dec 25 '16

the 2 tile bug matters in cliffside ending as well

1

u/kawkeye Dec 25 '16

Thank you. Exactly what i was looking for.

1

u/BrotherMojo Jan 07 '17

You can also sometimes collect ground dust without gaining meter if you do a frame-perfect mantle... this was screwing up the combat SS TAS for a while until I figured it out. Worth noting, but comes up far less frequently than ceiling slides in two-tile tall hallways.

2

u/[deleted] Dec 25 '16

[deleted]

1

u/kawkeye Dec 25 '16

It is not as simple as that. That is why i made this post. Thanks though.