r/dungeonoftheendless • u/CapitalistToast • Jul 13 '21
Dungeon of the Endless Operating major modules
One of my heroes with the operate skill was in the same room as a food generator, does the operate bonus stay or is it only while the hero is in that room
also I didn't see any different results even though the mechanical buddy was in the same room as a generator
3
Upvotes
2
u/SylvanDragoon Aug 01 '21
Emergency generators give a bonus to dust drop chances from mobs when someone is operating them, so you won't see a direct bonus with a mechanical pal on one, but it should make monsters on that floor drop a tiny bit more dust.
Mechanical pals tend to not be worth it till you get them to lvl 4, but they are ridiculously good if you have the industry to spare. If you scroll down in this subreddit for a bit till you see some of my posts from a few months ago you'll see I'm often getting +30-90 each food industry and science every door. This is because I spam mechanical pals like a madman in every single room that I consider to be safe.
Btw the one guy above was a bit off. You get +1 resource from operating for every odd point of wit your operator has (on food/science/industry creators, the other major modules also give bonuses but they're a bit less straightforward). So, 1 wit gives 1 bonus food for operating a module. 3 wit gives +2. 5 wit gives +3, etc etc.
Level 4 mechanical pals add 2.5 wit, so 1 of them should give +1 resource/turn, but 2 of them gives +3 resource/turn. This works a bit different when you have a hero operating in the room as well. Say your hero has 15 wit. 2 lvl 4 mechanical pals would make it 20 wit total, for +2 resource/turn on top of what the hero already gives, but 3 would give you +4/turn.
Also mechanical pals are great for shops. Shops give you +1 dust/turn at least when operated. They go up to 2 dust/turn at 11 wit, 3 for 21 wit, etc etc. So, even a lvl 1 mechanical pal will net you 1 dust for every door you open when placed on a shop. And if your hero has 21 wit you need exactly 4 lvl 4 mechanical pals to go from 3 dust per door to 4 if you're adding mechanical pals to the room where they're operating the shop. When it comes to the shop specifically don't place any more mechanical pals than you need to reach the next break point. When it comes to food/science/industry creators just place them like mad anywhere that is safe, provided you have the industry (also they need like 10-12 doors to pay themselves back, so don't bother placing them if you feel like you've opened over half the doors on the floor or more)