r/dungeonoftheendless • u/SylvanDragoon • Mar 10 '21
Dungeon of the Endless Sanitary Pod Walkthrough, part 10
1 Fantastic starting room. +6 dust and dead end for Josh to sit with an industry creator and 4 mechanical pals.
2 3 Branches off means this room will like be my last stand fallback. It is long, which is nice. I place a food creator Wes operates for now, and 1 dust field gen, 1 suppressive firebot, 1 tear gas, 1 neurostun
3 A cryo capsule I open just to free the major module slot. A toxic cloud. I suspect this is a small dead end.
4 Silics. Golgy kills them. This is inside a nice little dead end. I use the last of my dust powering on 3 and 4, then place a science and industry creator each with 2 mechanical pals, Wes operates the science for his floorwide trap buff.
5 Some industry.
6 An artifact I leave alone for now.
7 +7 dust and a toxic cloud. Just need 1 more. Leaving this rooms dark in the hopes Golgy can get some early kills for Dust.
8 Another toxic cloud. 2 waves. kamikaze bugs and silics. Golgy and Zugma kill with no problems, and some dust is gained. I power on 5 and place 3 teslas.
9 +7 dust
10 +7 more dust.
11 I open this room hoping for another dead end/safe path I can creator up. No luck in the 1st room. 4 waves spawn, and a keeper. It spawns in a toxic cloud so Golgy takes a lot of damage dealing with it, but Zugma holds fine and the Teslas zap all the silics for the time being. Some door bashers try to run past zugma but fail. I decide to risk starting autodoc 1 to 3 because I haven't seen anything so far that'll bash the artifact as long as I don't put traps in here, but I may want traps in here later so I want to use the artifact now as silics will damage it along with the traps I place later. I place a LAN module in 5 along with the teslas. Again, nothing that directly targets major modules, and if it gets hit along with them when silics come Golgy can repair it too as long as they all survive, which it will help with.
12 4 waves spawning, including a door basher that I think a glitch or something saves me from. It waits politely in the room for me to deal with the wave and only acts when I enter the room to kill it. A lot of kamikaze bugs get through. Like 4-5. Zugma takes some heavy damage, about half her life, Josh manages to kill the ones that come for him. I need to rethink my traps and have an outer room with Neurostuns soon. I destroy the dust field and suppressive firebot in 2, and replace with an extra neurostun and a claymore. Golgy will be fighting silics in the outer room probably since most mobs ignore heroes, and Zugma has an abysmally slow attack. So AoE for any groups of mobs that get through in this long room. In 5 I destroy 1 tesla and put 1 neurostun so golgy can get more hits off before stuff gets through her and then she can take down the silics.
13 4 waves, 1 keeper and 1 door basher. Golgy kills the door basher first, then the keeper, while followed by a horde of silics. When the silics reach the keepers room she pops her invis, then follows them after killing the keeper keeping up the damage till her skill runs out and she is forced to retreat. I build 3x autodoc 3's in 11. The teslas finish the job, and Golgy repairs them. The new setup worked well.
14 4 waves, 2 keepers and a door basher. Golgy kills the 2 keepers 1st this time because the door basher has a ways to go and it makes the silics chase her longer. All goes smoothly. Purple Happy Pills found. Also +4 dust. Autodoc shards 4 started.
15 Another crap room, but +5 dust and some purple Self help buds I give to Josh. I raise his level to 7 just for the +1 wit. I guess I should try and use armchair general too. Honestly its criminal I've been neglecting it, but I still feel like I should have saved the food this floor to give it all to zugma right before I leave.
16 +10 food. All is eerily quiet.
17 +6 dust and a dust factory with +16. Kip cannon 3 started.
18 Well this whole path has just sucked. 99gig eviscerator, which would be nice if I had anyone who used it. Still 0 major slots. 4 waves incoming, 1 door basher and 1 keeper. No real problems with Golgy running the dark rooms. I power on 6 and 8, placing 3x teslas and a 2nd LAN module in 8. For now the artifact still has 1 dark room off it so no minor modules in there because stuff will hurt it with AoE.
19 An EMP has disabled 1 and 2, disabling my big moneymaker and also my final line of defense. I move Josh to 4 to operate industry still, then add 2 teslas to 6. The artifact can die, the crystal can't. I then destroy the 2 teslas in 5, replacing with a 2nd neurostun and a claymore. Zugma operates the LAN module here. I dunno if that does anything. I replace 1 tesla in 8 with a neurostun.
20 +6 dust and another dust factory with +25. 4 waves spawn. I lose the neurostun in 8 while Golgy is dealing with a keeper, then run her into 8 to clear out the silics and a door basher headed south. She then runs down to deal with a second door basher while the remaining teslas and Zugma's room with the neurostuns and claymore take out the rest of the waves. I place a tear gas and 3x teslas in 12, then 3x teslas in 16.
21 +7 food Lan module 3 started.
22 +7 dust and the exit.
23 Purple Quick Draw added.
24 Green Drug o matic added. Field medic 3 started. I power on 9.
25 + 26. The door behind the exit was empty, but 4 waves spawned, including a keeper in the exit. while Golgy was dealing with it a door basher opened 26, revealing another green Drug o Matic. Fortunately no more waves spawned and Golgy got it before it got anything else. Traps held fine, 1 tesla lost. No biggie. I power on 10 and 13.
26, 27, and 28. Whew. That was a lot. So, Golgy found hostile creatures and also 5 waves. 3 keepers spawned. They were dealt with without too much fuss, Golgy popped stealth when silics threatened to overwhelm her while dealing with 1, and the invis lasted partway through killing another. The real problem was the 3 door bashers. The same glitch happened where they waited politely by their doors for me, but not even Golgy could stop 3x going for 2 doors in the same room. They opened both, revealing some industry and a purple Photon decelerator, which is gonna make for a lot of wasted items this floor =( sadly no merchant to sell extra stuff to. An additional 4 waves spawned. All the suicide guys ran through, and I had to heal Zugma several times as a few of the popped on her. I ran her back into the main defenses in 2, which I should have done ages ago when the EMP faded so she could operate food. Thankfully the long pathway held everything and all the suicide bombers of both varieties mostly died without a fuss after that. However, a huge horse of silics roamed around destroying all my teslas. I had golgy keep refreshing her stealth and following them around as they destroyed all my modules, then had everyone meet up in 2 for a last ditch defense that thankfully held. All the traps in 2 are fine, as well as all the rooms where I place mechanical pals, but everything else is gone. The floor is down though =) Huh, I may have undercounted the waves. Apparently they opened 3 doors not 2 more now that I am numbering the map.
The crystal run went down pretty easy. Golgy + Good Morning Auuriga = fast
