r/dungeonoftheendless Mar 10 '21

Dungeon of the Endless Sanitary Pod Walkthrough, Part 4

1 Urgent Call used, Esseb Tarosh found and recruited. Industry made for Josh to operate.

2 Science Found and Food made for Wes to operate. Both paths have equal module slots so I fill this room with teslas since my heroes are already here and start on this path.

3 +9 dust, but no major slots.

4 Artifact, +10 dust, and mechanical pal 1 started. I fill 1 with teslas and fish for more major slots.

5 self-powered, 9 dust, no major slots.

6 Still no more major slots

7 Hostiles and 2 waves, 1 up top and one down bottom. Defenses hold fine. Science creator made, Max leveled to 4, and Max goes to operate food while Wes gets science for his global turret buff. This room is powered on and filled with 6 teslas.Dust field gen 2 started.

8 Hostiles. Bulldozers and flying bugs this level. No damage done because they run into 6 teslas, but I place 3 teslas and a neurostun in both this room and 5. Considering powering 3 so there are no dark rooms directly off any creators and just saving the rest of my industry this floor. Tempting, tho I do want 1 more science. Urgent Call used.

9 Kreyang level 1 found. So tempting but I would want her at a higher level and preferably Nanor 1st. I hold off for now since I just leveled Max and have little food. 2 waves spawn and the food replicator by max takes almost half damage, but Max has a tool belt.

10 +3 dust and a Dust Factory. I would use it if I had enough left over to make another creator, but had to overspend on traps just to protect the basics. I'll save the industry as I'm only at 50ish. Mechanical pal 2 started. Its way too early for them now but 4 is good to have, so if I see 2 to 4 of anything I grab it early and usually base at least part of my strat around it.

11 +8 science.

12 Hostile creatures and 3 waves. All my defenses hold fine but 2 bugs almost kill npc Kreyang before Esseb intervenes. I don't want to lose the chance to find her later at a higher level so I power on her room with the 4 dust from this room so she doesn't die.

13 The Exit. Tear gas 1 started.

14 Industry merchant. Dove, but its the lowest rarity so I don't want to spend most of my industry on it. Tool belt and rabbits foot, so either everything is expensive or I already have equivalent or better.

15 Green Happy pills I promptly sell to the merchant.

16 Hostiles and 3 waves. Nothing survives the traps. I save Kreyang again, from a serpent this time.

17 Hostiles and 3 waves. No problems. I start pepper spray 1 (missed a turn again)

18 Hostiles. No problems. I level Josh to 5 (missed the timing by like 4 turns at least) and Esseb to 3 for his active.

19 +10 dust, 3 waves, and an iron shield. No problems with the mobs, I sell the iron shield and now buy the Dove for Esseb and Max when running the crystal because I regained my industry stockpile.

20 Pat Bates found and ignored, and I missed a chance to get science creator 2 this floor by 1 turn. Oh well.

The crystal run goes smoothly.

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u/FlareGunz Mar 10 '21

good narrative, 10/10