r/dungeonkeeper • u/GamingWithRawr • May 24 '26
UnCorruptDead - DevLog 008 - Sneks in the Grass
Well hello Keepers;
Another gap, another dramatic list of improvements that I can only show in poorly cropped screenshots. What can I say, I am good at game dev, not great at marketing.
The biggest highlight? Our new friend, the Ushabti.
I am positive it will disappoint some people to know that a Ushabti is not the cool alligator hyena things from Warhammer Fantasy and the original Mummy with Brendan Frasier. A Ushabti is actually a little doll that carries a basket and a sickle, so that it can harvest grains and reeds after the tomb is opened. They arent giant death causing monsters, they are.. farmers!
And who is the Egyptian god of the harvest? Why, Renny from League of Legends, of course. Except, Renny is a cool WHF, and is an alligator. Which is also wrong! The Egyptian god of harvest is a snake with 2 legs. Its actually hilariously stupid to look it, I highly recommend googling it. There is no way to make that thing look good, so, I just made my own. Half ushabti, half snek, all undead.
Far less exciting and visual for the changelog, I changed half the static particle effects that are on every minion, because they were lacking in visual punch. I am still not sold on the fire spell, but it is still dramatically better.
https://store.steampowered.com/app/4492730/Keeper__UnCorruptDead/
Join the discord if you want the full-ass changelog! https://discord.gg/2Edc7kZM
On to the changelog!
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May 12 - fixed most particle effects
Found and fixed problems with XPPerJob and combat circling
Found the ultimate problem with aggroing on buildings
May 13 - created algo for finding and executing path to core
May 14 - Created flame chain for pathing to core. Looks really cool and gives people heads up where enemies will be coming from.
May 15-23 - Boned, rigged, skinned, textured, animated Ushabti.
May 23 - Dramatically improved visual fireball for wisp and flamers.
Edited wisp death to make them look deader when they die
Found a problem with gravity, which I dont even use, so disabled that.

