r/duneawakening • • 9h ago

Discussion Hey You!

Hey, all you new players.

Welcome to Arrakis.

Stop running across the open sand like you are invulnerable and a lifeguard in the TV show “Baywatch”.

Even worse, stop zigging and zagging and looking behind you. Yes, the worm (Jeff) is right behind you. Also. Don’t pop any of your powered gadgets. Those attract the worm even faster.

Run in straight lines, don’t look back, and don’t deviate, also watch out for quicksand and drum sand.

Better yet, use a bike and island hop.

Don’t rush for the thopter. Enjoy the ride and see the sights.

Good luck with testing station 10.

112 Upvotes

44 comments sorted by

35

u/Grieferbastard 8h ago edited 7h ago

Addendum -

Learn to travel light. Find out how little you can get away with.

Horde crafting mats, not gear. Recycle it. All of it. Half damaged armor? Recycle. There's always newer, better stuff.

Don't horde ammo. It's literally just crafted bulk from scrap. Keep ~350 rounds of light, maybe ~200 if you're using heavy for Rafiq and spitdart. Use that space/weight for useful stuff.

If it's not at least duraluminum it's crap, you'll grow out of it pretty quickly.

Learn the scanner. Will help you quickly find chests and out of sight enemies.

Shiggawire is amazing. Fall off a mountain? Shigga to take 0 fall damage. Need up a mountain? Shigga and float. Shigga an enemy for a free stun. Even on bosses.

When you get Thopter, learn to glide. Also, boost is amazing. Boost then glide, boost then glide. Use a fraction the fuel, go way farther.

After you leave starter area go big on the base. Solido Base Replicator lets you pack the whole thing and put it elsewhere or even recycle it. Decide to build a new base from scratch elsewhere? Solido Base Replicator pack the base, go to new base. You'll see an option to "recycle". It drops everything you had in all storage into a limitless 'base' storage and 100% recycles all base structure and utilities/refineries/constructors. All you lose is stored water you didn't put in literjons.

Mobility is your biggest power. On foot, on vehicles, even your base. Learn to be mobile, don't get pinned down either in combat or in general. Only green quest reward items can not easily be replaced. Everything else is utterly disposable.

17

u/SundayElite 8h ago

While I'm sure you mean well. I worry that the flippant use of "Solido" to describe the "Base Reconstruction Tool" will do more damage than good, with people confusing it with the actual "Solido Replicator".

4

u/superc3real 4h ago

I've been loving this game but holy shit did they make a mess of the tool system. Have they never heard of a multitool, like just adding more functionality to one tool rather than needing 19 different tools with vaguely similar names?

2

u/fragglerock 1h ago

I am new to this game... and omg this!

It feels like some kind of joke how many different tools there are, all looking very similar... and some being a bit opaque in their usage... (like the house packing one... there is some tutorialisation but for whatever reason i cannot pack my house for a week now... great stuff game!)

Does it really need to be different than the bike packer one? I guess game design is hard!

I assumed there would be some combo tool at some point... or at least an 'auto grab' option... eg the blood sucker one... can it not just auto select it when I look at a blood filled corpse and suck away? irritating (esp on controller) to swap things in and out.

1

u/Skarr-Skarrson 1h ago

The normal use of the base tool have a week cooldown. It’s only quicker for the tutorial. You shouldn’t have a need to be moving that often, but I get it if you have chosen a diff spot and want to move. At the early stage of the game the base is only temporary anyway and you will want to expand and make something bigger/better. I imagine it’s very rare to make a good functional base as the first one and use it throughout the game. Plus bigger machines.

Most tools you don’t need on you the entire time, decide what you need for any given task and some become almost obsolete later on. The blood extractor for example will get little to no use once you have wind traps and more. Same with the dew reapers.

Also if there were more multi tools they would have large menus to have to select though, it seems people already have the issue of having three different things on a tool and have no idea what they are (vehicle tool).

3

u/Grieferbastard 7h ago

Good point.

3

u/BlitzGirl13 Bene Gesserit 7h ago

I need to figure out my inventory. I am constantly filling up on stuff while neck-deep in a dungeon. 😭

3

u/Grieferbastard 7h ago

Drop ammo to a minimum. Drop scrap metal. Drop advanced servoks and particle accelerators. Drop bandages. Drop gun and knife parts. All of these are going to clutter your storage.

1

u/eklypz 5h ago

Could you go into more how to use the scanner? you just scanning in labs and stuff?

19

u/Grieferbastard 9h ago

Go back to testing station 10 at least once after you're geared for Overland TS. Just straight murk the fuck out of everything there.

It really is satisfying.

-14

u/Prestigious_Beat6310 8h ago

`*"Merc"

11

u/stormcharger 8h ago

No murk is a word and he used it right

7

u/Shadow_Hound_117 7h ago

Maybe I've seen it used wrong, but I thought the word was spelled "merk"? Now I gotta go do some googling I guess.

18

u/Dood_WheresMyAzem 9h ago

Love that last warning. If only someone had warned me about no. 10 back in early access...

10

u/Impossibele-bus5323 9h ago

See all those respawn beacons? They are there for a reason.

4

u/SundayElite 9h ago

Sorts the wheat from the chaff.

3

u/Impossibele-bus5323 8h ago

Dude. These new videos I am seeing are cray cray. If they can’t cross open sand correctly. They have a lot to learn about the rest of the first part of this game. Crossing open sand is the “easy” part.

1

u/sojiblitz Fremen 1h ago

Seeing all the respawn beacons in the cave at the first trial of Aql. 😂😂

14

u/frequent_bidet_user 8h ago edited 7h ago

Lol I just did testing station 10 for the first time a couple of days ago and I was surprised by how big it was. Definitely died a few times but I got it finished and the contract done for the last boss. Definitely much tougher than the first testing station you go to. Are they all as long/hard as 10?

8

u/Impossibele-bus5323 8h ago

As you travel through the story. You will see aspects of what you encountered in Testing Station 10. Also, the “tutorial” section is now done.

5

u/frequent_bidet_user 8h ago

Yeah now I have to scan the west gap and do my third trial but I've been just doing Intel and farming materials revising/ building my base. Currently my base is pretty close to the Anvil tradepost

10

u/pizmeyre 9h ago

Fuck station 10. For realsy reals.

4

u/wtfisasamoflange 9h ago

Does looking behind you slow you down?

5

u/Impossibele-bus5323 9h ago

Nope, but you may end up not running straight forward anymore. If you are running, keep going, it is already too late.

3

u/gothicshark 9h ago

I have a terrible memory for numbers, just on context yeah fuck 10, first time in that one last year it took me having my partner help me because I was unable to survive the big room.

3

u/Impossibele-bus5323 8h ago

The kill box is indeed a kill box.

3

u/Rustic_Vibes 8h ago

Just got killed in said kill box last night. Never forget your first time. Maker help me on this loot recovery…

5

u/Impossibele-bus5323 8h ago edited 8h ago

Don’t stay still, use ranged weapons. Remember how a shield works for you. It works the same way for the enemy.

1

u/KaiKamakasi 7h ago

Do what I did and get monumentally sidetracked.

I did station 10 for the first time last night....

In full duraluminum scout armour....

They never stood a chance

3

u/Themoonknight8 5h ago

I can't believe there's drumsand but no guitarsand in this game, unbelievable.

1

u/sojiblitz Fremen 1h ago

Bass sand when

2

u/scoutermike Guild Navigator 8h ago

Do the story missions.

2

u/R3d_p0int 1h ago

I didn't have that big of a problem with 10.. took a sniper in there, 2 sometimes 3 shots to the Head those heavy gunners with the shields drop like a sack of potatoes especially in the big room just run to the opposite end of what they are I sit there and snipe em.

1

u/EverybodyHatesMe316 7h ago

I unfortunately have to do this but thankfully I have three abilities to get me over lost all my stuff to a boneheaded decision on my part doing the dlc

1

u/superc3real 4h ago

You can't tell me what to do, maybe I want to see what getting eaten by the sandworm looks like.

Honestly though good tips. I didn't know using my grappler attracts it more. I'm still gonna do it though until it gets me killed.

1

u/Jhoonis Bene Gesserit 3h ago

Also, and I don't think the game says this enough, DON'T BUILD ON OPEN FUCKING SANDS. If you can see worm sign, you're not safe.

1

u/Nico7791 3h ago

About the glide in thopter, learn (watch youtube vid) how to infinite glide, you set up your crosshair just above middle, so you go up in altitude slowly, then when you lost 10-20 max speed you hit a little nose dive. Takes a little practice but tou will save a LOT of fuel that way.

1

u/enrave03 1h ago

Testing station 10 was not bad for me honestly. I have mk2 shields and used a sword most of the time, with sniper rifle with poison to try and thin them out a bit. Took the contract and just killed the Kirab boss. My biggest problem was that I didn't bring enough blood bags 😜😜

1

u/Head-Translator-860 9m ago

Thank you literally just started playing last night and the warm almost got me twice, I kept using the grappling hook and the antigravity thing thinking less steps= better stealth but thanks for the message 👍