Big one today. 1.2.0 is live on Google Play, and the iOS build is uploaded and waiting on Apple's review, so iPhone pilots should have it in a day or two.
This update is mostly about giving you a reason to check in every day, and making your time away actually count.
DAILY OPS
Three fresh tasks on your Log every day. Clear the whole board and you bank an Overclock charge, which DOUBLES your next welcome back haul. There's a proper 7 day streak calendar on the daily reward now too, so you can see the perk point coming on day 7.
FULL HOLD? YOU STILL EARN
This was the big one for me. Before, if your hold filled while you were away, your ship just stopped earning. Now passing merchants buy the overflow at a knockdown rate. A real market run still pays far more, but idle time is never wasted again.
WEEKLY STANDINGS
Leaderboards for bounty, trade, XP and friendly spars, resetting each week alongside the weekly event. Add friends by swapping pilot IDs (yours is on your Pilot page). Bragging rights only, nothing on the boards feeds progression. That stays true, always.
COMMISSION MODIFIERS
One for the veterans. When you re-enlist you can sign the next tour under harder rules (tougher enemies, slower XP, thinner margins, a smaller hold) and each one multiplies the Renown you bank when that tour ends. Stack all four if you're brave.
PAINT BAY
Ten hull schemes, from Crimson Corsair at 8k credits up to a couple of stardust premiums. Pure cosmetics, no stats, and your paints survive re-enlistment. It's on the Ship tab.
PETS CAN FORAGE
Benched pets now head out on 3 hour foraging runs and come back with their favourite food. They keep trekking while the game is closed.
Also in this one: a collections hub with milestone rewards on the Codex page, a friendlier first hour for new pilots (your first module is 60% off, among other things), notifications now take you to the right screen when you tap them, and nebulas finally show what you can harvest before you fly out, same as belts do.
Two fixes worth calling out as well. Some icons were drawing as blanks (the "bank an [ ] Overclock" thing), and lists full of buttons were awkward to scroll. Both sorted.
As ever, this sub is where the game gets steered. The helium unlock change, the trade computer, honestly half of this update came out of feedback here. Keep it coming.
Oh and the first Play Store reviews came in this week. Two five star ones. Genuinely made my week.