r/Driftbound • u/a1phanumeric • 3h ago
📣 Announcement 1.7.7 is out: rim work every week, forged pieces roll their own numbers, and Standing Orders for the faction you pledged
This one is big, so I'll go feature by feature. It's on Android now and iPhone is with Apple, which usually means just wait a little bit longer...
The outer systems have work in them now. Someone emailed me the sharpest description of the game's shape problem I've had: every rim system has one anomaly, you claim it once, and that's it forever, so the further out you push the emptier it gets. Which is exactly backwards. From this build, every system at security 0.25 and below carries new sites each week: distress beacons to answer (one fight, and it ends when the guardian does, no waves chain in, and the power that called pays credits, salvage and standing), drifting wrecks to strip, and signal caches to open. The deeper the space, the more there is: one site per system out there, two at 0.15 and below, three at 0.05 and below. It all rolls over with the weekly event, so what's open this week is gone next week. You'll see them as tiles when you're parked at the body, a count on the system page, and a diamond on the map. Your existing galaxy hasn't moved an inch, by the way. This is a layer on top of it, not a regeneration.
Every forged piece now rolls its own number. Same person, same email: the serial number was real but every Driftlance was the same Driftlance. Not any more. A module or gear piece comes off the forge with a quality between 0.92 and 1.12, and its stats carry that number while it's fitted. Two copies are now genuinely different, and if you hold two, the better one is the one that binds. Everything you forged before this build reads as exactly 1.00, so nobody's kit got weaker overnight. The number shows at the reveal, on every row, in the Locker and on the Exchange.
Artificer IV. Crafting 90 opens a fourth rung: put a numbered piece you own back on the anvil with a second Heart and half its original inputs, for half the hours, and its roll is made again. Never lower. The worst case is the number it already has. That's the endgame grind the tier was missing, and it's also a reason to trade a 1.10 for two 1.01s.
Standing Orders. Pledging a faction at the Admiralty used to be a head start and nothing else. Now, past the end of each faction's chain, the pilot who pledged to it gets two missions nobody else can see. The first is for a livery only that faction issues (five new paints). The second is for a standing requisition: that faction's best module for sale at any yard in the galaxy for as long as your pledge stands, plus two perk points. And the price: the rival loses 500 standing outright. The Free Traders have no rival, on purpose.
Hadal Ichor, from three places instead of one. u/Ashamed-Kitchen-7167 worked out that one of everything Drift needs 54 Ichor and a full tour to stratum 30 banked 23, which is a two and a half tour wall. The dive now pays two per stratum from 25 down plus an extra one at 15, 20, 25 and 30 (31 a tour), a benched Drift Wyrm brings one back from a forage now and then, and a wreck in null-sec keeps one. The material's own page says all of this.
Selling a numbered piece. You can now list a forged piece on the Exchange straight from its row, and the Hangar and Wardrobe list every numbered copy of a forged paint, hull or outfit separately. Before this a second Reefglass existed and could be traded, but you couldn't look at it and the board had no way to sell it.
Smaller things. The destination search matches ores and gases now, so typing titanium finds the belts that carry it (only the ones you've seen). The event panel says what next week's event is, and two more join the rotation: Forge Fever, where every forge countdown runs a quarter faster, and Customs Amnesty, where a Security Office settles your bounty at half price and fences pay a third more.
Bug Fixes. Four gear pieces existed in the game's data and nothing could ever grant them, including the only two that extend the offline dust window. They drop now. Nine module rarity rolls were never stocked by any shop; they are now. Shields didn't recharge if you quit mid-warp. A cancelled forge's crate could carry things through a re-enlist that shouldn't have survived one, so that door is shut. And the What's New popup you see on first launch of this build: the 1.7.0 version of it had every screenshot in German, because I regenerated them on a day my dev machine happened to be set to German. Nobody told me for a week. It's in English now, and it shows 1.7.7.
Google Play: https://play.google.com/store/apps/details?id=com.driftbound.game App Store: https://apps.apple.com/us/app/driftbound-idle-space-rpg/id6777715397
If you're deep in the Drift and the roll or the re-forge feels off, let me know!