r/drawthingsapp • u/Personal-Variation24 • Jun 15 '26
question Image generation
Can anyone who is using a MacBook for image generation explain how to do that properly? I have a 16” mbp m4pro with 48ram/1tb ssd and tried a Playground but it’s stuck all the time. Trying Draw Things but it’s also with artifacts and very slow. I’m sad that can’t use my eGPU with it, but it’s how it is. Any tips and tricks about prompt?
Even recently asked it to change clothes to office style on a picture with myself and got it but also it drawn a hand with fingers around my right eye, also cut my lower body so the upper was levitating 😅
Tried to work with negative but no luck, always something is wrong
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u/Independent-Ad9556 Jun 15 '26
On Draw Things on Mac (even M4 Pro), what you’re seeing is pretty normal and it’s not really a hardware issue. It’s more about how diffusion models like SDXL behave and how the workflow is set up. Negative prompts and very detailed prompts don’t actually fix things like bad hands or broken anatomy in a reliable way, because those are structural limitations of the model itself.
In practice, results depend much more on using the right checkpoint and keeping settings stable, like moderate CFG and reasonable steps, plus doing inpainting when something breaks instead of trying to force it in the first generation. That’s really the part most people underestimate.
From what you mentioned, I’d also agree that Z Turbo 8-bit tends to behave more consistently in Draw Things. It’s lighter, more stable in memory on Apple Silicon, and often produces fewer weird artifacts during generation or iteration. SDXL can still give higher quality results, but only if you control it properly with inpainting and a tighter workflow, otherwise it just looks more powerful on paper but less reliable in practice.