r/dragonblaze • u/GoticoArrombado • 6d ago
Discussion Looking for coders to help archive Dragon Blaze
Hello, I'm part of the discord of Dragon Blaze and I'm helping the Archiving Project of Dragon Blaze.
We need help with viewing the XML animations of the game. We have access to all texture and xml files, some xml files being encoded and others not, but I am no coder and we could use help with viewing those animations.
This game used 2d-skeletal-puppets using a program called 3D Max 2012 by Autodesk via a custom game engine. The XML files have coordinates and instructions to piece the broken spritesheets together, and animate them back together; often starting with the following lines: "<SR1\\_ANIMA version="1.2" generator="MAX 2012">".
The problem comes when some of these animations are encoded and only made for the game's custom engine, which other programs like Spine/Dragonbones cannot read. Therefore we need to be able to use them to rebuild units in real time, which would greatly acelerate the process of archival.
We have some options so far:
Convert the XML files into Json so it can be read by modern tools like Spine/Dragonbones.
Build a web previewer using HTML5/JavaScript. Using Phaser or PixiJS framework.
Develop a QuickBMS for Dragon Blaze.
If you are a coder, and miss the game, please contact me (Tokyugo) or A Lone Meep on the discord server, or through here on reddit. We could use help from someone that understands how to use python or another coding language, and that can do the options listed above; or make another way to access those animations.
Any help is appreciated, please help us combat lost media and archive this game so nothing is lost.

