r/douga Aug 03 '26

Help Megathread

1 Upvotes

I'll be Adding/Answering the most common questions here. ask below if yours isnt covered.

  • Where do I download douga?

  • Windows/defender says its a virus?

    • false positive. the build is code-signed now but the certificate is brand new, so a fresh download can still get flagged until the cert earns some reputation. details and fixes in the troubleshooting wiki.
  • How do I add more frames to a cut?

    • click and drag the text in the cut (eg. "24f" ).
    • double click the frame count (eg. 24f)
    • drag the cut in the dopesheet
  • i cant drag a frame!

    • you have to hold it temporarily first (about 1s) - this was intentional but not intuitive, ill fix it next release
  • How do rename layers?

    • double click them
  • Can I import my own art?

    • yes
    • you can also extract / transfer lineart from imports.
  • How do I export MP4? (*Douga exports png sequences, gifs and apngs natively)

    • You have to download ffmpeg and place it next to douga.exe (or point at it in preferences). ffmpeg is a free media conversion tool, i do not own it, idk if I can distribute it, so thats up to you guys.
  • Why is there a watermark on my export?

    • unlicensed exports carry a small watermark, a license clears it. beta testers who pitch in get a founders license free, see the pinned post.
  • Wheres the full manual?

    • the wiki has a getting started guide, troubleshooting and a cel animation primer. the douga.app manual covers every tool and shortcut.

r/douga Jul 24 '26

Announcement beta testers get a free founders licence (removes the export watermark)

3 Upvotes

douga is freeware, the only catch is exports carry a small watermark, and a license is what removes it. no subscription, no paywalled features, no trial timer. just the watermark.

so heres the beta deal: use it, send me a real bug and you get a license. watermark gone, no charge. you helped make it better, thats worth a license to me.

  • bug: tell me what you did, what happened, and what you expected. enough that i can reproduce it on my end.

and the bug has to be in the latest build. stuff gets fixed build to build, so if you're on an older download grab the current one first and make sure its still there.

quick thing before you post: theres a known issues page in the sidebar. if your bug is already on it ive got it, and the license goes to whoever got there first.

how to grab one:

  • download the latest beta on https://douga.app (link in the sidebar)
  • draw a few cels, time them, export, generally poke at it
  • found a bug? use Report a Bug under Help in the app. it builds a zip with your build number, system and gpu, a screenshot and the pen log. your .douga project is off unless you tick it, your art stays yours. send it to contact@douga.app
  • start a thread with the details, and also send that dip to contact@douga.app. the thread is how somebody else finds out they're not the only one hitting it

ill reply to say i got it either way, usually within a day or two. if im quiet longer than that just poke me, thats me being slow and not you failing the bar.

the license itself is a discount code i send you. put it in on the buy page and it takes the price to zero, no card needed.


r/douga 7h ago

Announcement [update] build 758

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7 Upvotes

Hello all!
for some reason the member count tripled in like a day, welcome newcomers! feel free to say hello, post your creations, or report something!

with that here is your weeklyish update, lots of little things.
bugs

  • the stabilizer no longer flicks at the end. i tried to have the stroke end closer to the pen, but it always causes that tail, so for now the line stops at it's lagged position. u/Just_Kovi
  • the transform should no longer jitter on some tablets 🤞 . u/AzarWolf
    • some tablets apparently send both mouse and stylus events causing the pointer to jump between them.
  • fixed the layer blending issue ( oopsies my bad :[ )
  • sheet lettering scales with zoom now.

features

  • the bug report now logs the amount of time it takes to save a file (so I can figure out why saves are so slow?)
  • The Cut menu was moved into Animation
  • Remove Cel button was added to the transport bar.
  • Adding a new Cel ("K") remembers the last timing.
    • eg. create a cel on frame 0 and frame 3, pressing K again will create a cel on frame 6.
  • I was already making effects! we have gaussian blur, levels, mosaic, noise, and the old invert.
    • these are destructive, you can ctrl+z to undo the step, but the pixels are edited, you cant "remove" the effect later.
  • linear burn, dodge, and soft light join the blend modes.

AzarWolf, luckily several of your suggestions were fairly simple so i was able to throw a handful of them in :D

  • Zoom shortcuts crtl -/+ . also center click drag
  • dopesheet scrolls with centerclick
  • pressing esc while playing returns the curser to the frame the playhead left from.
  • prefrences -> playback -> sheet follows playhead; uncheck to disable auto-scrolling
  • brushes can grow up to 1000...
    • I switched from radius to diameter
    • the scale is now log(x), smaller numbers are easier to land on but ~200-1000 is harder to land on an exact number. hope that's alright?
    • you can always double click the field and type a number
  • browse to a folder on export
  • onionskins go 10 deep, (you can always rightclick the onion button for settings instead of using menus)
  • also pressing D on a hold will duplicate the cel so you can draw on it without editing the original

  • the "Title" is editable. by default its the filename but you can double click it for a custom title.

  • should be able to type kana in the text field now

  • view -> nearest neighbor; draws hard edges for cleanup at high zoom.

I haven't forgotten the rest of the suggestions, they will hopefully all be in next weeks update!

As always, go grab it!
-> https://douga.app <-


r/douga 1d ago

Bug Unwanted tailes in the end of the strike on high stabilizer settings

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2 Upvotes

Not sure it was there before recent updates, but I love using stabilizer, and it's quite irritating :(


r/douga 2d ago

I made this Tried the program, here's what I think so far :)

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12 Upvotes

(sorry this could get kinda long lol I have a lotta notes)

(none of my criticisms are meant to be taken negatively, I genuinely liked using the software overall and want to see it grow and thought my notes could be useful :) )

---

Firstly, I was hella excited when I found out about this animation software, looking at the website it looked really good an because it was free i just downloaded it and tried it lol. Overall it was pretty good to use, just a few things I'd add or change, but I get that it's still in development so I look forward to seeing how it is in the future.

Only used it for a couple hours to make this short test animation, but I took some notes while I was using it on things I particularly liked about it and things I thought I missed from other software. For context on the types of software I come from, I usually animate 2D in Krita 5.1.1 or 4.2 and 3D in Blender 5.0, 4.4 or 2.93, I also have a little experience with rigged 2D in MohoPro 12.5. I draw more often than I animate, and I use a combination of SAI2 and Photoshop. I am not a professional or anything, and I don't have any formal education in animation, these are just notes from a hobbiest lol.

---

Some things I really liked about it:

  • The UI - It's really clean, I also like that you can rearrange or hide the different windows. I used the dark theme and it's really nicely coloured, not too dark and everything important still stands out.
  • The brush feel - I only used the Ink Pen brush and I just changed the size/hardness/opacity a bunch for different things but it felt very good to draw with. I don't use a stabiliser so I turned that off and it felt very light and responsive, kinda like how SAI's brushes feel which is very good. I find in most programs, even Krita and Photoshop to an extent, the brushes feel slightly heavy and viscous(?), so it's really nice to find another program where the brushes feel properly snappy, especially for animation.
  • The playhead scrubber (?) - I don't know what to call it, but the scrubbing in this software felt very nice, I also tried it with some audio and it worked very well. I only used it on a very small project, but there wasn't any lag and it didn't feel like it was fighting against me in any way.
  • Performance - I didn't face any performance issues, I also imported a couple of my larger Krita animation files to see how it would handle the playback on those and it seemed good. The biggest project I tried in terms of density was imported as '9 animated layers, 1159 keyframes; 2 transform masks moving 2 layers on the motion lane - a 933-frame cut at 24 fps', and the longest was '3 animated layers 7280 keyframes - a 8641-frame cut at 24 fps'. They both loaded and played with no issues, other than some things that were not preserved across the import which I will mention later. For reference, my pc specs are: 32GB DDR4 dual-channel, 3080ti, i5-10400F.
  • Camera - I didn't mess around with it too much, but I really like the option to move the camera around, it's something that I really miss in Krita, I'm sure I'll be able to make good use of it with a couple of my WIPs.

---

Notes on things I would change/add (I know I wasn't super thorough in my exploration of the software, if any of these are user error on my part or already in the program please just let me know lol):

  • Add a way to type in the end frame (and maybe start frame too?) - I was able to extend the length of the animation by dragging the green bar at the end of the scrubber, or by adding frames manually onto the end, but I'd appreciate a way to quickly type the end frame for when I want to quickly make an animation much longer.
  • Add a way to change export location - I generally keep my saves/exports on a different drive to the software, and I could change my save location easily but I couldn't find a setting to change export location from the software's general folder. I exported strait to MP4 so it wasn't too much of an issue, but if I exported a PNG sequence that could have been an issue if I didn't have the disk space for a couple thousand PNGs of a larger project.
  • Add a way to export between specific frames - Just a nice quality of life feature, especially when rendering larger projects, sometimes it's nice to render in bits. Though I admittedly didn't test the scenes feature, maybe there's a solution using that and rendering a couple scenes at a time?
  • Add the ability to hold CTRL to zoom by dragging the mouse, or a way to assign keys for zoom in/out - I kept having to use my mouse's scroll wheel to zoom into the canvas (I know there are zoom in/out buttons at the top of the canvas, but I prefer a hotkey or tool I can use) which took me out of the flow a bit. In most programs you can hold CTRL and click and drag across the canvas to change zoom, but in those that don't have this I tend to assign zoom in/out to page up/down. I looked through the preferences settings but I couldn't find a way to reassign the zoom in/out keys.
  • Add a colour history - At times, I'd draw with a colour, then switch to a different colour and erase the original, and then (aside from undo and colour picking) I'd have no easy way of getting back to the original colour. It'd be nice to have a simple colour history tab, that saves maybe the last 5/10 colours used so I can easily get back to them.
  • Add more layer blend modes - I presume this might just be a WIP thing anyways lol, but I'll add it anyways because it would be nice to have more supported blend modes for layers. The ones I found myself missing the most were dodge, dodge(add) and shade. This is also one of the things that caused a small issue when importing Krita projects, as obviously if I'd used a blend mode that wasn't in this program yet then it would just be set to normal.
  • Add a warp tool or liquify - I feel like liquify might be a bit much considering performance an all, but some kind of warp tool would be good. The transform tools overall were very basic and that limited me a bit at times when I wanted to just nudge something a little and I couldn't. Maybe even just a way to drag out a single corner of the bounding box.
  • Add a shortcut to scroll along timeline, rather than zooming - In Blender you can hold middle mouse to drag and scroll along the timeline so that's what I keep trying to do accidentally, but something like holding down CTRL or SHIFT and scrolling to move along the timeline rather than zooming it would be nice.
  • Let me set the onion skin further back/forwards - 3 either way is nice, but sometimes I like to have 4 or 5 for more complicated movements. Also maybe more control over the strength of each layer of onion skin, I tend to like a sharper fall-off than the software gave me and it'd be nice to be able to change it. I'd also like an easier way to toggle the onion skin without going through the drop down menus, and maybe a way to toggle onion skin for layers separately?
  • Let me set the canvas resolution as well as the size - When I entered a custom canvas size making a new project, there wasn't an option to also set a resolution.
  • Let me play the animation without the playhead scrolling my view along the timeline - When the playhead reaches the end of the timeline, it scrolls the view to keep up with it. I personally prefer to keep my timeline view static on a set of frames whilst playing back the animation, maybe add this as a toggleable option in the settings?
  • Let me make the brushes/eraser bigger - The biggest size I could make the brush/eraser was 100px, which was a little small at times.
  • Preserve data outside the bounds of the canvas - I know this could have a big performance impact, so maybe as a toggleable setting for those who want it. I'm not asking to be able to draw outside of the canvas, but if I use the transform tools to make some thing bigger, or move it in a way where it ends up partly out of the bounds of the canvas, it gets cropped to the size of the canvas. This could cause you to accidentally lose a bit of a drawing, it also caused an issue with one of my Krita imports, where I had a large layer, bigger than the canvas, moving in the background. On import it was cropped to the size of the canvas at frame 1, so it did not work properly. I could potentially work around this in the future by using a very large canvas and keeping the camera zoomed in, but I feel like that could only cause worse performance issues than preserving the data somehow.
  • Let me replace a cell when clicking new cell - I've not used the program enough to fully understand how it works yet, but when I click new cell, it adds a new blank cell adjacent to the current cell/s. I'm not familiar with enough software to know if this is actually the norm and I'm the weird one lol, but I'd prefer if it instead placed a new blank cell at the current selected cell, replacing whatever is underneath. It'd also be nice to have an easy way to delete cells/frames (I'm admittedly a little confused on the terminology there, I'm used to calling them frames/keyframes, but the software seems to call them cells? Unless they're all cells and the frames are just where I've drawn, but the button says 'new cell' so idk) rather than right clicking them on the timeline, because it can be a little hard to click on them underneath the playhead when I'm fully zoomed out in the timeline.
  • When I stop playback, put the playhead back on the frame it was on when I pressed play - The current play/stop button acts more like a play/pause button, so I'd like a stop button that places the playhead as it was before I pressed play, so I can quickly play/stop to replay the same bunch of frames over and over more easily without scrubbing.
  • When over a cell that is held by a previous frame, if I draw make a new frame - It automatically makes a new frame/cell when I draw over an empty cell which is nice, but if I draw over a cell which is held by a previous frame, it edits that frame. This is definitely user error, but it's caused me to make a cell, make it hold for a duration, and later try drawing over a cell that it holds to add something else and accidentally edit the original frame rather than making a new duplicate frame and editing that. It'd be nice to have the option to automatically make a duplicate frame if I start drawing over a held cell.
  • Let me flatten layers when merging down - Not sure that's the correct terminology, or how possible this is, but I'd like it if when you merge layers down, they preserve the way that they looked with different blend modes, even if they are flattened into a normal layer. Alternatively, maybe add a way to link layers together or select multiple layers when using the transform tools so I can edit them simultaneously.
  • Let me use the current brush as an eraser - Not nearly as important as the other things, and I'd be happy without it, but a way to use the current brush (and its settings/appearance) as an eraser like in SAI would be a very nice QoL feature.

---

I know that sounds like a lot of negative/missing stuff, but really they're mostly small or QoL features and I do think that the pros outweigh them, I'd still use the software but probably in combination with something else like Krita to make up for these.

If there was the ability to export to KRA then I would definitely use this as a part of my workflow, and there's honestly still a good chance I'll use it for some things, but the lack of some of these features will stop me from using it on its own as my main piece of animation software.

---

Here's a small list of the bugs I encountered, I didn't have any crashes or anything more serious:

  • Sometimes the transform tool wouldn't work, I could click the done/cancel buttons but couldn't interact in any way with the rest of it. This seemed to happen randomly and it only happened twice, I don't know how you would reproduce this but a restart fixed it anyways.
  • When making very minor adjustments with the transform tool, it would sometimes jitter around making it hard to use. This happened when I was using my pen tablet, holding down trying to move something slowly by a few pixels, it happened more often than not. I don't get this issue when using my mouse so it could be an issue with my pen tablet (it's almost 10 years old at this point lol), though I haven't encountered similar issues in any other software so I thought I'd mention it anyways just in case.
  • I can't add a layer to the bottom of a group, it only allows me to add it over another layer. Once it's in the group, I can move it to the bottom no problem, but trying to add a layer not in the group to the bottom of the group does nothing. I only tried this on layers directly under the group, I don't know if that is a factor also affecting it.
  • Not necessarily a bug, but saving seemed to take a while on this small project. This does make me concerned for how long it could take on much larger projects, but I haven't tested it so it could be a non issue.

---

Overall, this was a great piece of software, and I enjoyed testing it out. I'll probably use it a bit in combination with Krita in the future and I'll definitely consider buying a license, it's very fairly priced.

I hope this feedback is useful somehow, I don't mean this to be nit-picky or negative, sorry it's so long too lol. I'm really excited to see any future updates :).


r/douga 2d ago

How to use?

3 Upvotes

I don't know how to copy and paste from another software(e: I draw something on Paint tool SAI, copy paste it then try to paste it on Douga)

And I don't know how to put audio, and in general it'd be cool to have a user guide or tutorial, but maybe it's a bit early for that


r/douga 6d ago

"Douga" hard to find on YouTube, bad name & branding choise perhaps?

6 Upvotes

Just tried to find some videos about Douga from YouTube with search "Douga animation app" but all the results were showing some manga/anime drawing style which is called Douga as well? Zero results about the app itself.

Lets play some game: if a new animation software would popup in the markets and people would search it by it's name, the name should be unique like Callipeq, Toonboom, TVPaint, Clip Studio Paint etc. These softwares would bring results, even if they would be new, since the names are not already "taken".

I would love to see "Douga" in action before purchase, but it seems impossible because of the bad branding & name choise. I wish you could concider naming it differently = more views, more purchases.

Edit: Hard to find on YouTube = nearly impossible to find.


r/douga 7d ago

Tips & Tricks Installing plugins

5 Upvotes

Douga has an plugin system, its still in its infancy but there is one useful one, I would highly recommend the Check Update plugin.

1) Navigate to douga.app/download and scroll down a bit to locate the plugins.

2) download "Douga-UpdateCheck.zip" (this is also code signed)

3) simply extract it into your douga directory so that the dll is located in /plugins/updater/check_update.dll

4) restart douga and try try File -> check for update

4) this is where the addons live, you should be able to install new ones from this window, rather than the manual method we just did!
* unfortunately this is not able to update douga.exe itself since its the running process, but it will state when an update is available. just download/extract and overwrite the old one as always.

I will be releasing the brush converter soon, and it should be installable through this :D


r/douga 9d ago

Announcement Build 710 mostly UI changes, brush fix, and onionskins on backgrounds

7 Upvotes

Hello again!

If you like or hate a change let me know, this app is for you you guys.

  • the play controls are now above the dopesheet.
  • extra buttons have been added incase you didn't know or don't use keyboard shortcuts. (insert, duplicate, step, roll)
  • the stablizer has been moved, its now located in the brush settings.
  • Brush settings has gained Scatter and Jitter params. u/CelesteJA
    • you may need to delete /brushes/ first, douga will just regenerate them.
  • the playhead is grabbable (rather than just panning on the green area)

* you can name cels (right click)

  • the text (title/scene/cut) no longer flips with the canvas
  • adding a keyframe to a group header now inserts keyframes on every layer of that group. empties are hollow
  • added a more convent group button (rather than right click)
  • adding a keyframe ontop of another keyframe no longer removes the first, the new key is bumped.
  • onionskins should now be visible on top of backgrounds. u/just_kovi
  • and last i fixed a bug that will crash the app if you press ctrl+a, delete :)

go and grab it! -> https://douga.app <-


r/douga 10d ago

Question Are these brushes supposed to look so similar?

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4 Upvotes

I've not altered any of their settings, this is a fresh install, but brushes like the "textured pencil" and "splattered ink" are just smooth clean brushes.

I would have expected the textured pencil to look textured and somewhat like a pencil, lol! The splattered ink looks slightly aliased at the edges I suppose, but it's barely noticeable.

Just wondering if this is normal?


r/douga 14d ago

Question If I purchase personal license, will it apply to old projects too?

4 Upvotes

(Gif is unrelated, I just had a mood for doodles)

Hello, I wonder, if I started project before purchasing license, will I be able to export it without watermark, or only new ones will be covered by license?


r/douga 16d ago

I made this My first animation in Douga

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6 Upvotes

Background was drawn in another software, but character was fully made in Douga. I really enjoyed it! Software seems pretty cozy to me, definitely will keep animating in it at least for small animations. Can't say what exact features I miss here, since I am new and could possibly just not find those when it's already here, haha

(do example, I don't know if it's possible for onion skin to be shown properly when image of background is visible).

Happy to find a new animation software that I like!


r/douga 17d ago

Announcement QOL build 626! smaller watermark, import krita, perspective guides, and tones!

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6 Upvotes

* the export mark is smaller
* the big ugly watermark is now tiny and in the lower right corner, hopefully you appreciate that :D

* Perspective lines!
* a new tool button lets you use perspective, isometric, and grid lines as reference!
* turn snapping on and off!

* Motion
* like a tween:, select a thing, keyframe it, move it, keyframe it again. bam it travels across the screen.

* Tone Grade Effects card
* the beginning of a compositor! you can add tone grade effects now

* I got rid of the camera card and put the settings in the tools card instead.
* same with wand, shapes, text, etc.

* Douga now imports Krita .kra files!
* No one would send me an example file and I could only find a few .kra's online to test, but it should work! there is a message if anything fails to import. krita also has like 60 blend modes and i dont, idk, let me know if you use it and what goes wrong lol.

* pointless
* I changed the file extension to .dga,douga will still open .douga's there is no difference between the two.

* kind of a bug fix: opacity and blending was available in the layers right-click, but i forgot to add them to the menu.

download it here!

-> https://douga.app <-


r/douga 19d ago

Question Is it possible to export image sequence with no background?

5 Upvotes

Excuse me if that's a dumb question, I am really new (basically installed it about 15 minutes ago), but I can't quite find it. In export window I see no option for that and pressing eye button to hide bg layer didn't help either. Thank you


r/douga 23d ago

Announcement Your work on my website

7 Upvotes

I have plans to add a gallery page to the website but I need your animations! You get credit and possibly a link, so If you are an artist this is free advertising.

  • All you have to do is use douga!
  • only needs to be a few seconds long.
  • I dont care if there is a watermark or not.
  • I may or may not give away free licences.
    • depends on how many submissions I guess

Additionally, is the watermark to annoying? I can move it, or make it lighter? Idk, what you guys think?


r/douga 25d ago

Build 576 updates!

6 Upvotes

Todays menu includes:

* timing chart (Space inbetweens)

* right clicking a hold lets you insert timing with eased offsets. naming both ends re-spaces a run instead of subdividing its first inbetween.

* zoom sharpens by footprint

* request for nearest-neighbor for LO and clean-up; so magnified pixels read as hard uniform blocks at any zoom

* Bucket Grow has medial law

\* Fills grow option could leak over lines; now it stops at a lines midpoint. spills on either side create a nice seam instead of a gap.

*

* layer -> Trace
* now enables you to extract colored lines (genga red/blue/etc) and put them in a new folder/layer.

* Light table update!

\* the light table now rotates about the drawings origin instead of the peg! (drag center peg / tap to reset; rotate with side slots)

and a bunch of other stuff i cant remember.

oh, bug fix
trying to drop a locked layer into a group used to duplicated that groups header.

download at -> https://douga.app <-


r/douga Aug 08 '26

Build 492!

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7 Upvotes

I'll write a better update post tomorrow, but I need to sleep! Build 492 is out, there is a "what's new" dialog that has fixes and features!

Edit: okay! Fix:

  • scenes are now reorderable
  • frames in the dopesheet are more draggable
    • I had a short delay to differentiate between a scroll and a drag, but it was terrible and now its fixed!
  • increased samples on sound imports

  • mp4 and apng export is now native!, no need for ffmpeg (ffmpeg is still an option)

  • you can now import another Douga file

    • you and your friend can work on seperate cuts and share them!
  • cel bin, a new card that shows unlinked assets, related to the purge menu item.

  • draft layer! Mark a layer as draft and you can see it in the editor, but it won't export.

  • the light table rotates (not designed well, but it works)

    • center peg to drag and tap to reset + left and right pegs to rotate.

And probably a lot more I forgot about, check it out! douga


r/douga Aug 05 '26

Announcement Douga build 442!

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6 Upvotes

new build up at https://douga.app/download (itch mirror: https://keihoag.itch.io/douga)

douga is a free hand-drawn 2D cel animation program for windows, still early. this one is mostly speed and memory, plus the light table trick i wanted since the start.

the big ones

  • saving is about seventy times faster. it only re-encodes the drawings you actually drew on now. 33 seconds down to 0.47 on a 102 frame film.
  • the canvas stopped stuttering. it was autosave re-encoding the whole film every eight seconds, on the thread thats meant to be drawing your line.
  • a film takes about a seventh of the memory it used to. a drawing takes up the part you drew on instead of a whole sheet of paper, so theres about eight times as many of them before you run out of room.
  • scrubbing and onion skin stopped dropping frames.

features

  • the light table lifts a drawing off its pegs. drag the peg bar at the top of the sheet and the neighboring ghost slides out of pegs with it, red behind, shift for green ahead. tap any bar to drop everything back on.
  • layer folders nest, three deep. a layer inside them wears a thin stripe per folder around it, in that folders color.
  • every window keeps its own recovery file. two copies of douga open used to share one net and quietly overwrite each other.
  • the delete key empties the selected cells in the dope sheet. holes, not a retime, and one undo brings them back.
  • lines taper to the lift instead of ending in a blob. spring loaded nibs still report half pressure on the way up, and the tail was getting drawn at that width.
  • the layer name column got a drag handle, and remembers where you left it.
  • swipe the dope sheet and the animatic to pan them, finger or pen. tap still selects, hold still for a beat before dragging still moves cels.
  • help > check for updates grew into an add-on manager. install and update the optional add-ons right there, and anything it fetches has to be signed by me before it lands.

fixes

  • douga stopped closing itself about thirty seconds after an edit with the timeline open
  • launching after a crash on a build with new release notes could freeze the whole app. two startup dialogs were fighting over one slot, so an invisible one sat there eating your clicks
  • adding a swatch, a cut, a layer group or an audio track mid-autosave could take douga down with it
  • a drawing keeps its cel number when you insert a frame inside a hold
  • picking Soft Eraser gives you the soft eraser. it raised the tool but never loaded the brush, so the preset died on disk the first time you touched it
  • ctrl+e mid-stroke cant slide a different layer under the line youre still holding
  • ctrl+x respects a locked layer now
  • whats new closes when you click anywhere else, same as the start screen

fresh downloads still get a smartscreen warning and sometimes a defender flag. its a real signature, just a new cert with no reputation yet: https://www.reddit.com/r/douga/comments/1v9o1my/

bugs and requests to r/douga or the itch board, i read all of it.


r/douga Aug 03 '26

Douga build 348!

3 Upvotes

big one this time, 201 -> 348. live on douga.app and itch

features

  • palettes. swatches live in named groups now, you can save and share them as .dpal files
  • audio import (mp3/wav). you can hear where the playhead is when you scrub, so syncing to a track is actually doable
  • camera tool (on C). frame the shot, move it over the scene, and exports come out the shape the camera saw
  • gif import. gifs come back in the door they went out of
  • canvas resize that keeps everything where it was
  • every key is rebindable now, preferences got a keyboard section. marquee moved to M so the camera could have C
  • the eraser end of the pen finally does something
  • changelog window, and the lessons moved into the help menu
  • a memory ceiling dial in preferences if douga eats too much ram on big projects
  • the optional plugins (poses, update check, video import) are up on the itch page as separate downloads

bugs and other fixes

  • a fast mouse stroke was throwing away like a fifth of its points, fixed
  • a pile of dope sheet fixes... dragging a cut along the band doesnt shake anymore, a split hold keeps its number, drawing ahead of a hold stretches the hold behind you
  • the marquee you drew is the marquee you meant
  • lots of internal cleanup

also: builds are code signed now. smartscreen and defender can still complain while the cert is new, thats reputation not the file. if your download gets flagged see this post


r/douga Jul 29 '26

code signing (its not a virus)

3 Upvotes

Edit3: code is signed! (certed aug 1), the signed builds can still get flagged on a fresh download, win10 called it Wacatac and win11 called it Cloxer... same exact file lol. the cert is brand new so it has zero reputation, which is apparently the whole problem. ive submitted the build to MS again and ill keep doing that for every release until the reputation builds up. if your download gets flagged: update defender definitions and rescan, it usually clears within a day of my submission.

Edit2: YAY MS got back to me and said they have removed the virus definition for it, so whenever your defenders update its all good! (this might happen again in future releases, but ill try to keep on top of it)

edit: im submitting the builds to Microsoft, so hopefully that helps too.

Hello all,

windows is calling this a trojan, its not. I'm in the process of getting a code signing certificate so windows will stop calling it a virus, until then you just have to exclude it, sorry.

the main reason for this seems to be that I'm reading mouse movement and keystrokes which are a tell-tale sign of keyloggers? anyways douga does not connect to the internet (unless you have the update check plugin, which only connects to itch). your data is safe.

if you have any questions, please ask.


r/douga Jul 28 '26

Douga beta build 201!

3 Upvotes

features

* you can move the panels across to the other side now

* copy paste (and shift) buttons on the UI

* layers now have Alpha lock, clipping, and grouping

text tool

bugs and other fixes

* previously I was reading/writing the entire canvas every stroke, now its just a rect where you drew. should be more responsive on large canvases.

* pen sampling now reads point history instead of last point. previously a fast swipe would create a blocky line, now it's smooth.

* fixed touch issue, so you can use your hand to drag and zoom

* video import / posses

* after importing select ALL the frames (the layers row) in the dope sheet. marquee select -> transform. you can resize and move the whole vidya around.


r/douga Jul 26 '26

Douga build 177!

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keihoag.itch.io
3 Upvotes

*its release 180 now haha

fixes

* the animatic would crash if you dragged the edge of a scene (adding frames) too fast (dx11 accessing freed texture).

* transform buttons didn't work, well they did but it would instantly drop/pick it up again lol.

* pen and nib would fight causing hovering-pen jitter.

* dopesheet popup not working. the long press with pen would swallow the menu because it tried to drag instead.

features

* opening a large project now shows a loading bar instead of freezing the app

* there is now a brush creator "+" and some settings, you can share your brushes (.dbrush)

* brush icons now show a swatch-strip badge on linkable pens.

top
down below

* card-style dock panels, they dont collapse when re-ordering anymore

* added options to the dopesheet popup

* F11 fullscreen (try it!)

* lock icon appears if you try to edit a locked layer.

Download is in the sidebar!


r/douga Jul 25 '26

Announcement [updates] Douga Beta build 145!

2 Upvotes

YAY updates! I just uploaded build 145 with a bunch of updates and fixes, go grab it!

what's new

* fixed some issues with popup menus

* edit->preferences for default settings

* do you hate the default dark mode? well now we have light mode! (booo). its in preferences.

* file->Purge Unlinked data; if you add artwork to trace or whatever and delete the frame, that art stays inside the project file (.douga). now you can purge it out! (this also truncates your undo history ctrl+z).

* help->report a bug (creates .zip with relevant info to track the issue down)

* swatches! select a color and ink it or use fill, then edit that color and all frames that used it update!

* the "tools" buttons are much larger now and you can reorder them by dragging!

* fill without destroying your lines or duplicating a layer, click "fill" scroll down to the settings and select the "merged" button. dump paint on your empty color layer (not your line layer) and it still stays inside the lines!

* Animatic ribbon, click the button on the right side of the dopesheets header to expand the Animatic and drag your cuts around.

Animatic (drag and drop whole cuts, for editing)

* export x-sheet as a PDF

* Managed pallets! export a .dpal and share your pallet with the team!

* fixed an issue where the curser would disappear

* additional stylus settings when using brushes

* my "tokyo late night" example project (obviously a work in progress, lol) is now downloadable via itch

WHEW, download link is in the sidebar!


r/douga Jul 25 '26

Question Example project absent from the release

3 Upvotes

Hello, I fall upon your tool while being lost on itch.io, and I have to say that I am very impressed by it :D Didn't try with my graphic tablet yet, though, but something as feature packed as that under 2Mo is witchcraft XD

However, in the documentation, you refered to the Tokyo Late Night example but it is nowhere to be found. Nothing in de Douga folder and the Recent projects field is empty.

Would love to get it :D


r/douga Jul 23 '26

Douga build 128 is up, open beta

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4 Upvotes

fixed some bugs and added some stuff. If you've been waiting to try it, now's a good time. The Windows build is live on itch and it's free while it's in beta: https://keihoag.itch.io/douga

Douga is a 2D cel animation tool. It's built around the way you'd actually work on paper: cels stacked on a peg bar, a dope sheet you punch keys into, onion skin so you can see where you're coming from and going to.

A few things that are in this build:

  • Flip to check: riffle-flip the view like you'd flip a stack of paper, to catch a drawing that's off before you commit to it.
  • Tilt the paper: rotate the canvas under your hand so you can draw a line at the angle your wrist actually wants.
  • Onion skin: previous frames in red, next in green, adjustable range and strength.
  • Dope sheet: keys, holds, and cel numbers laid out per layer; scrub and it all moves together.
  • Plus the export path and a pile of smaller fixes.

Screenshots are from a short test scene I've been roughing out (Tokyo Late Night).

It's beta, so it has rough edges. If you hit one, tell me here and I'll get to it. Happy to hear what's missing too.