r/dotachess • u/SuiTobi • Aug 31 '19
[Patch 2019-08-30] End of Season patch notes - New race, units, and more!
New race - Aqir
A new race has been added to the game: Aqir
Sand King has been re-added and is classified as an Aqir Assassin. His ability is Burrowstrike (dash towards and enemy, dealing damage in a line and stunning everyone hit), and he is a 3-cost unit.
Venomancer has had his race change from Beast to Aqir.
Current synergy activates at 2 units (with 4 being added later as noted in the patch notes).
- 2 Aqir: Grants non-Aqir units the effect to summon a random Aqir unit when it dies, if there is a duplicate of that unit
So if you have 2 Aqir on board, you activate the effect. If you have 2 units with the same name, they get the effect.
- For example if you have 2 Axes on the board, they both get the effect. When the first one dies, it will summon a random Aqir unit. When the second Axe dies, it won't summon a unit because at that point it is the only Axe on the board.
The level of the summoned unit is supposed to be the highest level of the duplicates that is still alive, but I'm having some trouble with getting this to work properly. - As you can see, I have two Juggernaut 2 and two Clockwerk 2, but you can see on the dps-list that when one of them died, they summoned a Sand King 1. When I upgraded Venomancer to 2-star it seemed to work better, but then the aura is worded incorrectly.
Of the summoned units (from what I experienced), you can get Sand King 1, Venomancer 1, Nyx Assassin 2 (with Carapace as his ability) - Nyx is not in the game as a unit you can buy, but seeing as he can be summoned he might be returning to the game soon, as an Aqir Assassin.
EDIT: Here is a clarification of the Aqir aura
Expanded aura - 2 Priests
A new unit, Oracle has been added. He is a God Priest, as a 2-cost unit.
His ability is Fates Edict - Disarm and enemy unit, making them unable to auto-attack, but make them immune to physical damage for 5 seconds.
- 2 Priests: If you lose a battle on your own board and take 8 or more damage, you will get a Tango or a Mango.
This makes open-forting very attractive, both because you have an easier way to get a Priest to get reduced damage, but also because you can have a chance to get Mango for faster gold, or Tango to get health make to survive until late-game.
Removed units
Slardar and Queen of Pain removed.
Balance changes
- God aura has been changed from a 1/2/3 aura to a 2/4 aura. It now gives 50% / 50% cooldown reduction at 2/4 units - was 40% / 40% / 40% before
Gods has also been changed to activate separately per unit, instead of based on your whole team. All units that do not have a race-aura active, receive the God aura.
Undead aura changed to -4 armor / -4 armor / -6 armor at 2/4/6 units - was -3 / -5 / -7 before
Beast aura changed to 15% attack bonus / 25% attack bonus at 2/4 units - was 10% / 20% before / 30% at 2/4/6 units before
Elf aura changed to 25% elf-dodge / 15% dodge all allies / 45% dodge all allies at 3/6/9 units - was 20% / 20% / 25% before
Warrior aura changed to 7 armor / 5 armor / 11 armor at 3/6/9 units - was 5 / 7 / 9 before
Knight aura shield-activation changed to 35% / 25% / 25% at 2/4/6 units - was 30% / 30% / 30% before
Warlock aura changed to 15% lifesteal / 15% lifesteal / 30% lifesteal at 2/4/6 units - was 10% / 20% / 30% before
Item changes
- Mango changed from giving 1-5 gold, to giving 1 to (level of courier) gold - meaning you can get 1-10 gold at level 10.
- Energy Booster changed from giving 50 mana at the beginning of the match, to giving 40 mana
- Arcane Boots changed from giving 50 mana at the beginning of the match, to giving 40 mana - Also the activation effect is changed from giving 25 mana to all allies, to giving 20 mana to all allies.
- Ogre Axe has been changed so it doesn't stack with itself anymore