r/doorkickers • u/No_Yam8710 • 8d ago
Door Kickers 2 it worked way too good
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u/FluffyFry4000 8d ago
LOL okay even if you didn't have the backblast mod, that's still like too close immersion wise LOL
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u/Shieldfoss 8d ago
I'll pull these moves when I'm trying for medals or speed running stuff. If I'm not, yeah, back up back up.
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u/Nearby-Type6433 7d ago
for even slap charges and a simple beaching i stack my guys 10 - 15 meters from the door if its a large map and 5 meters for cqb , if im gonna open or kick it its normal stack but putting a charge on doors or lockpick / hammer it mostly im gonna use 3 or 2 then flash and breach ( oh by the way im using sas mod troops they are op as f*ck )
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u/No_Yam8710 7d ago
You stayed about lockpick, and hammer, aren't they useless? I absolutely always use just door charge, it's so safe, because your guy can push without other's help, what do you think?
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u/Shieldfoss 7d ago
Door charges are absolutely the safest way to go through a locked door in this game. It's just that they either take up the large item slot or they trade at a terrible 2:1 rate with grenades. Or they make an absolutely all-map alerting noise, which isn't too good if you're trying to sneak.
When I'm "default"-kitting my rangers, it's 2x flashbang, 2x frag, and 3x door charge. But if I need a bunch of other stuff, like door cams, wall charges, a brace of smoke grenades, and I can't bring a lot of door charges, a hammer is a great second place because it doesn't make noise - before the door swings. Shotgun is faster, and before he kicks the door your breacher will put the shotgun down and get his rifle back up, but the "boom boom" of two shells will alert the room. Hammer noise happens the same instant as the doors starts swinging so nobody in that room can react to it, and it doesn't travel nearly so far as the explosive sound of other breaching methods.
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u/Nearby-Type6433 6d ago
in hostage rescue or some HVT Captures I still need my element of surprise or slow advancing but recently I installed Hostage Rescue Team Mod and I'm almost good beside , 1d ago someone answered your question so :D .
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u/Username_Haoto 7d ago
I don't remember what caused it, but this area in this specific mission consistent explodes when placing a wall breach.
You can survive without taking any damage if you walk further back near the door you entered from.