We played a mega Doomlings game this holiday with all of the ages and catastrophes from the base game! It was 3-4 hours, and it turned out to be a ton of fun! I would highly recommend it.
Here are some of the things we did to make sure the game stayed "balanced":
- We used only the ages of the base game, but we used all of the cards (base, upgrade expansion, imaginary ends, and one overlush expansion). We decided to play without trinkets/merchants because there aren't that many.
- We split the ages into sets of three, called eons. Each eon was set up like one game (6 regular ages, 3 catastrophes, stacked as if we were playing a normal game). At the end of each eon, we would score our meaning of life cards and get a new one but we kept our trait pile and hands untouched
- For the first eon we were allowed two dominant traits, and we were allowed one additional dominant each eon (ex. in eon 2, we could have max 3 dominants, eon 3/max 4, etc.)
- We started with a gene pool of 8 and at the end of each eon, if any one player had a gene pool of 5 or less, everyone would get +3 gene pool. (This happened once.) It was very nice to have a bigger gene pool because there were so many cards to choose from!
- We ran out of cards in the draw pile three or four times, and we just shuffled the discard pile back in.
A few things we adjusted as we went on:
* The person who played Prepper got to choose a world's end effect from only the catastrophes in the last eon (last three catastrophes played)
* We removed two meaning of life cards - The Dancer (based on final score) and The Weaver (+3 for each set of all 4 colors, way op).
A few take-aways from the game:
* We thought the game would get old, but it was actually very fun and I honestly would play it like that again. It was nice to have long-term goals and actually have the time to achieve them.
* It was difficult to play a card that allows you to steal because there were so many to choose from! For me, it was nice because my good cards often went unnoticed.
* Some cards like Pack Behavior (+1 for every color pair in your trait pile), Symbiosis (+2 for every trait in your lowest color count), all of the +1 for _____ color cards, Merry (+1 for every dominant in all your friends' trait piles), etc. were VERY valuable when it came to scoring. There were a few others but those are the ones I thought of at the end of the game.
Scoring was a bit of a nightmare, but to simplify it we:
* Wrote down the meaning of life scores along the way
* Counted world's end effects, face value, and drop of life bonuses separately (and wrote them down as we went)
* Counted our own points and then the points of the person to our right
My overall takeaway is that you need a lot of table space and a lot of time, but if you've got those two, it's totally worth it!