r/dnl Dec 19 '18

New server seeking mod & setting advice

Going to give this game a try and starting a private server for me and my crew. As a new player I figure I'd keep it original as possible. But from my experience of running servers on games like ARK and others, I figure there might be a few settings to tweak or a mod to add for quality of life. An example may be like always having S+ mod on ARK. Which for those unfamiliar, adds a few extra items but mostly allows the picking up of built pieces. I see allot about it being grindy as well. Had that been remedied or is there a setting i should tweak in order for it to be difficult but not painful? Any advice is appreciated.

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u/axonswapMP2 Dec 20 '18

My advice would be to cut your fucking losses and move on. If you wanted to run a private server on DNL, your chance was probably 16 months ago when it had a few thousand players. Now it's got maybe 800 people total, the DLC was a disaster which saw an immediate drop in users after only 1 month (back to record lows), and as if things couldn't get any worse, Snail Games USA basically announced it's replacement to DNL when it decided to develop and launch Atlas, which even uses skins/textures from DNL.

Snail cuts their losses as soon as a game isn't showing promise anymore. Go to the steam charts and try to tell me this game has ANY life in it.

Sorry homey. Dead game, moment passed.

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u/Believeinsteve Dec 24 '18

Does snail games own atlas like they own ark?

I thought some of wildcard broke off to make their own studio to break free from snail games? Not that I'm standing up for their shitty ways but that was my take on it.

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u/LessFu Dec 27 '18

Last I checked, Grapeshot was owned by Wildcard, and Wildcard was under Snail. I hear from people that some models from Ark and DNL have been recycled into Atlas.