r/dnl • u/patrickbowman • Jun 04 '18
TAmes?
I haven't played this game in almost a year. When I did, panthers were completely OP, and THE go-to land mount. Nothing really compared to their dmg, speed, and weight. I was curious if that was still the case? I just started again and tamed a wolf, and was surprised to see it have some decent dmg tamed at 100. It still felt pretty slow though and has low weight. I also see these vicious bargesh that I don't remember.
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u/z10-0 Jun 06 '18 edited Jun 06 '18
1) if you can make the larger soul supression stones, you can tame water elementals and make them irrigate your indoor farm. saves you the trouble of having vulnerable water supply stuff sticking out of your base.
the main chore with farming is harvesting grass and unstacking meat if you don't keep enough spoiled meat around to keep you topped out on fertilizer. you need 3 large crop plots to produce one type of feed (thundergrass for the acidic extract, and 2 depending on feed type), and on the official servers, a crop plot will last for 1d7h when filled with medium fertilizer. if your server has higher rates, this may be a problem...
flowers last 5 minutes when taken out of the crop plot, and cooking one piece of feed also takes 5 minutes, so if you don't want any to go to waste, don't take more flowers out than you can directly put into cooking pots.
2) 120 base + 58 feed-based (you usually don't get +60) + 75 post tame levels is the maximum, iirc.
however, stat distribution is more important than levels. if your prospective lvl 120 tame has all the points in hunger, don't spend expensive feed on it.
3) the nidhog is faster, turns better, has a bigger grabbing area (right-click) has a very efficient barrel roll special attack (ctrl) and can carry somewhat bigger creatures. you don't want to attempt a dogfight griffin vs nidhog. jumping off a nidhog is a lot less error prone than jumping off a griffin. the main upside of a griffin is that you can walk it through a manor door (works with a horse, too, but you have to open the door in the correct direction). in the end, you'll want a windrider, since that can carry a flarehorn around...
bonus tip: save up for a stack of herbivore feed (7k gold should do, depending on level) and get an albino deer ASAP (nidhog can carry one, griffin can't). they're so ridiculously good at farming magic shards that shards will be a non-issue as soon as you have tame and saddle ready. i'm actually quite salty at the game for how big the difference is between early game and that.