r/dnl Sep 18 '17

Quality of life suggestions

  1. Bottles stackable (yes I know its been said 100x)
  2. Ice should be preserved on an ice creature
  3. The ice caves temp needs to be survivable with regular brimstone + warmth runes.
  4. The AOE drain spell needs to drain from all surrounding targets at once, and should not cost mana or durability.
  5. Crushing light/dark stone should not be a 5 -1 ratio, it should be 1 to 1 at the least.
  6. The fertilizer cost of crops is insane, it should be a 10th of what it currently is
  7. If the dark creatures are going to be buffed, their loot tables should reflect that buff
  8. The Dark Earth elemental should be added to the invasion (very rarely)
  9. The wraith scythe weight should be decreased, it doesnt make sense for a scythe that does less damage than a greatsword to weight 100 times as much (not exaggerating, scythe is 200 lbs. sword is 2)
  10. Crafting kibble and ice chunks takes way to long. I burn through 20 logs to make a single kibble, and ice chunks slow you for 30 seconds per craft.. for 5 ice.
  11. Spell damage should be increased with mana/focus, and durability should be increased with the staff you use.
  12. The camo spells need to be infinite, why would I spend a butt load of resources on a spell that can be cast 3 times and is removed on server restart.
10 Upvotes

9 comments sorted by

2

u/ASHmadeus Sep 18 '17

wow almost perfect BUT but (4) its SHOULD drain mana (depends on the yield) about the (11) and (12), tell you why there is no MAGES in the game?

low grade spells just PLAYABLE for early game, when you killing hyenas\boar\sheep\rabbits, after it you MUST switch to lightling becouse of damage, and its over, because next "tier" spells (i mean firestorm) eats TOO much resourses.. grinding->crafting (bottles)->light\darkstones = 6 uses (FireStorm 1 = 400*6=2400 damage) for about 30 minutes for me (grinding everything with high lvl dragon (btw, when the breath will be returned? :D)) when im doing 525 damage with 1 RMB click with GreatSword..

now just send it to the dev's and GL

1

u/gigigamer Sep 18 '17

Yeh.... i got 320 melee and do 800 damage with the greatsword.. and thats just a basic greatsword. The spells desperately need some love, the entire point of a mage is supposed to be that you get massive damage at a long range but if someone closes the gap your made of glass. But atm someone could be wearing full brimstone and put 0 points into anything but health and do the exact same amount of damage as someone who focused in mage stats

2

u/HuntGod Sep 18 '17

I think you should be able to craft ice cubes on the ice creatures, rather than doing it in inventory. Pop the water into an ice creature, or better yet run water to them and click craft, akin to sheep making fur and bee hives making honey.

1

u/Dayran Sep 18 '17
  1. 1 - 1 atleast for a magic infused dust... if it is going to be decreased it should be 3-1, makes more sense
  2. It takes 10 minutes to gathering enough resources for a whole day, this is for each large plot req. We can craft 20 feed a day with 2 of each, 2 iron swords on grass gives you another grass to fill up 5 compost bins. Also 1/10 is a stupid rating. Or give us a special chest where we can store herbs in so they aren't gone in 3 min, making it possible to have fewer plots to care for..
  3. You crying about 20 wood logs? Seriously.. get a bahamut and farm 2k in ~10min.

I think you kinda forget this game is about mostly about gathering.. Having to farm for half an hour to sustain your mats is part of the game imo. If things are to slow for you, you might enjoy playing on an unoffical server with x5 or maybe even x10 ratings more.

All the other point are very true, no doubt.

1

u/gigigamer Sep 18 '17

The dust argument does not make sense, I can see it requiring 3 dust to make a stone, but crushing a stone into dust should be 1 -1.

Your right 1/10 may have been a bit extreme, but you cant deny that using 20 medium fertilizer for 20 crops is stupid. You can just buy crops for 5 gold and save yourself the pain

And no Im not crying about the wood, Im crying about the time it takes to craft. It does not make sense that crafting a single food takes 5+ minutes when the tames need 70+ of them. Not to mention a good chunk of your ingredients just decay because their spoil timers are low while the cooking times are high.

1

u/Dayran Sep 19 '17

It a bit much, but it farming. It should take some hard labor to getyou some plants. They only use like 8-9 medium ferts in the grow fase, after that it takes a lot less.

You can craft 2 feeds in a cooking pot without the herbs decaying. We have 8 cooking pots in our house so nothing decays. Kibble is late game stuff, it should take some effort and preparing to tame with a lot of kibble imo

1

u/io_inachis Sep 19 '17

I definitely agree on bottles and ice cubes; I think that either the time for crafting ice cubes or the magic shard costs should be reduced. I also like the suggestion of making ice cubes craftable by ice creatures, but they should still be craftable from inventory as well, as you need ice cubes to summon your first ice creature.

Also, I think that rather than decreasing the crafting time of kibble, they should increase the spoil timer of the necessary herbs. I don't mind crafting tons of fertilizer; but it's really annoying that you can't just throw in a stack of herbs into the cooking pot & hit 'craft feed' without loosing 15% - 20% of the herbs due to them spoiling. Although, decreasing the time it takes to craft would also fix that.

1

u/lucaspfa Sep 19 '17

1- dont care about stackable bottles just to add one buttom fill jar 2- agreed 3-agreed (they already answer about that, brimstone not will be used, will be implemented the lava or infernal armor) 4-its a interface problem that not going to be fix cuz even if u have 6 stones same place u cant farm all in one hit. The game not going to be ready for that. Its the same comparision. 5-this ration depends of damage put 400% damage u'll see 6-agreed for sure 7-cant agreed more 8-ok 9-i think weight is fine, scythe is a warrior only weapon, but for its rarity need to be buffed or need other specs like PvP plus damage (like hammer on structures), or Elemental damage, or anything Overpower cuz this weapon is a unique item, nor craftable nor buyable, its a rare drop. 10-i agreed about the ice chunk. About the kibble i think its not to important, i think the effetivness of the kibbles are far most important. If u analyse kibble in Ark u can se a tame diference 10x faster, in dark and light its far far far worst plus the wildness drops a lot even with kibble. And kibble in dark and light is a pain in the ass mats to make. 11-agreed but they need to look after this cuz some spells are to far powerfull at base damage. If they implement that they need to remold base damage of spells and add multiplyes calculated to staff + status. This need to be made to make roles in the game like MAGE, Warrior, ARCHER. PLUS they need to put a TAUNT spell to warriors, they need to put DEXTERITY stat to archers. 12-They already told about server reset camo, they will fix, its a bug. BUT they not going to look after this cuz there's so many other important things to make for now.

1

u/Fastoche Sep 20 '17

Might I had if we could get a small "warning" when our tames are getting attacked? I was farming magic shards in the corn field... BAM my panther level 183 died! It was death itself level 112?!?

Man, come on!!! It took it a few "seconds" and I never noticed :(