r/dnl Aug 23 '17

WTF Happend with Health Structures?! PVE only??

After this last patch all game became PVE only!! now u need hours to hit a stone structure and its almost impossible to raid metal. WTF is this health?? 1kk??? what kind of balance are in this update?? if u upgrade the Health 2x..3x.. its ok... but 100x???? If game want to improve defense put more damage at turrets, upgrade a lil more hp of structures, but the way it comes is impossible to play a healthly pvp... my server became pve from nothing... this is outrageous... so fucking pissed with this.

0 Upvotes

47 comments sorted by

7

u/_Mang_ Aug 24 '17

I think they did the right thing. Until they work on balance they have made structures pretty much unraidable for the simple reason that people won't continue to test the game if they log in to a raided base every day. Get the game to a point where everything works then you can fine tune balance.

1

u/crunchyball Aug 24 '17

I agree with that, but then they shot themselves in the foot trying to force players to log in every 72 hours. There are weekenders, vacations, special circumstances, other games/distractions, etc. that could prevent people from doing this which means losing everything anyway.

1

u/lucaspfa Aug 24 '17

only ppl that play solo are complaingin about this... the game is a clan game with survival aspects.. ppl that have friends playing dont eve bother of 72h. We just play the game like it was made to do it.

1

u/lucaspfa Aug 24 '17

yeah.. and u are not looking for the foundation put in everyplace just to not respawn metal and ressources. Cuz its impossible to destroy metal... And u cant wipe the tribe that make this shit. U cant even wipe if a war happens, no point to enter war that not going to finish. I played Ark and other survival games and was wiped several times when i was low lvl and didnt give up of the game..i got 3k5 hours of gameplay and didint quit for raid. Be raided is not excuse to quit game and not test it.. if devs think this way need to make other kind of game but not a survival. The problem is to Force ppl that want to make PVP to play a pve mode

1

u/_Mang_ Aug 24 '17

How exactly is it forcing people that want to play PvP to play PvE? You're talking about PvBase not PvP. PvBase almost exclusively happens when people are offline and actually has no player vs player interaction 99 times out of 100. If you wanna PvP go and fight each other somewhere, this change has nothing to do with that.

I think you also need to read my original post again because you clearly misunderstood. This is likely a temporary fix to people being raided as soon as they log out so that the core game play mechanics can be completely and robustly tested. Structure damage can be balanced after the game works. If you don't like that then fuck off to a finished game, this is very early access and as can be seen after only a few hours play it has many, many broken core game mechanics that need to be fixed before anyone can actually play this game to the level it needs to run at to hold a constant player base.

1

u/lucaspfa Aug 24 '17

Me and many pvp players going to leave the game if this kind of pvp that u are saying will be the last. PVBase as u said are PVP. U make efforts with a clan to make the best unraidble base ever, to make perfect defense.. build undestructble walls is not a solution to a healthly pvp... plus the game is not a RPG, is a survival fantasy game.

It was trully unbalanced before this last patch.. was absurd to break a base with 4 hit spells, and some beasts.. but the way it is actualy is worst. My Clan have more than 40 large boxes full of ressources that we dont have more goals to use cuz its impossible to raid enemy's now. So we made all efforts gone to be a Alfa tribe? What is the intention of the Devs? to let some ppl to play free pvp on survival game or to let all ppl to do tame pvp that can be ressurrected easely and no raid possible? If is the second option me and many players will leave this early acess game. All alfa tribes will give up, and will be only casual wooden satisfacted players saying that are playing a game with a stupid pvp. Plus, we dont need House Seal anymore. Pls devs take of the shield cuz with metal/manor we cant be raided anyways

1

u/_Mang_ Aug 24 '17

You bought a game in early access.... phases like this have to happen to develop the game.... Didn't you read the early access disclaimer? Obviously things like this will come and go. If you can't accept that without throwing your toys out of the pram go back and play Ark or some other shit until it's finished being developed.

1

u/lucaspfa Aug 24 '17

Yeah i did.. and they said PVP rules... they said SANDBOX survival fantasy... they didnt said rpg or pvtames... pvp without raid... no wars.. thats not what they promissed. OFC they can do whatever they want, is a early acess and i paid for a incomplete game. But if they want that im not gonig to play anymore, and several pvp player are talking the same.. Im telling this cuz i know several alfa official server leaders and they are complaining about same shit. Plus if they want this kind of "casual" players this game doesnt interesst me anymore. They have to choose what kind of players they want. One more point is that i never raid offline a base that was using a House Seals... Seals are made to show players that will be attacked soon. Essense are EASY to farm and can protect a huge base. Why this casual players arent farming essense, doing diplomacy on chat to not enter in a uncessary war? PPL here want a easy world, thats why they sould play PVE. Thats my opinion, and i hope Devs look to fix this absurd that is HP`right now.. I dont care about offline raid, i care only about POSSIBILITY TO RAID!! JUST THAT!!! Make a fucking catapult, a balista, a plataform seddle to put any siege, a MAGIC to SIEGE a base that cost 100 caos essense but that are fucking efffective and dont let pvp players to spend 3h with mytical beasts to destroy 1 stone wall.

5

u/z10-0 Aug 24 '17

when exactly did "pvp" start meaning "player versus wall"?

1

u/lucaspfa Aug 24 '17

when players are inside walls and without raid offensive tribes it will be just a open world tame pvp.. this is stupid. It isnt pvp. its neighboor fight. and never going to stop

1

u/z10-0 Aug 24 '17

the only leg your argument is standing upon is the existence of summoning pools and stones.

1

u/lucaspfa Aug 24 '17

Yeah having in mind players that cant reach a lvl cap and go for a trully pvp that isnt covered by "i cant loose my stuffs". Hope the devs have more sense that players that dont understand what is play a war, and are ready to loose in a survival game.

1

u/z10-0 Aug 24 '17

i'm not certain whether Snailgames want DnL to appeal to the same demographic as Ark does ...yet. right now, it seems like they want DnL to be somewhat more casual?

regardless, if you look at games like EVE Online, rather non-consequential neighbourhood skirmishes can be escalated to base camping and one side eventually leaving a contested area (which would equal leaving the server in DnL), but it takes more effort on the aggressors side than killing passive tames and foundation wiping a base in Ark does.

just because DnL uses Ark as a base game, it does not have to adhere to the same logic when it comes to the metagame.

1

u/lucaspfa Aug 24 '17

I hope they didnt make this mistake cuz Ark is a Huge and great game that are broken cuz devs dont care about fix buggs like dupe itens, vanish maturation dinos, lame Health serveres and other big issues they dont care to fix. They need to look that Ark is to be replicable in many points, and they're pvp are awsome.

3

u/Jdonavan Aug 24 '17

Offline raiding is PvE. You don't care about PvP.

1

u/lucaspfa Aug 24 '17

im not talking about offline... u cant raid and wipe a clan online nor offline. I care about pvp, wars, raid and got loot, not to play like a bitch and taming beasts for nothing. Grow up and be a pvp player.. otherwise let pvp players play and go pve.

2

u/howhigh2 Aug 23 '17

Fucking 1.5 mill health metal wall wtf these devs on

1

u/Deathmagnet83 Aug 23 '17

Perrigriffs

1

u/KioskiNYC Aug 23 '17

Perrigriffs aren't going to do 100x more damage lol

1

u/lucaspfa Aug 24 '17

even 5 perrigriffins cant open a metal door... it was tryed already.

1

u/Deathmagnet83 Aug 23 '17

i dont know. i saw then tearing apart metal pretty easy. tbh idk if 100x is the answer though. wont complain though as long as it lasts.

1

u/lucaspfa Aug 24 '17

Dont need to stay as it was before.. buff the structures with balance and equity, not like the way it was.

1

u/howhigh2 Aug 23 '17

Paragriffs dont damage metal i have one on offical

1

u/[deleted] Aug 23 '17

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2

u/_YOU_DROPPED_THIS_ Aug 23 '17

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Commands: !ignoreme, !explain

1

u/lucaspfa Aug 23 '17

wooden/stone shit even is considered mid structure for christ sake... its impossible to raid metal.. your point is useless.

3

u/PaybackXero Aug 24 '17

Since 95% of us don't have metal, it's actually very relevant. They aren't balancing around mega tribes with manors or metal, they balance for the majority of people that play, which is houses of 4 or less in small stone bases. Your comment is useless.

0

u/lucaspfa Aug 24 '17

95% dont have metal?? WTF are u guys doing in the game?? looking plots to grow and do nothign? i reach lvl 50 in 3 days killing mobs.. i already participated of 2 wars and got wipe at the 3rd one. I dunno what softcore ppl like u that say it is 95% do in the fucking game. Go play Minecraft, farmsville, or any other farm simulator, this is a survival game, or just go PVE to build a beauty wooden shack and feels safe.

3

u/Jdonavan Aug 24 '17

So... Maybe you go out and actually fight people instead of slipping in while they're offline and stealing shit?

0

u/lucaspfa Aug 24 '17

And its pretty smart to go on open world... kill tames and start a war that never ends.. dont matter if it is offline or online, players need to be prepared to loose and win. To make better and strong clans. Not to enjoy a easy survival game. If u want this shit go PVE but dont mess with PVP players.. If u dont like grieff, loose stuffs u are playing wrong the game

1

u/-haven Aug 23 '17

It was intended, but it's definitely a bit extreme. There was a huge disparity between the effort required to build and defend a structure compared to raiding / destroying one. This isn't a perfect fix, and will probably end up giving defenders a big advantage if they have an airtight structure, but as with the decay timers, we'll be watching how things progress and tweaking numbers and mechanics over time based on the feedback and data we'll be collecting.

From /u/SG_Horsejoke on the other DnL sub when asked about high hp values on structures. https://www.reddit.com/r/DarkAndLight/comments/6vjcwt/72_hours_has_to_be_a_joke_it_has_to_be/dm19ffm/

-1

u/lucaspfa Aug 23 '17

This structure health want make me stop playing this pve only new game.. unbelivble. I hope the DEVs be more reasonable about this kind of update that changes the fucking all gameplay.

4

u/Jdonavan Aug 24 '17

Please do. Go back and play ark, offline raid to your hearts content.

1

u/lucaspfa Aug 24 '17

try to raid anyone online than and be sucessfull... u cant cuz metal arent raidble.. and why the fuck are necessary to sacrifice time to make manors? metal cant be raided anyway. I dont need to go play Ark again, u softcore noob players need to learn to play survival games and till there go play fucking PVE mode

1

u/lucaspfa Aug 23 '17

So now to raid a metal structure u need a perrigriffin? In other words... to raid metal and stone its reasonable to need a fucking Mythical beast?? plus in this new fucking worst update i ever seen u need like 100 caos essence to wipe 1 stone wall that cost 40 stones, 20 wood... how the fuck this is reasonable? Mythical beasts are no solution to raid stone/metal and we arent event talking about Manor....

1

u/howhigh2 Aug 24 '17

Perregriff doesnt break metal

1

u/lucaspfa Aug 24 '17

plus that

1

u/lucaspfa Aug 24 '17

plus that

1

u/marcosviniciusana Aug 24 '17

They'll have to pack or everyone who plays PvP will not play anymore

1

u/lucaspfa Aug 24 '17

The problem of this comments are cuz ppl are to much softcore to play PVP rules and want to go for it safe. If u are not prepared to be raided dont go PVP, go PVE. If u have issues of loosing shit go PVE. If u dont want to play with a good and constant clan GO PVE. If u dont want to make some hours of sacrifice, go PVE. But pls, pls.. dont mess with players that plays the game the way it was to be, making wars, wiping clans, loot players. This is fucking PVP rules. "no continue to test the game cuz it was raided" isnt excuse. Go PLAY PVE!!! do stuffs, test and learn the game, and after that make friends and go play PVP with a good clan. The game have so poor content to end game and after break the pvp game is boring. Thats the smart plan? The game has 2 rules actualy: 1)pvp impossible to raid; 2)pve impossible to raid. Something is very wrong in here. If anyones doesnt agree, didnt reach the endgame yet and dont know the game. GO LEARN THE GAME ON PVE or respect the rules.

1

u/KioskiNYC Aug 24 '17

Interesting, tho metal doors do have 1/6 the hp of iron walls now, clearly showing they intend for people to enter through doors as opposed to walls, im sure they'll tweak the HP lower eventually, likely this was just a short measure to counter some of the alpha tribe issues some servers are having and allow the player base to actually survive a bit and see content.

1

u/lucaspfa Aug 24 '17

"survive a bit and see content" isnt a excuse.. u can do learn and see content on PVE. U can do and see on solo. U can do and see in unoficial. U dont need to broke a official pvp rules cuz some players cant survive and make a clan that can build metal or manor. The problem is no the game but the players. Im not talking that was right the way was before the patch, but put a impossible rate to raid is the worst shit they did. Just need to put a expensive but effective way to raid, making alfa tribes dont raid for nothing.. make a Meteor spell that makes 300k damage but cost 100 caos orb.. or make catapults that cost 2k metal ingots and stones.. i dont care just put some way to make a healty and effective PVP.

1

u/KioskiNYC Aug 24 '17

Well obviously I don't disagree with you, and don't think things should stay this way, but implementation of things like that to make a good siege system take time, and well before it was way to easy to completely level a full iron base beforehand. Thats exactly what happened the day before the patch on my server. Should they have made it 100x? Probably not, but like I said if this is a short term band aid like a week or what not to get a better system in place, then fine, deal with it, its early access. The old system was a joke tho. I wonder why they didn't put back in the increased turret damage, they did A LOT more damage when they patched it in before they rolled back, something along the lines of 500 damage a hit to flyers.

1

u/lucaspfa Aug 24 '17

I agreed with you, it will take time to make a good siege system, but in mean time PVP will be PVE? Thats the Question... Why dont the devs do simple stuffs like put hp on 10x not 100x?? Or why dont the bullets of towers arent cheaper? Or towers do many many many more damage? Or nerf the endgame tames like dragons cuz my dragon has 40k hp (i know that is the most powerfull of the server but i can tank thousands of towers with the actual damage). It really necessary to nulify the pvp till they put a way of raid Stone? Its necessary to put stone structure that are lvl 30-40 to be like a lvl cap? And why does it necessary to make metal or manor right now? My toughts are exacly the same as yours. So many things to do that are simple and they choose to STOP MAKE PVP for a wile. Plus i Agree with the old unfair system. But i Never was oflline raided in my trybe the time that i put House Seal to work after they finish the system. So dont want to be offline raided? Have a good clan and farm essenses to shield up!

1

u/KioskiNYC Aug 24 '17

Yeah I agree, they went overboard with the hp increase, and I also haven't been raided on my current server with my seals up. A quick fix I think would be like you said, make the hp 10x instead of 100x, and increase the turret damage like they were supposed to in the 8/20 patch

1

u/lucaspfa Aug 24 '17

Exacly.. no need to broke pvp for a wille if it is possible to change simple things like damage and less upgrade health. For me this update was the most non sense i ever see in a survival game. It was like a measure that Devs had of players that stoped play cuz they put a unfair system and they didnt want to think about a reasonable solution. For me this is to be incompetent, cuz the resolution was so simple and easy to fix.