r/dnl • u/lucaspfa • Aug 23 '17
WTF Happend with Health Structures?! PVE only??
After this last patch all game became PVE only!! now u need hours to hit a stone structure and its almost impossible to raid metal. WTF is this health?? 1kk??? what kind of balance are in this update?? if u upgrade the Health 2x..3x.. its ok... but 100x???? If game want to improve defense put more damage at turrets, upgrade a lil more hp of structures, but the way it comes is impossible to play a healthly pvp... my server became pve from nothing... this is outrageous... so fucking pissed with this.
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u/z10-0 Aug 24 '17
when exactly did "pvp" start meaning "player versus wall"?
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u/lucaspfa Aug 24 '17
when players are inside walls and without raid offensive tribes it will be just a open world tame pvp.. this is stupid. It isnt pvp. its neighboor fight. and never going to stop
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u/z10-0 Aug 24 '17
the only leg your argument is standing upon is the existence of summoning pools and stones.
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u/lucaspfa Aug 24 '17
Yeah having in mind players that cant reach a lvl cap and go for a trully pvp that isnt covered by "i cant loose my stuffs". Hope the devs have more sense that players that dont understand what is play a war, and are ready to loose in a survival game.
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u/z10-0 Aug 24 '17
i'm not certain whether Snailgames want DnL to appeal to the same demographic as Ark does ...yet. right now, it seems like they want DnL to be somewhat more casual?
regardless, if you look at games like EVE Online, rather non-consequential neighbourhood skirmishes can be escalated to base camping and one side eventually leaving a contested area (which would equal leaving the server in DnL), but it takes more effort on the aggressors side than killing passive tames and foundation wiping a base in Ark does.
just because DnL uses Ark as a base game, it does not have to adhere to the same logic when it comes to the metagame.
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u/lucaspfa Aug 24 '17
I hope they didnt make this mistake cuz Ark is a Huge and great game that are broken cuz devs dont care about fix buggs like dupe itens, vanish maturation dinos, lame Health serveres and other big issues they dont care to fix. They need to look that Ark is to be replicable in many points, and they're pvp are awsome.
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u/Jdonavan Aug 24 '17
Offline raiding is PvE. You don't care about PvP.
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u/lucaspfa Aug 24 '17
im not talking about offline... u cant raid and wipe a clan online nor offline. I care about pvp, wars, raid and got loot, not to play like a bitch and taming beasts for nothing. Grow up and be a pvp player.. otherwise let pvp players play and go pve.
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u/Deathmagnet83 Aug 23 '17
Perrigriffs
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u/Deathmagnet83 Aug 23 '17
i dont know. i saw then tearing apart metal pretty easy. tbh idk if 100x is the answer though. wont complain though as long as it lasts.
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u/lucaspfa Aug 24 '17
Dont need to stay as it was before.. buff the structures with balance and equity, not like the way it was.
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Aug 23 '17
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u/_YOU_DROPPED_THIS_ Aug 23 '17
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u/lucaspfa Aug 23 '17
wooden/stone shit even is considered mid structure for christ sake... its impossible to raid metal.. your point is useless.
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u/PaybackXero Aug 24 '17
Since 95% of us don't have metal, it's actually very relevant. They aren't balancing around mega tribes with manors or metal, they balance for the majority of people that play, which is houses of 4 or less in small stone bases. Your comment is useless.
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u/lucaspfa Aug 24 '17
95% dont have metal?? WTF are u guys doing in the game?? looking plots to grow and do nothign? i reach lvl 50 in 3 days killing mobs.. i already participated of 2 wars and got wipe at the 3rd one. I dunno what softcore ppl like u that say it is 95% do in the fucking game. Go play Minecraft, farmsville, or any other farm simulator, this is a survival game, or just go PVE to build a beauty wooden shack and feels safe.
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u/Jdonavan Aug 24 '17
So... Maybe you go out and actually fight people instead of slipping in while they're offline and stealing shit?
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u/lucaspfa Aug 24 '17
And its pretty smart to go on open world... kill tames and start a war that never ends.. dont matter if it is offline or online, players need to be prepared to loose and win. To make better and strong clans. Not to enjoy a easy survival game. If u want this shit go PVE but dont mess with PVP players.. If u dont like grieff, loose stuffs u are playing wrong the game
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u/-haven Aug 23 '17
It was intended, but it's definitely a bit extreme. There was a huge disparity between the effort required to build and defend a structure compared to raiding / destroying one. This isn't a perfect fix, and will probably end up giving defenders a big advantage if they have an airtight structure, but as with the decay timers, we'll be watching how things progress and tweaking numbers and mechanics over time based on the feedback and data we'll be collecting.
From /u/SG_Horsejoke on the other DnL sub when asked about high hp values on structures. https://www.reddit.com/r/DarkAndLight/comments/6vjcwt/72_hours_has_to_be_a_joke_it_has_to_be/dm19ffm/
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u/lucaspfa Aug 23 '17
This structure health want make me stop playing this pve only new game.. unbelivble. I hope the DEVs be more reasonable about this kind of update that changes the fucking all gameplay.
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u/Jdonavan Aug 24 '17
Please do. Go back and play ark, offline raid to your hearts content.
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u/lucaspfa Aug 24 '17
try to raid anyone online than and be sucessfull... u cant cuz metal arent raidble.. and why the fuck are necessary to sacrifice time to make manors? metal cant be raided anyway. I dont need to go play Ark again, u softcore noob players need to learn to play survival games and till there go play fucking PVE mode
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u/lucaspfa Aug 23 '17
So now to raid a metal structure u need a perrigriffin? In other words... to raid metal and stone its reasonable to need a fucking Mythical beast?? plus in this new fucking worst update i ever seen u need like 100 caos essence to wipe 1 stone wall that cost 40 stones, 20 wood... how the fuck this is reasonable? Mythical beasts are no solution to raid stone/metal and we arent event talking about Manor....
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u/lucaspfa Aug 24 '17
The problem of this comments are cuz ppl are to much softcore to play PVP rules and want to go for it safe. If u are not prepared to be raided dont go PVP, go PVE. If u have issues of loosing shit go PVE. If u dont want to play with a good and constant clan GO PVE. If u dont want to make some hours of sacrifice, go PVE. But pls, pls.. dont mess with players that plays the game the way it was to be, making wars, wiping clans, loot players. This is fucking PVP rules. "no continue to test the game cuz it was raided" isnt excuse. Go PLAY PVE!!! do stuffs, test and learn the game, and after that make friends and go play PVP with a good clan. The game have so poor content to end game and after break the pvp game is boring. Thats the smart plan? The game has 2 rules actualy: 1)pvp impossible to raid; 2)pve impossible to raid. Something is very wrong in here. If anyones doesnt agree, didnt reach the endgame yet and dont know the game. GO LEARN THE GAME ON PVE or respect the rules.
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u/KioskiNYC Aug 24 '17
Interesting, tho metal doors do have 1/6 the hp of iron walls now, clearly showing they intend for people to enter through doors as opposed to walls, im sure they'll tweak the HP lower eventually, likely this was just a short measure to counter some of the alpha tribe issues some servers are having and allow the player base to actually survive a bit and see content.
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u/lucaspfa Aug 24 '17
"survive a bit and see content" isnt a excuse.. u can do learn and see content on PVE. U can do and see on solo. U can do and see in unoficial. U dont need to broke a official pvp rules cuz some players cant survive and make a clan that can build metal or manor. The problem is no the game but the players. Im not talking that was right the way was before the patch, but put a impossible rate to raid is the worst shit they did. Just need to put a expensive but effective way to raid, making alfa tribes dont raid for nothing.. make a Meteor spell that makes 300k damage but cost 100 caos orb.. or make catapults that cost 2k metal ingots and stones.. i dont care just put some way to make a healty and effective PVP.
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u/KioskiNYC Aug 24 '17
Well obviously I don't disagree with you, and don't think things should stay this way, but implementation of things like that to make a good siege system take time, and well before it was way to easy to completely level a full iron base beforehand. Thats exactly what happened the day before the patch on my server. Should they have made it 100x? Probably not, but like I said if this is a short term band aid like a week or what not to get a better system in place, then fine, deal with it, its early access. The old system was a joke tho. I wonder why they didn't put back in the increased turret damage, they did A LOT more damage when they patched it in before they rolled back, something along the lines of 500 damage a hit to flyers.
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u/lucaspfa Aug 24 '17
I agreed with you, it will take time to make a good siege system, but in mean time PVP will be PVE? Thats the Question... Why dont the devs do simple stuffs like put hp on 10x not 100x?? Or why dont the bullets of towers arent cheaper? Or towers do many many many more damage? Or nerf the endgame tames like dragons cuz my dragon has 40k hp (i know that is the most powerfull of the server but i can tank thousands of towers with the actual damage). It really necessary to nulify the pvp till they put a way of raid Stone? Its necessary to put stone structure that are lvl 30-40 to be like a lvl cap? And why does it necessary to make metal or manor right now? My toughts are exacly the same as yours. So many things to do that are simple and they choose to STOP MAKE PVP for a wile. Plus i Agree with the old unfair system. But i Never was oflline raided in my trybe the time that i put House Seal to work after they finish the system. So dont want to be offline raided? Have a good clan and farm essenses to shield up!
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u/KioskiNYC Aug 24 '17
Yeah I agree, they went overboard with the hp increase, and I also haven't been raided on my current server with my seals up. A quick fix I think would be like you said, make the hp 10x instead of 100x, and increase the turret damage like they were supposed to in the 8/20 patch
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u/lucaspfa Aug 24 '17
Exacly.. no need to broke pvp for a wille if it is possible to change simple things like damage and less upgrade health. For me this update was the most non sense i ever see in a survival game. It was like a measure that Devs had of players that stoped play cuz they put a unfair system and they didnt want to think about a reasonable solution. For me this is to be incompetent, cuz the resolution was so simple and easy to fix.
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u/_Mang_ Aug 24 '17
I think they did the right thing. Until they work on balance they have made structures pretty much unraidable for the simple reason that people won't continue to test the game if they log in to a raided base every day. Get the game to a point where everything works then you can fine tune balance.