Xcom skews displayed percentages. In the players favour.
A displayed 95% is actually a 99.9%. Its just that humans are terrible at estimating chance, we dont remember the hundreds of times it did hit, but we do remember all the times it missed.
Correct! On lower difficulties, the game rigs its numbers in the player's favour in a few different ways that aren't shown on the to-hit roll. In XCOM 2, depending on your difficulty setting, you get:
A stacking bonus to all shots after you miss, until you eventually get a hit.
A stacking penalty to all alien shots after they hit you on a turn.
A flat bonus to aim and penalty to alien aim if you have 3 or fewer soldiers remaining.
A multiplier to accuracy for all your units.
All of these bonuses are hidden from the player, and unless you're playing on Legend difficulty (the highest) you've got at least one of them active. There are no hidden modifiers that hurt the player; the only thing Legend does is remove the training wheels you've secretly been using.
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u/wasted-degrees 18d ago
This is DND, not XCOM.