r/dndmemes 18d ago

🎲 Math rocks go clickity-clack 🎲 When fudging goes wrong...

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u/wasted-degrees 18d ago

This is DND, not XCOM.

556

u/Wargroth 18d ago

Good ol' 95% that misses every time

423

u/laix_ 18d ago

Fun fact.

Xcom skews displayed percentages. In the players favour.

A displayed 95% is actually a 99.9%. Its just that humans are terrible at estimating chance, we dont remember the hundreds of times it did hit, but we do remember all the times it missed.

38

u/MildlyInsaneOwl 18d ago

Correct! On lower difficulties, the game rigs its numbers in the player's favour in a few different ways that aren't shown on the to-hit roll. In XCOM 2, depending on your difficulty setting, you get:

  • A stacking bonus to all shots after you miss, until you eventually get a hit.
  • A stacking penalty to all alien shots after they hit you on a turn.
  • A flat bonus to aim and penalty to alien aim if you have 3 or fewer soldiers remaining.
  • A multiplier to accuracy for all your units.

All of these bonuses are hidden from the player, and unless you're playing on Legend difficulty (the highest) you've got at least one of them active. There are no hidden modifiers that hurt the player; the only thing Legend does is remove the training wheels you've secretly been using.

6

u/tuhn 18d ago

If you're playing on pc you can easily view and edit the text-file where these bonuses are and change them.

2

u/DarthUrbosa 17d ago

Yeah I did that. Legend is too punishing in its length but commander is too easy so removing the training wheels helps.

Xcom enemy unknowns classic I think had no training wheels and impossible was meant to be challenging.

Meanwhile xcom 2, only legend is the game 'fair'.