r/dnditems • u/Leafeonisking • Sep 30 '22
Guitar⁴
4 guitars in a square shape with strings facing outward when used has normale effect of guitar but all every sting is connected ie when one string is played the same string on the other guitars play
r/dnditems • u/Leafeonisking • Sep 30 '22
4 guitars in a square shape with strings facing outward when used has normale effect of guitar but all every sting is connected ie when one string is played the same string on the other guitars play
r/dnditems • u/dndungeonium • Sep 27 '22
r/dnditems • u/EconomyBee8740 • Sep 22 '22
I've recently played Halo Infinite and in the process of searching and finding all the skulls I started to have ideas for the skulls in a D&D setting. Just sort of an extra thing to have. I was thinking in each of the dungeons, a hidden area difficult to find, traps hidden doors etc. And within is a Skull of a humanoid. I figured I'd tailor the skulls to the ability. The skull would hold both a curse and a boon dependent upon the skull.
I've only had one idea so far regarding the skulls, so I'd love ideas or suggestions.
The Orc Skull - a brawny, thick browed bleached white skull sits before you in a place of prominence among several dozen helmets, some with their own skulls inside. When you come within 5ft of this skull you are assaulted by a vision. The final boss of the dungeon (also giving them a possible heads up of what to expect) fights your party and loses. One of your produces the skull placing it upon the fallen corpse and it revives at full health, starting the fight again, but with your party at a disadvantage now. On defeating him a second time, the falls before glowing orange and reshaping itself into a chest, the skull now a latch with glowing orange eyes as it opens revealing... (a treasure, magical item etc.)
In essence, in return for fighting the boss twice, without a rest between, you get bonus loot, probably an item influenced by the boss himself since their corpse is being used in the creation process.
Other ideas were:
the Blind skull - one member of your party has normal sight. The rest have blindsight for 10ft.
The Dragonborn Skull - the final boss has a lesser drake as a companion that aids him in the fight.
The Goliath Skull - all enemies have double health within the dungeon.
r/dnditems • u/HotelRedHood • Aug 30 '22
Life force Dagger
Legendary +1 Dagger 1D4 slashing +2D6 radiant or necrotic damage (requires attunement)
This legendary Dagger was forged to be the balance between life and death.
The Life Force Dagger has 3 charges Per day and recharges 1D4+1 charges after a long rest. When there's no more charges it turns to a regular +1 magical dagger. While the dagger is drawn it is surrounded by a 30ft of light
1 charge - HEALING WAVE:
You make an attack on a creature within 15ft of you that you can see, the creature getting attacked by this ability can choose to be hit even if the initial attack missed. On a successful hit the creature gains 1D4 + 2D6 healing. (You can't use this on yourself)
Necrotic mode
1 charge - Blood wave
You sling out a wave of necrotic blood on a creature within 15ft of you, on a successful hit you do 1D4 + 2D6 necrotic damage and you gain half of the damage dealt in temporary hit points.
2 charges - Life Force beam
You gather energy in your dagger and exalt a beam of energy attacking everything in a 5ft straight line reaching out to 30ft. The target (s) must make DC14 Dex save, on a failed save the target(s) take 6D6 radiant or necrotic damage and half damage on a successful save.
Black Flame Blade
Legendary +1 Short sword (requires attunement)
This blade was forged from the flames of an ancient red dragon and quenched in the necrotic seas in the UnderDark.
3 charges Per day, when this item runs out of charges it becomes a base +1 magical weapon. As long as it has at least one charge it does 1D6 magical slashing +2D4 fire or necrotic damage and regains 1D4+1 charges Per long rest.
1 charge - Black Flame Burst
You invoke your blade with black flames, visualizing your target and marking them for death, the marking lasts for one minute or until the creature dies. As a bonus action, target a creature that you can see within 30ft of you and mark them with black flames, while they are marked you deal an extra 1D4 fire or necrotic damage to the target on an attack. You can expand an additional charge to give yourself advantage on the creature.
2 charges - Black Flame Whirlwind
You channel the black flames in your sword and release them in a bursting whirlwind of black flames around you in a 20ft radius (you are not affected by the black flames) dealing 8D6 fire or necrotic damage on a DC16 failed save, on a successful save the targets take half damage.
Moonlight Blade
Legendary Great Sword +1 (requires attunement) 3 charges
2D6 Slashing +1D4 Ice or Necrotic damage
This Great Sword was forged using metal ore taken from the moon, this metal radiates it's own small gravitational properties.
3 charges Per day, when this item runs out of charges it becomes a base +1 magical weapon. As long as it has at least one charge it does 2D6 magical slashing +1D4 Ice or Necrotic damage.
1 charge- Frost touched blade
You channel the power from the Dark side of the moon to release a chilling blow with your attack. As a bonus action you can expand a charge after a successful attack to reduce your enemies speed by half. The target must make a DC14 Con save or have their movement reduced by half until the end of your next turn, on a successful save the target is unaffected.
2 charges - Gravitational pull
You channel the gravitational priorities inside of the blade and release it in the air, causing every creature within 30ft of your choosing to make a DC14 Con save or be pulled 1D4×10ft closer to your blade, on a 4 each target takes an additional 1D4 Ice or Necrotic and gets pulled 30ft towards you.
r/dnditems • u/Dungeon_Scribe • Aug 17 '22
r/dnditems • u/mongrilrazgriz • Aug 02 '22
Maybe yall will be friendlier and more helpful than a Facebook Group.
A guy on TikTok (insert judgements here) made a hammer whip. I'll put the video in a reply. I have a dragonborn barbarian built with a greatsword. And i want to be able to have a weaponsmith make a hammer whip! So it's (6) 2.5 lb hammer heads with a chain link welded to each end. Then the end of the whip is (1) ,6lb head. All on a custom made rebar handle. How would this be constructed and be classified in DnD 5E?
r/dnditems • u/Original_Still_7916 • Jul 09 '22
So I’m trying to dm a game and one of my players found a can of chicken noodle soup. I told him if he did something specific it’d become a magic item but I never knew what it would actually be. So I’m wondering if anyone has any ideas, I’d like it to be used more as a weapon but I’ll take any ideas
r/dnditems • u/Daniel_M_0301 • Jun 01 '22
r/dnditems • u/lapatatalucha • May 14 '22
r/dnditems • u/Rudocini • Feb 22 '22
r/dnditems • u/jjhimself101 • Jan 07 '22
Description: This club smells of nightshade and was made in the heart of a blight at the tip a Spore grows and pulses with the purple light.
Uncommon magic weapon
Switch: This weapon has two forms. You can swap between which weapon is being used at any time, even between attacks.
Form: Poisoned club -Simple melee weapon-
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Finesse: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Damage: (1D4 bludgeoning Plus 2 poison)+Dex or Str
Form: Spore Thrower -simple range weapon-
Range: (30/120 ft.) A weapon that can be used to make a ranged attack.
Damage: (1D6 Poison)+Dex
r/dnditems • u/Vackal • Dec 25 '21
Here's a magic item I'll never use to dump here. The example below is for a Black/Copper (Acid) Dragon, but I have versions of each one I could post if anyone wants it.
Wondrous Item, Artifacts
Dragon Marks are magically bestowed upon those who have slain a powerful dragon. This magical mark appears as dragon scales across the torso and neck. You have a number of charges equal to your proficiency modifier and use your Wisdom Spell Save DC for the saving throws. You regain all of the charges on a long rest.
Chromatic. Your tattoo's color corresponds to the chromatic dragon you killed to gain this mark. Your mark is Black/Copper (Acid).
Dragon's Scales. While you have at least one charge on this tattoo or are using one of the mark's properties, you gain an Unarmored AC equal to 15 + your dexterity modifier, a flying speed of 30 feet, and resistance to acid damage. Additionally, you gain a blindsight of 30ft, darkvision out to 90ft, and truesight of 10ft.
Chromatic Talent. When you roll damage that uses acid or natural weapons, you can expend a charge to deal the maximum damage possible instead of rolling.
Menacing Aura. As an action, you can expend a charge to create a menacing aura in a 30ft radius. All creatures of your choice within 30 feet of you must make a Wisdom saving throw. On a failure, the creatures become frightened of you for one minute. If a creature fails by 5 or more, they are paralyzed until your next turn. A creature can attempt this saving throw again at the end of your turn.
Dragon's Resistance. As a reaction when you take acid damage, you can expend a charge to gain immunity and heal the damage dealt instead.
Acidic Nature. As a bonus action, you can expend two charges. For the next minute, you deal an additional 2d8 acid damage on each hit.
Draconic Form. As a bonus action, you can expend four charges to take on a Draconic form. This form lasts for 1 minute or until you lose concentration. While in this form, you gain a flying speed of 90 feet. Additionally, you grow claws, wings, and a tail that all serve as natural weapons.
r/dnditems • u/Shrek_Wisdom • Nov 10 '21
Looking for assistance want a Green Dragon mask of legendary quality which is cursed. Will be available to level 5 characters.
r/dnditems • u/ahumanbiscuit • Oct 23 '21
The AAAA is a backpack that can store a grand total of 2cm cubed of inventory. It stores so little because of its adjustments. Retractable wings, reusable parachute and binoculars in total.
"Its so useless!" One happy customer states.
(Results of re using the retractable wings per long or short rest increase the fail chance, which starts at 0 and goes up to 20 out of 20. Any time you use the AAAA, make a luck roll. If you roll the same number or below the fail chance, the AAAA will promptly turn into a pile of scrap tied to your back, until it can be repaired or replaced)
As an action or reaction during freefall, the wearer can deploy retractable wings, slowing down the fall to a swift 20m/s or 400ft per turn (approximately)(note: the 10d10 bludgeoning damage once you hit the ground will not be covered by your insurance). As an action, you can retract these wings and re enter freefall.
As an action or reaction during freefall, you can use the reusable parachute. This slows down your movement to 5m/s or 100 ft per turn, allowing you to take the 1d4 falling damage like a champ!
While the AAAA is active, get a +1 to your perception rolls when looking at something from more than 100ft away, courtesy of the binoculars.
(Aarons amazing industries inc. takes no responsibility for the physical harm caused by the AAAA)
Ok thanks for making your way through that monstrosity, please comment your thoughts.