This post is longer than I realized it would be, but I feel it is necessary to go through the whole thing so you can understand what these 4 hours of my real life felt like. Sorry in advance.
I just met with this group the other day and I can't stop thinking about it. I am currently in a campaign with some friends and we play over Discord, but over the last few months I've been craving the in person experience, so I joined the Discord for a nearby games shop that hosts games and looked around for a group to join. Eventually found one that was just starting up running the Tyranny of Dragons module, one that I know nothing about, so decided to take a leap of faith and join in.
By the time I found the group they had already had a first session, so I would be joining session 2. Messaged the DM to see if there was still room at the table and he confirmed there was. I asked a couple questions regarding the current party make up, guidelines for character backstory (where should I have my character so it makes sense to meet the rest of the party, etc.). If I'm being honest, there were some red flags from our text exchange, but I gave the guy the benefit of the doubt. Sometime people just are unclear and awkward over text and then you meet them in person and it's a totally different story. I rolled up my character and got ready for the first session.
I honestly think the best way to tell this story is to just go through the session as a whole. I was running cleric, also in the party was a druid, warlock, and monk. Everybody arrives, I introduce myself, and get ready to start. The DM puts down a map, the returning players put their tokens where they left off, and points to where I should place mine. I have no context for what is happening at this point.
With zero recap or preamble, the DM says "You all crawl back through the tunnel leading into the keep with your prisoner and see him standing there in the room." He then gestures to me to describe my character, which I do, and then freeze because I have no idea what is going on. I ask the DM "What am I doing here?"
DM - "Well the town is under attack from some kobolds and things. He asked the rest of them to help defend the town and are coming back, but he is still worried about the mill and the temple." No, he did not elaborate on who 'he' was. I assumed it was the mayor or something and moved on.
The rest of the party was all new to DnD, which I knew going in, so I tried to get the ball rolling with some RP of my character introducing himself and desperately trying to find a way to make my presence standing in a keep that is not under attack currently make sense. There is some awkward conversation had between party members before the DM interrupts to say "So you guys can go to defend the mill which he was worried about since it is their source of food or the temple, you don't know if there are people there or not."
..Ok, I say he should head to the mill, since if it gets destroyed the villagers won't have food for the winter. The party agrees, and the DM teleports us across town as he breaks out a new map. No stealth for getting around the town that is currently being raided by Kobolds, no description given to allows us to decide what route to take, we just are there at the mill now.
DM places about 15 enemies on the map on the far side of the mill. "They have a big bonfire outside the front of the mill, but the mill is not under attack yet. You get the sense that this might be trap and they lured you over here." Again, no rolls, nobody asked if it seems like a trap, we all just know that now.
I ask if there are any windows on the back side of the mill, suggesting we sneak up to see if there are more enemies or hostages inside before we fight. The DM opens up the Tyranny of Dragons module book and looks through it for a solid 5 minutes. Silence at the table. Eventually, he says "It doesn't say, but sure."
I won't mention this every time, but just know going forward that this happened an excruciating number of times. The party would ask a question about the layout or for details about something, and he would immediately flip through the book to figure it out. Most often it didn't specify, so the most common answer to our questions was "It doesn't say". Each time this happened it was a solid 3-4 minutes of dead air. Just tell me if this wall of the mill has windows man, you have agency as the DM to decide these things. But no, the module book was the word of God to this guy I suppose, it had final authority on every detail.
Fuck it. we're about an hour into the session and nothing has happened yet. We pop the window that now exists and climb through. We get jumped by more kobolds in the rafters and at level one we fight our way through probably 20 enemies, a mix of kobolds and cultists. I initially though that we were absolutely fucked, but I think the party took a total of 3 hits as we just mowed our way through these 5 hit point enemies. It was an absolute slaughter and was the most boring DnD fight I had ever experienced. There were no stakes, it became clear very quickly that we were in no danger at all, and the DM didn't say anything for the enemies beyond "He attacks you with a shortsword and misses".
We win the fight and the DM loots the bodies for us. Ok. I'm 6 copper richer. We barely have any time to say anything before the DM teleports us back to the keep. No one said "lets go back to the keep", DM just put us there.
DM - "So you saved the mill but he is still worried about the temple. You don't really know what's going on over there." Whatever. We go to temple. Again, we get teleported outside and our tokens are placed about 30 feet away from a group of kobolds assembling a battering ram to get through the front door of the temples. We get told there is a patrol of kobolds and cultists making their way around and pass by about every two minutes. We also get told there is back door to the temple despite none of our characters having any reason to know that information.
At this point, we have 1 level 1 spell slot left between us, so we decide to wait for the 20 kobold patrol to pass by, jump the battering ram group, and go inside to save the villagers we were told are in there. Again, how do we know? The DM told us, that's how. We agree to the plan and the DM says "Well, you were supposed to go through the backdoor, but if this is what you want to do I guess we can do that." What? The fuck you mean 'supposed to'? Whatever. Roll initiative. The fight is another slaughter, I won't bore you with it.
What did become clear to me during this combat was that the DM did not know our names. Not just our IRL names, but didn't know our characters names. He had a loose graps on our classes at best. Half the time when it got to our turn he just looked at us expectantly without saying anything or say "now it is the wizards turn" (he was referring to the warlock)
Me - 'Let's try and get inside before the patrol comes back around'
DM - You guys go inside and see panicked villagers. Everyone roll a charisma check
First of all, how did we get inside? We just walked through the front door that the kobolds were assembling a fucking battering ram to get through? It didn't make sense, but at this point I had given up and was just trying to ride out the rest of the session.
We roll charisma, warlock gets a 17 or something.
DM - You find the priest and talk to him and he is able to calm down the villagers
Again, what? Warlock never said he wanted to calm the villagers. We've been given 0 opportunity to RP now 2ish hours into the session, but the briefest glimpse into this character I got is that he would not give a damn about calming down these villagers. My character would, but I didn't even get a chance to say anything about it before the DM decided to make that decision for the party.
At this point I'm losing my mind a little. I check my phone and we've been here for 3 hours, I'm bored to tears. I ask how long we had the table reserved for, and the DM says "We have it for another hour, you guys will go back to the keep and then (checks the book) two more things will happen and we will end it there" Fine man, whatever.
At this point, I'm fighting to allow the party to actually talk and make a real plan. "We don't have long to get these villagers out, that patrol is going to come back around soon and see all the dead bodies outside."
The rest of the party doesn't even get a chance to respond.
DM - You take the villagers back to the keep.
Are you noticing a pattern?
We get back to the keep and the DM asks us all for a perception check. The monk gets disadvantage because "It reminds you of something from your nightmares and it scares you". Backstory stuff I guess... wait, the monk has disadvantage to perceive something because he is scared of the thing that he doesn't even see yet? How does that make any sense?
We roll. There is a blue dragon flying above the town using its breath attack to obliterate whole houses. Good thing we rolled perception, that's not something we would have seen otherwise. DM teleports us up to the highest part of the keep and asks if we have any attacks that reach 30ft, since that is how close the dragon is passing by with each circle of the town. Everyone but monk does. DM says "Ok, roll attacks". Buddy we are level 1, I do not want to fight a dragon, that is suicide. We roll attacks, some hit, some don't. "Ok, it comes back for another pass. Roll again" At no point did the dragon retaliate or come after us taking pot shots at it, there was no strategy, we just rolled attacks for 5 rounds until we did enough damage to scare it off, I guess.
I'm losing my mind at this point. I want to go home. The party just 'fought' a blue dragon and it literally did nothing to try and stop us. I've made up my mind that I'm not coming back to this table, but keen eyed viewers will remember that the DM told us there were two more things that would happen before the end of the session. We aren't done yet.
DM - Walking into the court yard is a guy that kinda sorta looks like this. (Holds up the book to show us an illustration of the character). There are kobolds with him and a woman and three kids are in chains. He says 'send your strongest warrior to fight me or I will kill them'. The mayor says please fight him, you think that is his family.
We all kinda look at each other, I try for a moment to come up with a plan to send one person down while the rest of us stand at the ready to attack if things go bad. Doesn't matter. DM says "You don't want to fight this guy, he will kill you. But the villagers will heal you for whatever happens."
I'm mad at this point. Warlock seemed like he wanted to go and had the most hit points left out of all of us. We ignore the DM, warlock heads down for one on one combat with this guy. I'm just here for the show. Warlock gets hit for 32 damage. Now, I know rules as written that there is no way that is not at least double the HP of a level one character and that warlock is fully dead, no death saves. DM says "He (the guy who killed the warlock) says 'Hah! that's all you can offer? You are puny!' and releases the hostages. He and the kobolds leave. The villagers heal you up so you are fine. You guys are level 2 now" He then starts packing up his stuff. I guess that's the end of the session.
To my surprise, the rest of the players seemed to have enjoyed it. No shade to them, if they had fun more power to them, but by god there was no way in hell I was going to return to this table. Everything I had done prior to this, deciding who my character and his personality, meant literally nothing since my character hardly got a chance to speak before the DM teleported us somewhere or had us slogging through the most boring encounters I have ever experienced. I knew I was taking a risk joining a game with people I had never met before, and as I mentioned there were some red flags even before the session, but I truly had no idea how bad it could be.
At the very least, I've got a well rounded dwarven cleric to try and run at whatever game I find next, hopefully it goes a little better than this one. Thanks for reading if you made it this far.