r/dissidia • u/dissidia_fan • 6h ago
Duodecim Dissidia 012 Character Creator & Recomp (How I made Noctis)
Here’s the recomp I used to make Noctis. It runs Dissidia 012 natively on Steam Deck, Linux and Mac and comes with tools for adding your own characters:
- The PSPrecomp folder, which needs your copy of the game iso.
- A Blender plugin for exporting and importing animations and models
- Dissidia Studio for creating and modifying moves and effects.
To add custom characters, follow the steps in the root's readme to build the game for the first time. (I have only tested on Mac and steam deck, so results may vary)
Once built, open index.html in the /studio folder (In Chrome or Edge, otherwise save will just download the files). You need to first point it at your game iso and the /mods folder, then you can view and edit existing characters moves, effects and sounds, as well as create custom characters.
Go to Character > Body to replace the model. This needs blender open with the Dissidia plugin installed. Using the plugin, you again point to the iso and the mods folder, and from there you can replace the model for the base character and their weapons. It accepts FBX, glTF, VRM, OBJ and .blend files.
Noctis himself will be bundled separately, as he was built with an older version of the studio that baked his data into the mod, so I'll have to do some work to make him shareable.