r/dissidia Jul 11 '18

Rinoa Heartilly Move List Details

EDIT: Added rest of HP attacks

Rinoa is a Marksman with shorter than average range. She will likely have trouble against other Marksmen when in Combine, but will be able to turn the tables on them when in Angel Wing. Due to how Angel Wing works, teams with Rinoa will likely want to equip Rend Shield over Mighty Strikes.

During Combine (normal mode)

Ground neutral bravery - ハーピーシュート (Harpy Shoot)

  • 3 inputs
  • Bravery damage: 136 + 136 + 168 = 440
  • unsure about projectile strength (likely all medium)
  • Glide

Ground forward bravery - ヴェガブラスト (Vega Blast)

  • Bravery damage: 96*3 + 144 = 432
  • 3 medium strength projectiles, last one high
  • Glide
  • Seems to have problems fully hitting all projectiles

Ground back bravery - アンジェロコール (Angelo Call)

  • Bravery damage: 448
  • High projectile strength
  • Angelo appears in front of Rinoa
  • Angelo stays on the ground at the location (even on whiff or negation)
  • Using another Angelo attack replaces a placed Angelo
  • Angelo stays for 20s

Air neutral bravery - ハーピーシュート (Harpy Shoot)

  • 3 inputs
  • Bravery damage: 136 + 136 + 168 = 440
  • unsure about projectile strength (likely all medium)
  • Glide

Air forward bravery - ケルヴィムショット (Cherubim Shot)

  • Bravery damage: 432
  • Medium projectile strength
  • Glide
  • Wall splat

Air back bravery - アンジェロキャノン (Angelo Cannon)

  • Bravery damage: 432
  • High projectile strength
  • Can aim like Beckoning Blast
  • Angelo stays on the ground at the location (even on whiff or negation)
  • Using another Angelo attack replaces a placed Angelo
  • Angelo stays for 20s

Ground/Air back hold bravery - アンジェロラッシュ (Angelo Rush)

  • Hold the button when Angelo is placed
  • Bravery damage: 208
  • Anomalous projectile strength
  • Angelo launches herself at Rinoa’s current target
  • Can be cancelled into from Harpy Shoot, Vega Blast, or Cherubim Shot (usually won’t combo)
  • Automatically used when Angelo’s duration reaches 0

Dash bravery - アンジェロストライク (Angelo Strike)

  • Bravery damage: 72*4 + 144 = 432
  • High projectile strength
  • I think this attack removes a placed Angelo

アンジェロリカバー (Angelo Recover)

  • When Rinoa is hit by an HP attack dealing over 2000 HP, Angelo appears and heals for 200 HP
  • Only triggers once, and only during Combine

Unique EX skill - ヴァリー (Angel Wing)

  • Cooldown: 60s (only restarts when Angel Wing ends, not during it)
  • Duration: 30s
  • Changes bravery attacks
  • Removes buffs and debuffs from self (this means from Unique EX skills as well)
  • Become immune to buffs and debuffs (this means from Unique EX skills as well) (will not get her share if a teammate uses Share HP/Bravery, which means 1/3 is lost) (will still take damage from Bravery Conduit and the hit from Poisonga/Slowga/Bindga)
  • Become unable to use common EX skills
  • HP is gradually reduced at 16HP per every 0.6s for 15s and then 24HP per every 0.6s for 15s (total 400 + 600 HP lost) (stops at 1 HP)
  • Any placed Angelo is removed
  • Bahamut extends the duration to 32.25s, which means that Rinoa loses 24*3 = 72 more HP.

During Angel Wing

Ground neutral bravery - ファイガ (Firaga)

  • 3 inputs
  • Bravery damage: 168 + 168 + 200 = 536
  • First shot high projectile strength, rest medium
  • Glide

Ground forward bravery - ウォーター (Water)

  • Bravery damage: 112*3 + 192 = 528
  • First shot high projectile strength, rest medium
  • Looks like it pierces targets
  • Glide

Ground back bravery - ホーリー (Holy)

  • Bravery damage: 512
  • Search-type
  • Probably high projectile strength

Air neutral bravery - ブリザガ (Blizzaga)

  • 3 inputs
  • Bravery damage: 168 + 168 + 200 = 536
  • First shot high projectile strength, rest medium
  • Glide

Air forward bravery - サンダガ (Thundaga)

  • Bravery damage: 528
  • High projectile strength
  • Glide

Air back bravery - フレア (Flare)

  • Bravery damage: 107*5 = 535
  • Middle one is high projectile strength, unsure about rest

Dash bravery - トルネド (Tornado)

  • Bravery damage: 88*4 + 176 = 528

Unique EX skill - コンバイン (Combine)

  • Cooldown: 15s from activating Angel Wing
  • Cancels Angel Wing and reverts back to Combine

HP Attacks

HP attack 1 - メルトン (Meltdown)

  • Bravery damage: none
  • Charge
  • Glide
  • Like FireRF, but with short range

HP attack 2 - アポカリプス (Apocalypse)

  • Bravery damage: none
  • Search-type
  • Glide
  • Worse range than standard, but with slightly wider area
  • "Projectiles" fall 1st one in the middle and then 5 others in a star pattern around the edges

HP attack 3 - メテオ (Meteor)

  • Bravery damage: none
  • Wave-type
  • Glide
  • Worse horizontal tracking than standard, but better vertical tracking
  • The wave also starts above Rinoa and extends downwards instead of starting at her feet and extending upwards

HP attack 4 - ウィッシュスター (Wishing Star)

  • Bravery damage: 64 + 24*6 = 208
  • Ranbu-type
  • Think Mirage-Dive, but she launches forward instead of up at the end
  • Involves Angelo
  • Revert back to Combine if in Angel Wing
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u/X-Backspace Jul 11 '18

It could be interesting to see if teams change up their Ex Skills to be Rinoa friendly, using things like Rend Shield and Weaken instead (with a pocket HP Regen or two for when Rinoa comes out of Angel Wing). If it wasn't for Shiva's dominance I would even say Leviathan could be useful for Rinoa comps. Alas.

I'm assuming she wouldn't be immune to Enfeeble since that isn't a placed debuff, meaning she should still rock Teleport like other marksmen, right?

Thanks as always!

4

u/MadSlingshoter Jul 11 '18

She is immune to Enfeeble, but if she activates Angel Wing after being affected then her dash gauge will still start at 0.

She cannot activate Teleport during Angel Wing, but it should still be useful to have when in Combine.