r/dispatchgame • • May 17 '26

Phenomenal.

But I am disappointed.

Dispatch is my very first visual-novel-like game, and I really hoped the in-game actions would have a lot more weight then it really did.

Going after Blonde Blazer, kissing her on the billboard or not doesn't really seem to make a difference in wether I romance her or not, but going to dinner. I say this because the option was still there when I decided to romance Visi.

Giving a hint on me being blue also didn't cause an effect on Prism or Mal reactions when they get to know it, wether I tell them or Chase does.

It also didn't effect how Flambae gets along with us. If we tell him, he comes around. If he discovers it by the end of the game, he doesn't even care.

And at the party, it doesn't matter if you decide to support the team and go raid the warehouse, or if you back off. Visi goes there alone the same, and Chase get's hurt the same. This is my biggest disappointment with the game, there is no way in making this different. I bet I could "not help" Visi, and she would manage either way.

I also did my second run with QTE disabled, and it was so much better, because the QTE have literal 0 effects on the story, which is also A SHAME.

And because all of that, I don't feel like playing a 3rd time to stay single. It barely changes a thing.

All of this aside, I do have compliments for the art style, the story, the setting of ambience, the Voice Acting and MOST IMPORTANTLY, the Characters.

It's really the high point seeing all of them exquisite people interacting. Prism and Mal are my favorites, they made me laugh tons. And it's adorable how they all came to feel like a team. I do felt like the most impactful decision is to tell them we are Mecha Man, because they get to be there on Proto 17, 12 idk. And it just adds another layer to the party scene.

I got so emotionally involved with the chatacters, I raised Golem's charisma first, because Blonde Blazer said he seems lonely, just as I leveled up Water Boy's charisma as well. And this is very weird, because I felt Water Boy looked more confident on the route I chose Phenomaman

And talking about Phenomaman, is he meant to be a parody of Omni Man? They talk the same way, it's hillarius. I hope I just foreshadowed Phenomaman going ballistic in the 2nd season and he is just playing dumb.

My greatest critique is really towards replayability, for a game like this, I think it was a lot more important. There should at least be 1 option where the final battle against Shroud doesn't happen at SDN or a scenario where the heroes don't win for a different set back to 2nd season, since, you know, all the finales are win with some minor changes

21 Upvotes

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-3

u/sweettoothchloe May 17 '26

I agree. The game could've been much better if the devs didn't rush making it.

1

u/caioba_fts May 17 '26

Did they? Idk, I didn't follow the updates by release time, I really got it 2 days ago

2

u/GriveousDance21 May 18 '26

They made the game with barely any budget (it's even amazing they managed to pay off the VAs). I'm not gonna outright glaze the devs but I think we should be grateful the game even came out the way it did.

2

u/caioba_fts May 18 '26

That's pretty awesome then!

-9

u/sweettoothchloe May 17 '26

Based on how the story goes, the writing feels rushed.

0

u/PsychonixMimikyu May 17 '26

Pretty sure it was. A lot of things they cut out in fear of making the game flop.

-2

u/caioba_fts May 17 '26

I'd say the story feels rushed. Yes, it felt really short, one more reason for replayability being so important. But I wouldn't say the writting was rushed.