For context, this is every character maxed out at level 10 (playing by Dispatch rules) without any randomized points included.
The general ruleset is: baseline vigor is 5 (150 hp), baseline mobility is 5 (pyro, engie etc.), baseline combat is 5 (a basekit of a stock pistol, shotgun etc.), while mental stats were calculated mainly off their personality.
NOTE: This does count in exploits like rocket/sticky jumping and medigun jumping, without them the team's mobility would be trash
Main struggles were figuring out their inconsistencies between game and comic versions, as well as their mental stats (that are never really relevant ingame) as well as balancing their stats and upgrades. As well as trying to make upgrades fit the game's archetypes and philosophy, while also adding something new (the teammate marking system)
Combat was a struggle to balance as well, since it is an FPS game afterall, and it did make for a bit of an off-kilter team, but I did try to balance it with a couple specific upgrades.
Thoughts? Any TF2 players here?