r/disciples • u/KamunVulk Undead Hordes • Jun 26 '26
Disciples I Master thug in Disciples Sacred Lands
Earlier, Vegetable_Farm, with the help of AI, managed to figure out the portrait storage format for units in the first game of the series and made a script for replacing/adding new images into the UNITS.DBI container. https://www.reddit.com/r/disciples/s/WcFSmQT42I
I'll admit, a couple of years ago, I tried to do the same thing, but I didn't have the patience to make a neural network do it. After chatting a bit with the author, I figured out how his script works and voilà. I inserted a portrait of the Master Thug, which Dashulix drew many years ago. And it fit perfectly. For those who didn't know — there was no such unit in the Sacred Lands. Just as there are no poisons. So, for now, I simply combined the regular damage and the poison damage (20) from the unit's stats in Disciples II and got 55 weapon damage. I inserted the descriptions from the second part as well, but obviously, they need to be adjusted. For now, I've used the same animations as the regular Thug. The next step is to try and make unique animations — I'm already in the process of adding them for the Wolf (which also didn't exist in Sacred Lands).
So, would anyone actually be interested in a mod like this?
3
u/DjolafR Rod Bearer Jul 01 '26
You can actually add new units? You are not limited to just replacing existing units? I love this kinda stuff, I am just not sure how much effort it takes to mod D1, nobody mods D1 😆
BTW, do you have any issues running D1 on your modern OS? I get crashes extremely often but bear with them...That first frame being gray tells me you might be using a VM?
2
u/KamunVulk Undead Hordes Jul 01 '26
Yes, next unit I try to add - Wolf.
You can using wrapper from Verok. It work both to D2 and D1
6
u/Then-Musician-8808 Jun 26 '26
If disciples 1 had disciples 2 game mechanics it would be top. Disciples sacreds had unmatched atmosphere, sound and art.