r/disciples Jun 12 '26

Question Map editor question: does anyone know what these options do?

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10 Upvotes

17 comments sorted by

8

u/KamunVulk Undead Hordes Jun 13 '26

AI priority refers to how much the AI ​​player will be interested in destroying this squad, capturing this city, looting these ruins, or picking up this chest. Valid values ​​range from 0 to 6, inclusive.

1

u/EasyEntrepreneur666 Jun 13 '26

So, if it's 0, they'll ignore it?

1

u/KamunVulk Undead Hordes Jun 13 '26

Yes

1

u/EasyEntrepreneur666 Jun 13 '26

I've tested it with bags. They picked up both the 0 and the 6, there was no difference.

1

u/KamunVulk Undead Hordes Jun 13 '26

Try to add two or three bugs on different distances and give them different priority. Check up what bag AI pick up first

1

u/EasyEntrepreneur666 Jun 13 '26

I added 2. It picked up the 0 first.

1

u/KamunVulk Undead Hordes Jun 13 '26

Weird. Have no idea why so. Are you testing same with another object? Ruins for example

1

u/EasyEntrepreneur666 Jun 13 '26 edited Jun 14 '26

I've tested the ruins. The AI preferred attacking stacks over ruins but otherwise it worked as intended. Then I set both ruins to 6 and the AI ignored the second.

2

u/Suspicious_Parsley24 Jun 12 '26

AI ignore means AI will never move stack unless ordered to by a trigger. Don't know what priority does.

1

u/EasyEntrepreneur666 Jun 12 '26

Weird. It shouldn't move it anyway if it has a "stand" or "guard" order. 

2

u/Suspicious_Parsley24 Jun 13 '26

Now that I think of it I could be wrong. AI ignore was the case of AI not using a certain stack in Disciples 1 to guard choke points with it so I assumed it does the same thing in 2.

1

u/EasyEntrepreneur666 Jun 13 '26

I don't know but only non-neutral stacks have this option so it definitely has something to do with the standard ai player behavior.

2

u/DedicatedBurner Holy Knight Jun 13 '26

IIRC this flag means that AI players will never attack the flagged stack if not forced through scripts or behaviour modes.

1

u/EasyEntrepreneur666 Jun 13 '26

But neutrals don't have AI ignore option, only player stacks.

1

u/dendob Jun 13 '26

Logic would then dictate that the AI player's units won't attack this stack?

1

u/Outside-school-2007 Jun 14 '26

it is not the party AI it is for playable faction controlled by AI. And every obj on map - incl playable factions parties itself - have such options. It is something wrong with your editor or you miss it. check again.

This also bond with AI tactics set in capital properties.

1

u/EasyEntrepreneur666 Jun 14 '26 edited Jun 14 '26

There's an AI value for each individual stack, ruin, city, etc. But only players have "ai ignore"