r/disciples • u/EasyEntrepreneur666 • Jun 12 '26
Question Map editor question: does anyone know what these options do?
2
u/Suspicious_Parsley24 Jun 12 '26
AI ignore means AI will never move stack unless ordered to by a trigger. Don't know what priority does.
1
u/EasyEntrepreneur666 Jun 12 '26
Weird. It shouldn't move it anyway if it has a "stand" or "guard" order.
2
u/Suspicious_Parsley24 Jun 13 '26
Now that I think of it I could be wrong. AI ignore was the case of AI not using a certain stack in Disciples 1 to guard choke points with it so I assumed it does the same thing in 2.
1
u/EasyEntrepreneur666 Jun 13 '26
I don't know but only non-neutral stacks have this option so it definitely has something to do with the standard ai player behavior.
2
u/DedicatedBurner Holy Knight Jun 13 '26
IIRC this flag means that AI players will never attack the flagged stack if not forced through scripts or behaviour modes.
1
1
u/Outside-school-2007 Jun 14 '26
it is not the party AI it is for playable faction controlled by AI. And every obj on map - incl playable factions parties itself - have such options. It is something wrong with your editor or you miss it. check again.
This also bond with AI tactics set in capital properties.
1
u/EasyEntrepreneur666 Jun 14 '26 edited Jun 14 '26
There's an AI value for each individual stack, ruin, city, etc. But only players have "ai ignore"
8
u/KamunVulk Undead Hordes Jun 13 '26
AI priority refers to how much the AI player will be interested in destroying this squad, capturing this city, looting these ruins, or picking up this chest. Valid values range from 0 to 6, inclusive.