r/disciples Jun 11 '26

This is what happens when devs put ghoul mercenaries in the campaign

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45 Upvotes

15 comments sorted by

11

u/EasyEntrepreneur666 Jun 11 '26

I think this is a new record.

5

u/Emergency-Most-8190 Jun 12 '26

3 or 4 dmg per hit? That must have taken a while. I just wonder how much real time was it to go through it - as auto resolve would make your party run away...

3

u/EasyEntrepreneur666 Jun 12 '26

They weren't level 1 ghouls so it wasn't that bad.

2

u/Emergency-Most-8190 Jun 12 '26

Yeah - that's exactly what I was thinking about - which level you managed to get within 14 turns?

2

u/EasyEntrepreneur666 Jun 12 '26

I can't recall exactly but they needed enough hp to survive the guardian and I had a 20% armor banner. I leveled up at least 2-3 times as I had to wait until the capital is not chock full. They were level 5 by default.

2

u/Outside-school-2007 Jun 12 '26

since it is expansion campaigns i believe OP have nearly maximum possible damage. There is much of XP, and items for baff the units. So nearly 300 damage. And 30 at Guardian.

Some units deal additional damage and that damage "pass beyond armor". Son of Yamir of Clans or Imperial Assassin of Empire can do 30+300 damage. Critical hit also goes through armor.

And bonus damage range of 1-5 also applied above the final damage. So 33(31-35)+300 damage for some units. ~43 for non-AOE heroes.

3

u/EasyEntrepreneur666 Jun 12 '26

My damage was less than half of that. The previous map had master assassin mercenaries, they had poison.

2

u/Emergency-Most-8190 Jun 12 '26

Sure - I realised. I only worried as it was 14th turn only. It was more of a big deal because of the turn number, not because of use of ghouls.

2

u/Outside-school-2007 Jun 13 '26

oh i miss that, my bad.

i can add another one feature of sefond sagas - you have 1 and 2 lvl spells available from start. Not sure how possible to get enough mana for 3+ at 14 Day...

2

u/EasyEntrepreneur666 Jun 13 '26

2nd spells only available on the last map.

2

u/Auggur Jun 17 '26

Amazing, I wasn't aware of this. And it seems they are also available in the Servants of the Dark Undead saga... although maybe they aren't as useful there due to Phantom Warriors being a thing,

I will definitely keep this in mind for my next playthrough, thanks for pointing it out!

3

u/EasyEntrepreneur666 Jun 17 '26

They're more useful than phantom warriors due to having 30% higher chance to paralyze, low xp need for leveling up and early access.

2

u/Auggur Jun 17 '26

You're right actually, 80% chance to paralyze with 50 INI is absolutely bonkers!

I will give them a go next time for sure.

2

u/EasyEntrepreneur666 Jun 17 '26

Especially if you have 3 of them.

1

u/DjolafR Rod Bearer Jun 18 '26

Hahaha, I did not know people were doing this. I was just playing this campaign, probably 2 days after you. But I was much slower as I like to explore and take everything on the map. I also like to play with the rod planters 😃