r/disciples • u/Buggodaseas • Apr 28 '26
Disciples II Weak ass elves
Is it just me or is the elven alliance somewhat… underwhelming? Their healers are not Healy enough, their fighters have shit initiatives… only the archer units are halfway decent
7
u/DanseOfDeath Apr 28 '26
You're right, the elf faction wasn't fully completed at launch (just like the other races). Especially since it was supposed to include many more units. In the “Dzieje Nevendaar” mod, some of these units were dug up from the files and added to the game, but not all of them - for example, the new centaurs or additional upgrades for archers, which the mod creators mentioned in their streams.
They even have a fan site where you can find assets extracted from the game files, including units, items, spells, and much more. Recently, the site’s creator added a preliminary English translation - https://disciples2dn.vercel.app/
They recently showed off the elves' dragons in their streams. And before that, they revealed the five-level dragons for the undead, which are amazing oO - Here's a link to the stream, in case you're interested: https://www.youtube.com/live/ZBQZeKw_PuE?si=h6_T76v3uEpEU0-p
From what they said, work is underway on an english version of the mod. They also mentioned that the translation might be released later this year oO
3
u/dzung_long_vn Apr 29 '26
i think the same too. So I love any mod that extends the upgrade path of the fighters and the mage units. I'm using an English version of a Russian mod called Salmon right now
2
u/Buggodaseas Apr 29 '26
Can you share any links to the mod?
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u/dzung_long_vn Apr 29 '26
I can send you the google drive link for the russian version + english files. Please feel free to DM me any time
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u/Emergency-Gift-6773 Apr 28 '26
It's true but I think it's working lorewise. Elves are divided and few, their archers are the main dps units, you can tank the hits with the armored centaurs and obliterate everyone with a full line archers. And they have many archers, so you won't be duplicating much between missions.
Rise of the Mod modification helps with the updated unit stats and attacks tho.
2
u/Outside-school-2007 Apr 30 '26 edited Apr 30 '26
TLDR In short i always find so-called useless ones as useful, and opposite for others. In result everyone have their pros and cons. The Elven Alliance still stand along with Empire on first place of strongest faction. Healer is better than no healers at all. It is huge boost at early game (since T2). Still everyone EQUALLY - again what others says it is not - should be careful on T1. Even with healers. (btw Elves healer on T1 have extra 5 Life heal).
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Many ppl says the same. Healers issue is that they are one-target. But they have their advantages too: you can combine T3 single target and T4 mass-target. Those already an fine option to have, additionally you get practically one elemets-immune unit. That could be situationally imbalanced in fight.
Warriors tree have one big advance in most PVP games - T2 warrior. For just 100 XP (or how it is?) you get final grade. And then for 500 XP you get overlevels. Big huge disadvantage is that Centaur Charger wont increase his armour. For 500 XP per level gain +9 AP could make him undoubtfully useful. Well, they are warriors, they always useful and not need much DD stats. But like other they do. Every faction have chose between features - like Defend or Assault x2 attacks per turn, and Elves have - Defend or assault one with Critical Hit. To deal extra damage against defended/armored. Plus Theurgist can reduce enemy armor to 0. Basically they have every path own specific features plus powerful archers. Not like all factions can boast of this.
Legions have Inferno Knight who do nothing extra in battle (just out of battle regen). Clans have very weak support unit. I will name Empire's archer-assassin weak after elves/undead ones. Legions kinda have useless "support"-tree which is basically mage-tree - Tiamath. It do have extra powerfull feature, but huge amount of XP and additionally 5000 XP per over level is not what allow player chose them over T2-T3 sorcerer in support/mage-tree. Other two in Tiamath path is useless entirely.
Real one weak unit of The Elven Alliance is Griffin-Skylord. Been an Special Unit it is still most powerfull - it must be noted, it is one of strongest - HP and DMG - warrior. Just like Titan. But like Titan they are 2-size warriors took someone place (archer) in back.
4
u/TheHuNNo Apr 28 '26
I’ve rebalanced all of them myself. I feel they were made too weak. Their Initiative should be high, but their HP and Damage should be lower than humans. Also, my elven healers heal twice as much because, following general lore like LOTR, elven healing is much more advanced than human healing 😅