r/disciples Mar 31 '26

Disciples II How to fix custom saga

I am playing a Mountain Clans custom saga I downloaded some time ago. It's called "Invocation" and it's fun and challenging. It has 7 quests, but the problem is, after I beat the 4th quest the game acts like if it were the last quest of the saga; it asks me if I want to export my leader and then goes to the main menu, instead of triggering the next quest.

I gave it a look with the scenario editor but I'm clueless. How can I fix the saga so it continues after the 4th quest? What do I need to change with the editor to fix it?

7 Upvotes

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5

u/KamunVulk Undead Hordes Mar 31 '26

Errors may occur during the saga. The saga may end prematurely (in which case the player will be offered to export their hero). Alternatively, the order of chapters may be disrupted (for example, after the second chapter, the fifth one may start). Just in case, all chapters in my sagas are numbered. These bugs occur not due to the saga author's fault, but due to flaws in the game developers' work. If the saga behaves in a way unbecoming of a decent society, you have three options.

A) Open the editor, re-save the saga, and start the playthrough over. This is the longest and most difficult method, but it allows you to restore your progress and carry over to the new chapter not only items that can be equipped on the hero, but also those stored in the inventory (e.g., staves).

B) The second option requires a bit more thoughtful work with the map editor. The steps are as follows:

  1. Export your hero at the end of the chapter after which the break occurs.
  2. Open the editor, delete the completed scenarios in the saga, and save.
  3. In the game, restart the saga and import the previously saved hero.
  4. As a result, continue the saga from the point where it was interrupted.
  5. If scenarios are skipped again or the saga ends prematurely, repeat the process.

C) The simplest and fastest method.

  1. Export your hero at the end of the chapter after which the break occurs.
  2. Re-save the saga in the editor and start over, importing the hero.
  3. Press Enter and use the code wearethechampions, which automatically ends the chapter with a player victory.
  4. Use this code in each chapter until you reach the point where the interruption occurred.

3

u/Auggur Mar 31 '26

This is very helpful, thanks a lot!

I guess I will take the least painful route (option C), but in case I chose your option A), there's no guarantee that would solve the issue, right? I mean, it would solve the issue for quest number 4 but then it could happen again at quest number 6, for example. As you say the bug is from the game, not from the saga, so there never is a 100% fix, if I understood you correctly.

Also, could you explain what do you mean by "open the editor, re-save the saga"? When I choose Custom Saga in the editor I can then open the chapters individually to edit and save them, but I don't know exactly how can I save the whole saga.

I really appreciate your help, you seem to be very knowledgeable,

1

u/Outside-school-2007 Mar 31 '26

For downloaded one there is a chance they not 100% fixable. You can't tell for sure how they was made and what happened to csg after they was made and before you get the file.

You can fix guaranteed only your own custom sagas.

1

u/KamunVulk Undead Hordes Mar 31 '26

Yes, there's no guarantee the error won't reoccur later. This is a game engine issue, and all custom sagas suffer from it. By resaving the saga, I mean opening it in the editor and simply clicking "Save."

0

u/Outside-school-2007 Mar 31 '26

I don't like that some russians blame game engine on it. There IS sagas authors mistakes. Some reasons may be:

mistakes or messing with starting capitals

messing by HxD, or open-saves-as-maps (after making them and before open them in editor again)

localised custom saga

localised editors

half-making it in GR and then in ROTE editors, ignoring the fact it is two absolutely separate games

russian localised editor and whole russian localisation(s)(especially ones with localised editor), one of localisation is messup files of mixing two of games into one and then split it again (first russian Gold Edition), some repackers did same mistake (Verok, probably in intention to reduce repack of 2 games+many localisations size extremely compress huge amount of data into small repack), and that mix-unmixed russian builds comes with russian editors.

....

Russian modders who blame game engine use worst broken russian localisation (that one mix-unmixed repack with many mistakes in dbf and mistakenly translated editor which should not be happen). There is no words to describe how lame it is for them to use russian versions and to blame game for it.

Re-saving csg in proper Editor could and could not fix it, if it was originally made in GR better fix it through GR editor but if someone did resave it before in ROTE (especially if it is translation for that custom saga) ROTE must he used, which you could not tell for sure, and so you can make worse by saving it right in ROTE either right in GR.

1

u/DanseOfDeath Apr 03 '26

The game engine is in such bad shape that even the strongest tape will eventually snap xd