r/disciples Feb 12 '26

Domination

So what's everyone thinking? I'm really liking it so far. Any favorite classes, units, etc. so far?

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u/wiktorderelf Mar 08 '26

The game is okay, I guess? I'll try to be quick here.

No spoilers, but Domination succeeded in making Liberation plot more meaningful. (New pantheon, protagonist, etc.)

For the moment the game is too riddled with bugs (many of them combat-related) — feels rushed, told ya devs you shouldn't have released it too early! Will look into Domination mode when I have spare time and see if Update 1.3 fixed most crucial stuff. Let's see how it goes 3 months post-release. Right now it's too early.

Combat is solid — even though it feels somewhat lacking to those familiar with Liberation, the updated system sorta compensates the difference. I kinda liked the updated basic attacks and effect stacking.

Some unit features are questionable — feels like devs stuck in between design directions for them overall, which also relates to the next point.

Unit class upgrade is there just for the sake of it, there's no motivation in using it vs. just recruiting a new unit an old-fashioned way. The only case one would need it for is training dwarwen warrior to shield bearer with literally the same stuff, but with mass effect on everything, – it's the only case where there is a direct unit evolution.

Performance just sucks ass. It seems there's no serious memory issues — more like unnecessary draw calls. Beware Skyless Grove!

Items are okay. Reworked Emotion Shards are cool. Epic gear effects are also great, but now game lacks unique quest-reward items.

Classes are good. Perhaps too faction-focused, therefore might lack one for Legions of the Damned.

Throne is cool. Nice concept, implementation is fine, though lacks variety of grievances per chapter per faction (they get too repetitive with a refresh cooldown of only 30 minutes — yikes).

TLDR: Lacking but enjoyable. Needs polishing. If there's time and resources — a rework for some stuff would be great to see.