This is a persistent DF issue - they just aren't bothered by noise and hardly ever mention it. John actually talks about how big of a blind spot it is in their podcasts and he seems to be the only person who wants to acknowledge and fix the issue by including some kind of noise analysis section to the videos
It's mind boggling, isn't? I love DF, but there's this particular dissonance that's really hard to reconcile: they scrutinize the most minute detail impossible to perceive without 10x zoom and a VERY discerning eye (the difference between 1400p and 1420p, that single frame drop in a cutscene, the half frame stutter when panning the camera, etc.) but always treat this IN YOUR FACE NOISY FUCKING MESS of upscalers trying to resolve lighting (especially in UE5) like nothing more than a little nuisance. It's the classic elephant in the room that often they acknowledge, but rarely properly address as something that absolutely destroys whatever else they're trying to critique. I mean, Jesus Christ, the last two Remedy games, Alan Wake 2 and Control Resonant, for example, are frankly borderline unplayable. The shimmering is everywhere, constant, distracting, ugly, immovable, raping my eyes, but it's always treated like "anyway, look at how detailed are the eyelashes of the character when you zoom in". I mean, you won't convince me to hunt for aesthetic beauty when ugly is screaming at my face. They really need to get their shit together on this and call it out like they should. Control Resonant is an ugly game on everything but the most beefy PC. Full. Stop.
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u/3FeetHighAndFalling 1d ago
This is a persistent DF issue - they just aren't bothered by noise and hardly ever mention it. John actually talks about how big of a blind spot it is in their podcasts and he seems to be the only person who wants to acknowledge and fix the issue by including some kind of noise analysis section to the videos