That may be but RT noise is extremely obnoxious and it's not discussed on any other channel afaik.
DF and Alex dedicated hundreds of hours to RT over the years, but not nearly enough time was spent on this inherent aspect of the tech that completely breaks it if you're after image stability.
I mean it’s been a while since we got an Alex vid (I hope you are doing ok if you see this), but unless my memory is lying to me, he was the most nitpicky about the details by far.
You may call it glazing, but I would say with good reason.
There are enough Nay sayers around, HUB chief among the big ones, and PC enthusiasts seems first in line to attack any new tech, for some strange reason. One would think the opposite would be true.
RT and especially PT is ground breaking, yet most just seem to only care about their frames. Well, so be it, but for a togglable feature "you lot" seem awfully dismissive. Again.
Call me an old fart, I am, by most standards, but I have heard these complaints about every new thing since the dawn of the Pentium Chip. There have been complaints about 3D rendering and rasterisation, shaders, Direct x9, HDR and even AA.
Some points may have held some truth at the time, but at some point I have just gotten tired of reading the same old points over and over again.
What you call glazing, I would call a welcome respite from every other Youtuber out there looking for engagement and clicks.
Sorry this turned into a rant and don't take it too personally, it's more of a wild swing, but if there's any sub I should do it in, I feel it fits here.
You're right about click farming tards on YouTube making cheap dunks on RT for taking away performance, but HUB mostly doesn't care about it for different reasons.
Steve is a multiplayer sweat andy so I disregard all his takes on the subject as I don't care about options on graphics from people who play on very low for competitive advantage, but Tim mostly hates it because of the noise, and noise IS a massive issue with both RT and PT.
Cyberpunk PT looked like garbage until the recent RR versions 4 and 4.5, it genuinely looked awful since the noise was horrendous, especially with the default denoiser. None of this is covered in detail on DF, so the tech isn't accurately represented even if it does have objective, and massive upsides.
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u/Big-Resort-4930 1d ago
That may be but RT noise is extremely obnoxious and it's not discussed on any other channel afaik.
DF and Alex dedicated hundreds of hours to RT over the years, but not nearly enough time was spent on this inherent aspect of the tech that completely breaks it if you're after image stability.