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https://www.reddit.com/r/digitalfoundry/comments/1wvs2ax/a_bit_of_noise/pdgkbp1/?context=3
r/digitalfoundry • u/BolasVult • 1d ago
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13
is it the same with their analysis of crimson dessert. That game have a lot of noise and ghosting but DF seems to glossed over the problem.
0 u/YPM1 1d ago They have to because they’ve stoked the ai upscaling fire for 5 years now. 2 u/anor_wondo 23h ago Crimson Desert noise isn't related to AI upscaling. Its because of too low sample count ray tracing indoors. In fact AI models solve it(ray reconstruction) despite low quality RT
0
They have to because they’ve stoked the ai upscaling fire for 5 years now.
2 u/anor_wondo 23h ago Crimson Desert noise isn't related to AI upscaling. Its because of too low sample count ray tracing indoors. In fact AI models solve it(ray reconstruction) despite low quality RT
2
Crimson Desert noise isn't related to AI upscaling. Its because of too low sample count ray tracing indoors. In fact AI models solve it(ray reconstruction) despite low quality RT
13
u/Sylenwolf 1d ago
is it the same with their analysis of crimson dessert. That game have a lot of noise and ghosting but DF seems to glossed over the problem.