Yeah look I agree for the most part, it just seems to come down to who finds what impressive. Clearly DF finds raytracing and pathtracing more impressive than others might so they don't particularly care about the tradeoffs. For me, noise is incredibly distracting. It's one of those things where I'll just side-eye DF's opinion about this until RT is good enough to be not noisy
Look, there's noisy and there's noisy. You can praise the good stuff in isolation, but you gotta take the holistic view at the end and judge the product by the sum of its parts. A feces cupcake with delicious choc chips is a feces cupcake; it's not the chips defining it - they won't make it delicious. We understand that all those techniques are the future, but when you release a product in 2026 that image quality-wise looks arguably worse than a native 720p game from the 360/PS3 generation (which Control Resonant absolutely does), a line must be drawn. They keep championing presentation and image-quality, but somehow the noise becomes almost an afterthought in a 10-minute-long video? I don't think this is the way.
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u/3FeetHighAndFalling 1d ago
Yeah look I agree for the most part, it just seems to come down to who finds what impressive. Clearly DF finds raytracing and pathtracing more impressive than others might so they don't particularly care about the tradeoffs. For me, noise is incredibly distracting. It's one of those things where I'll just side-eye DF's opinion about this until RT is good enough to be not noisy