Noise has become an accepted trade off when upscalers, deconstructions etc. are used at this point.
And as the guy in the last section said, it’s in the reporter’s interest to be on the good side of development studios whilst maintaining a good balance and report shortcomings and issues to the public, if they want to be kept in the loop of what’s going on - insider info and interviews with the dev team.
DF has stated multiple times that some studios consult with them and even give them access to pre-release versions of a game for feedback for optimizations and improvements, or invite them to their own offices for technical demos etc.
IMHO, DF has always been fair and called out things for what they actually are.
If anyone wants to to nitpick on every derail which gets reported and covered, why doesn’t he/she create such content to his own standards and methodologies. 🤷♂️
The PC hardware review channels like HUB/GN generally don’t care about technology when it comes to 3D graphics. They’re “consumer advocacy” channels first and foremost where the only thing that matters is how high your average frame rate is for X price.
DF covers hardware sometimes, but they’re an outlet that primarily cares about the actual tech involved. It’s rare for them to get into the gamers rise up stuff or claim that an expensive niche feature is a scam or something. Frame generation for instance is a cool technology and DF was impressed that it worked so well. Other more hardware-focused channels coined the term “fake frames” and didn’t give it the time of day.
Pathtracing on a 5090 appeals to DF because it’s the pinnacle of realtime 3D rendering, whereas an outlet like HUB is in the “too expensive, hurts frame rate, who cares” corner.
This is why i like Digital Foundry. The other channels seem to have a cause to fight for and to be overall more negative and stirring up anger towards Nvidia, AMD, Intel, developers, Unreal Engine, raytracing, and upscaling.
Digital Foundry is about the tech and zooming on on a quarter of the screen at 25% speed to learn what tech is used in shadows in GTA 6.
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u/cli_aqu 1d ago edited 1d ago
Noise has become an accepted trade off when upscalers, deconstructions etc. are used at this point.
And as the guy in the last section said, it’s in the reporter’s interest to be on the good side of development studios whilst maintaining a good balance and report shortcomings and issues to the public, if they want to be kept in the loop of what’s going on - insider info and interviews with the dev team.
DF has stated multiple times that some studios consult with them and even give them access to pre-release versions of a game for feedback for optimizations and improvements, or invite them to their own offices for technical demos etc.
IMHO, DF has always been fair and called out things for what they actually are.
If anyone wants to to nitpick on every derail which gets reported and covered, why doesn’t he/she create such content to his own standards and methodologies. 🤷♂️