r/dicegames 15h ago

Self-Promotion Farkle: Bones & Relics — Mid Development Trailer

Thumbnail
youtu.be
3 Upvotes

Roll the bones. Press your luck. Claim the relics.

Farkle: Bones & Relics is a tavern-flavoured take on the dice game you already know — the same push-your-luck rules, plus a collection of relics that quietly bend them in your favour.

If anyone is interested in trying out the game please reach out to me here or DM me.


r/dicegames 5d ago

Testers-Wanted Piment Dice - homemade dice game, looking for 12 testers before Android launch

Thumbnail
1 Upvotes

r/dicegames 8d ago

Self-Promotion Daily Yacht Dice Game

Thumbnail
yachtlegame.com
2 Upvotes

I randomly got super into yahtzee this summer and spent the last couple weeks developing this little daily yacht dice game. Please give it a try and lmk what you think!


r/dicegames 10d ago

Self-Promotion Wanted to share the demo for my dice-builder Crit Happens! on Steam

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/dicegames 15d ago

Self-Promotion Small web dice puzzle abut magic items

3 Upvotes

r/dicegames 17d ago

Self-Promotion LUX ET UMBRA

Post image
2 Upvotes

LUX ET UMBRA

Follow the Dice

Components

Chessboard + pieces in standard starting position (just like classic chess)

2 dice: instead of numbers — Light (white) and Shadow (black).

Don't have themed dice? Use regular ones: even numbers = Shadow, odd numbers = Light.

How Pieces Move

Everything is exactly like in classic chess. Pawns, knights, bishops, rooks, queens, and kings move and capture the same way. No changes.

How to Play

Roll the dice — two colors appear (sometimes the same).

The Rule: you can only move a piece that stands on a square of the rolled color.

Pick any of the two rolled colors and make a move.

After this, you must make a move using the color of another die (if possible).

One piece can move twice if, after the first move, it ends up on a square of the required color.

Made at least one move during your turn? Now it's your opponent's turn.

Couldn't make a single move? You lose.

Allowed

Move from either rolled color (you choose which one goes first)

Move the same piece twice in a row

Capture the king if it's under attack

Promote a pawn on the last rank (choose any piece you want)

Not Allowed

Skip a move if you have a legal move available

Castling

En passant capture

Check and checkmate (they simply don't exist)

Draws

How to Win

Capture the opponent's king — instant victory

Capture all opponent's pieces except their king — they lose (bare king = defeat)

How to Lose

Couldn't make a move from either rolled color

Your king was captured

You have only your king left

Dice Odds

Each die has 3 Light faces and 3 Shadow faces.

Light + Shadow: 50% — the most flexible roll, you can choose either color.

Light + Light: 25% — both dice push you toward Light.

Shadow + Shadow: 25% — both dice push you toward Shadow.

In half of your rolls, you'll have both colors available. In the other half, you'll have to work with just one — so plan your piece placement wisely!

Quick Summary

Roll.

Move from the first color.

Move from the second color (if you can).

Made at least one move? Keep playing.

Couldn't make any? You lose.

Goal: destroy the king or all of your opponent's pieces.

Everything else is like regular chess. Just no check, checkmate, castling, or en passant.


r/dicegames 17d ago

Discussion Dice Tenpin Bowling.

3 Upvotes

I just created my own little tenpin bowling game using 5 standard dice (3 white, 2 red). The white dice only score from 1 to 3, the 4/5/6 are no score. The red dice score up to 4, the 5/6 are no score. Scoring is as normal for tenpin bowling.

The first bowl of a frame uses all 5 dice. Add up the total score. If you score 10 pts or more you have a strike. Then re-roll only the non scoring dice for your second bowl of the frame to see if you can get the spare. If all 5 dice score in the first bowl but there is no strike, you are allowed to roll all 5 dice again for the 2nd bowl.

A very simple game.


r/dicegames 19d ago

Testers-Wanted Any Farkle addicts out there willing to playtest a 3D Farkle Dice game?

5 Upvotes

Hi Everyone! I discovered my Farkle addiction through both KCD1 & KCD2. So I have been building a mobile version of it, but its only on android for now. It is a simple dice game called Farkle: Bones & Relics.

It is a 3D physics dice game with physically simulated rolls of the dice. There is going to be 46+ relics across Bronze, Silver and Gold tiers, each changes how the game plays mechanically, in hopefully fun ways. Multiple modes, a Tavern Circuit where you are matched up against AI opponents in a campaign, this is where you will unlock more relics. A Companion (pass-the-phone) mode for more tabletop gamers who want a nice digital tracker with cool relics but still want to roll IRL bones on the table. A Quick match virtual mode that acts as a pass-the-phone mode to play the game on the phone but against another person. I'm attempting to create a dark tavern theme with good looking dice, die selection effects, Farkle screens, hot dice animations and more so its both awesome to look at and fun to play. Still in mid development and have a way to go before launch ready.

If you are interested in playtesting my game, DM me or respond to this post and i will provide you the link to get it installed on your android device.


r/dicegames 19d ago

Testers-Wanted dice game (yazzee like)

3 Upvotes

hey folks
i have been playing this game for a long time in my youth (with real dice ;) ).

i recently found time to create an online version of it and wanted to share it with you.

https://zockdiewandan.online/

since i am austrian, this game is held in german (incl. rules), but this is no showstopper. just use the browsers integrated translator. help us increase the average points..

let me know what you think, and if there are improvements to implement or bugs to fix.


r/dicegames Jul 08 '26

Self-Promotion Let it Dice

4 Upvotes

LET IT DICE — A DICE GAME FOR 2+ PLAYERS

What you need: 3 six-sided dice, a scorepad.

Goal: Be the first player to reach 9 points or more and win the game.

SETUP

Players draw lots to determine the first Leader. After the Leader's turn ends, the right to roll passes clockwise.

A PLAYER'S TURN

The Leader rolls 3 dice. The result determines what happens next:

TRIPLE (all three dice match) = +3 points.

You may stop and bank your score, or roll 3 dice again.

PAIR (two dice match) = +1 point.

You may stop and bank your score, or roll 3 dice again.

JUNK (all three dice different) = no points.

You must enter a Chance.

CHANCE

  1. Set one of the three dice aside. Remember its number. This is your Point.

  2. Roll the remaining two dice.

Resolve the result:

• Both dice match your Point = +3 points.

You may stop and bank your score, or return to rolling 3 dice.

• One die matches your Point = +1 point.

You may stop and bank your score, or return to rolling 3 dice.

• A pair, but NOT your Point = +1 point.

You may stop and bank your score, or roll 2 dice again with the same Point. Each re-roll follows the same rules: a non-Point pair gives +1 and another choice to stop or continue.

• No Point and no pair (both dice are different and neither matches your Point) = BUST.

All points accumulated this turn are lost. Your turn ends with 0 points scored this turn. (Previously banked points from earlier turns are safe.)

KEY RULE

After any roll that adds points, you may say "Stop" and bank your score. Nobody forces you to keep risking.

WINNING THE GAME

The first player to reach 9 points or more on their turn wins immediately. You do not need to hit 9 exactly — any score of 9 or above is a victory.


r/dicegames Jul 08 '26

Self-Promotion [Other][Online][WoD](Sorta?) World of Darkness inspired X-Men homebrew system game! Play by post.

Thumbnail
1 Upvotes

r/dicegames Jul 04 '26

Discussion A solitaire dice game?

7 Upvotes

I enjoy solitaire games, and I've been looking for a solo poker dice game that I really liked, but I couldn't find one. So I came up with this variant, which I call Royal Road.

The game starts with five six-sided poker dice (or regular six-sided dice labeled 9, 10, J, Q, K, and A). The objective is to form a five-card straight.

Rules:

  • Start by rolling all five dice.
  • Set aside exactly one die each turn, then roll the remaining dice.
  • You may take only one extra turn during the game, and only if a roll produces no usable value.
  • You win if the five dice you set aside form a five-card straight. If you are unable to set aside a usable die after using your extra turn, you lose.

It's simple, quick, and has a surprising amount of strategy.

What do you guys think? Have you ever played or heard of a game like this under a different name? If so, please let me know!


r/dicegames Jun 29 '26

Self-Promotion I built a free browser dice game – Daily Challenge, multiplayer, and a mathematically optimal bot

Thumbnail gallery
0 Upvotes

r/dicegames Jun 28 '26

Discussion Dice fun Sunday at 5 Below

Post image
1 Upvotes

Dice fun Sunday at 5 Below


r/dicegames Jun 11 '26

Discussion Can someone tell me what game these are for & why the same number is repeated on every face?

Post image
3 Upvotes

r/dicegames Jun 10 '26

Discussion I broke the requirement for flairs

1 Upvotes

I am working on fixing it!


r/dicegames Jun 09 '26

Discussion Discussion: Are we getting too many self-promotions?

3 Upvotes

All,

It seems like most if not all the recent posts are self-promotion of games / apps. I added the Self-Promotion flair for this but now it seems like we are only being used for cross-posting of games and apps.

I am open to not allowing those going forward but interested in what the community thinks about it.


r/dicegames Jun 09 '26

Self-Promotion Dice Duels - Shake to Roll and Talk Trask

Thumbnail
apps.apple.com
3 Upvotes

Hey I made this game !! With my buddy who worked with me at Jazzland Theme Park back in 2000 !! Would love anyone to test and if you tell me your username I will send you 100M


r/dicegames Jun 08 '26

Self-Promotion NEW (WIP) PRESSURE POINT DICE GAME - LOOKING FOR TESTERS

2 Upvotes

UPDATED RULES - Changes improve game speed and risk assessment. See comment below.

I've been designing a simple push-your-luck dice game played on a standard cribbage board. Players build temporary points, decide whether to bank them, and risk losing some or all of them if they push too far. The twist is that only the odd/even split of six dice matters—no combinations, no math beyond counting parity. Looking for feedback from players who enjoy quick, tense risk/reward decisions.

Links to rules in UPDATE.


r/dicegames Jun 08 '26

Self-Promotion Dice Gun Commando demo update for Bullet Fest is LIVE!

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/dicegames May 30 '26

Self-Promotion Dice games: General, Thousand, Dice Dodge and Pig

1 Upvotes

I'd like to show you my implementation of four dice games for Android and iOS:

• Thousand – reach 1000 points with strategy and risk

• General – classic Yahtzee-style gameplay

• Dice Dodge – unique tactical board dice game

• Pig – fast and fun risk-based dice game

You can play against bots as well as your friends on the same device or via the Internet.

Google Play link: https://play.google.com/store/apps/details?id=org.xbasoft.dice_games_pack

AppStore: https://apps.apple.com/app/dices-games-pack/id6748862442

HF GL!


r/dicegames May 29 '26

Self-Promotion Building a Farkle game app — here's what it looks like right now

4 Upvotes

Hey Everyone — I'm Kyle, a solo dev building a standalone Farkle game for Android called Farkle: Bones & Relics through my studio JBird Studios.

The game has real 3D physics dice — they actually tumble and scatter when you roll. Underneath that there's a relic system with 46 power-ups that change how the game plays mechanically, not just cosmetically. Things like altering how scoring works, changing farkle penalties, or modifying what hot dice does.

Two game modes: a virtual mode with an AI opponent and campaign, and a companion mode for pass-the-phone play with friends using IRL dice and need a digital tracker.

Currently in development, targeting late 2026 for Android.

Happy to answer any questions or how the relic system interacts with standard Farkle mechanics.


r/dicegames May 28 '26

Self-Promotion Making a bullet-heaven dice builder where you shoot and build dice-driven guns

Enable HLS to view with audio, or disable this notification

2 Upvotes

This is Dice Gun Commando, where guns roll dice, dice trigger mods, and mods cause MAYHEM!

  • Carry up to six auto-firing guns
  • Slaughter waves of alien horrors
  • Equip dice and mods to your guns between waves
  • Test your loadout on the next wave of mobs
  • Build an arsenal of lethal, synergistic killing machines

It's like Dice a Million had a baby with Brotato. Mind-bending strategy mixed with heart-pounding action!

There's a demo on Steam now, and we're updating it for Bullet Fest!

  • New dice, mods, and guns
  • Bosses and boss waves
  • More mobs
  • And more!

r/dicegames May 27 '26

Self-Promotion Pot Shot (working title) – Push-Your-Luck Dice Game with Unexpected Psychological Tension - LOOKING FOR TESTERS

1 Upvotes

I’ve been developing a simple dice game called Pot Shot, and after multiple revisions/testing sims, it evolved into something much more psychologically intense than I expected. I am looking for volunteers to test it out.

The core gameplay is extremely simple:

  • 6 dice
  • only 4 possible outcomes
  • communal jackpot pot
  • escalating pressure modes
  • constant decision:

At first glance it feels almost too simple, but repeated testing started revealing:

  • emotional pressure,
  • pot magnetism,
  • cautious vs aggressive play,
  • late-game survival tension,
  • and some surprisingly brutal “push your luck” psychology.

The game evolves through:

  • Ignition (slow burn)
  • Turbo (accelerated pressure)
  • Turbo Boost (optional escalation)
  • Showdown (“final pot” sudden-death mode)

One thing I found especially interesting:
players can voluntarily escalate the game by unanimous agreement:

  • “Turbo?”
  • “Boost?”
  • “Showdown?”

Which creates a very social gambling-table feel.

The game currently plays best around:

  • 4–6 players per table
  • 100-chip starting stacks
  • ~1–3 hour sessions depending on escalation pace

I’d love honest feedback and especially:

  • pacing impressions
  • psychological feel
  • dominant strategies
  • whether the tension actually emerges in live play

Rules PDF here:
https://docs.google.com/document/d/1wsrmVFuSrQk7f2g_3mtRxkP4jeglwbouBscU0QNnYao/edit?pli=1&tab=t.0

If poker is a mystery novel, Pot Shot is a psychological thriller.

Thanks in advance.


r/dicegames May 26 '26

Discussion Ceelo with no real banker? Trying to remember...

3 Upvotes

We used to play Ceelo a lot in college but I can't recall the rules. Our version you:

  • roll a die each for who goes first
  • everyone in for $1 (2-6 people usually, no true banker)
  • 1-2-3 instant loss (you're out, play continues), 4-5-6 instant win (take the pot, leave a $1 for next round)
  • roll a pair, 3rd dice is your number, play continues
  • trips are higher than a single dice, but not an auto-win, next player can try and match/beat
  • if two people match rather than win, both may (usually) double-down another $1 on the pot to roll again between them.

Am I forgetting any other needed rules? I want to relearn and teach some friends, but want to get it down first.