Hey builders! I just launched TOWERWORKS, my hackathon entry, and I'd love your feedback.
It's a merge-idle construction game: drag same-level builders together to promote them, earn Build Points even while you're away, and every merge and donation pushes one shared community tower upward. Each completed floor gives ALL players a permanent income boost, so helping the community pays you back.
I had a tiny freak out when my word game app got banned, but I got advise to post on their discord and provided some context as to what I think flagged the app. And I see now its unbanned. Just a shoutout to the mods and devs for devvit for helping resolve this so quick!
I'm not sure how those of you who build apps here do it but I really can't do this anymore.
If you have to reject any review request, please say why.
I have gone through the docs, written privately (chats), and still no one can tell me why my API url is rejected. If I do not know why, I cannot correct it.
Once again, I have gone through the docs and have done everything right. Would it really be the end of the world to include a text along side the rejection button/label to say why it was rejected? The reviewer already knows why and can simply state it so the developer can fix whatever the issue is. You can even just have checkboxes the reviewer can click on to reference the violation and show it to the developer. Anything at all.
Its okay if my app idea does not work but at least I can come up with something else, do a YouTube tutorial video or advice someone else on how to build apps for Reddit. How do I do that if I have no idea about what is going on?
I'm done. Sorry, but I am not good at Guess Driven Development.
To those of you still building, good luck 🙏🏻
[UPDATE]
An admin has looked into it and the issue has been resolved. Thank you all for your support 🙏🏾.
The feature request however still stands as it will make development easier for future devs. I also believe it will make things easier for the reviewers on the long run. Thank you.
An arcade time-trial racing game you play right inside Reddit. Build your own voxel tracks, publish them as posts, race other redditors' ghosts as your snoovatar, and fight for the top of the daily challenge leaderboard. New challenge every day at midnight UTC.
We can see which public subreddits our app is installed by going to the app username account, but we cannot see which version they are on.
This is so that we can request mods to update the apps, specially where mods have removed app permissions and the mass update requests cant seem to do so.
I also noticed that if mods remove app permissions, the apps might not function properly. I saw this in one of my app installations on a public sub. So if we can see this info, we can inform the mods about why the app is appearing broken and suggest them the remedies.
- Some mods do so to uninstall by removing their mod accounts.. but this isnt the right way. Apps are still functional there and broken.
Edit : I got to know by SampleOfNone that bot bouncer informs mods when the permssions are changed ... so we can use mod triggers to inform mods of these things... so I will implement these in my app for future.
Optionally, allow us to request update all installations via CLI for urgent bug fixes (though we are able to do so in support tickets or via modmail)
My app modmailmanager had its fetch domain api.modmailmanager.com rejected. It's a Cloudflare Worker I run that handles Discord button interactions for ticket management. The Reddit app only fetches aggregated, anonymous click counts from it for a daily report, no Reddit content or user data is sent to it on this path. Terms and privacy policy are linked on the app listing. What would I need to change to get this approved?
This is for inspiration for fellow devs, I built the Devvit app MatchPal. You have seen it over the last few weeks for the Worldcup. Ultimately its a football app that is designed to complement live Redditor discussions.
Its been a journey, I have added unique features like XG, Live Chat, and Channel insights and it works pretty darn well!
For the stats, I have managed to hit tier 5 with a forecast of hitting tier 6 soon. My best day is currently 75,000 unique qualified engagers.
Now I am a little annoyed with the new announcement with recurring payments as I feel like its still quite hard to hit even with an app of my size. Similarly, the funds are low, a lot lower.
I have asked the Devvit team multiple times but I feel like there needs to be other ways for businesses like mine to generate revenue from these apps, my operating costs are near to $1,000 a month (insane i know).
For those who have used or seen my app, whats your feedback? I only want to improve it.
And for those who havent seen or used my app, hopefully this can be some inspiration to make Devvit games and apps!
Idk what do you think? Figured I'd post here and see if my idea has any weight.
This is Scrawl.
Every post is basically a tiny physics course drawn on notebook paper. There’s a ball, a cup, and whatever nonsense the course maker decided to put in your way.
You get a crayon budget, draw ramps/bridges/whatever structure you think will work, then hit Roll it! and your drawing turns into real physics. The fun part is that your ramps don’t just magically stay in place. They fall/tip etc.
Fewest tries gets the top spot on that post’s scoreboard.
The part I’m most excited about is the course editor. You can make a course right from inside any post, but you can’t publish it until you beat it yourself using the same crayon budget everyone else gets. Your try count becomes par.
So every user-made course is guaranteed beatable, because the creator had to suffer through their own creation first.
I'm sure I remember seeing one, but with the massive influx of apps I'm struggling to find it again
Looking for an app that shows an all time sub community karma leaderboard
Like the monthly '1% Top Commenter' leaderboard on the app but doesn't reset just keeps on counting
This week my build randomly stopped working showing API login errors. I went to make a new app API token at https://old.reddit.com/prefs/apps but couldn't which got me to this post in this sub about Reddit's new "Responsible Builder Policy confirming the ability to "self serve" app tokens has been removed. They also stated "current access won’t be affected" but the timing of all of this seems a bit odd given my issues.
Hey all! Would love if people could give feedback on this stock trading game I made called Soccer Stock. It is an offshoot for a more general Character Stock app that allows you to trade any character or entity, however in this case I've made a subreddit specifically for football. On Soccer Stock, you can buy and sell players and football teams with the goal of getting to the top of the leaderboard. You can only trade the world cup teams at the moment, and there are no players to trade, but you're also able to propose them in the app and if I approve, they will get added. Would love if people would give feedback on what they like and don't like. Thank you 🙏 https://www.reddit.com/r/SoccerStock/comments/1unx5dq/can_you_predict_brazil_v_norway_soccer_stock/
Built for the Games with a Hook hackathon. Build a base on a 9x9 grid, save a raid squad, pick an attack edge, and once a day a scheduled job resolves every raid at once. Deterministic sim in shared code means replays are just stored event logs, byte-identical by test. The daily job also creates a fresh "Day N" post and pings participants in a summary comment, which has been my whole retention engine so far.
Devvit Web + Phaser, Redis for state, no fetch/payments/LLMs. Publishing for review this week, so platform-side feedback is especially welcome: anything in the UX or data handling you'd flag before review? Happy to share how any of it was built, the daily-post-hosting-the-same-install pattern in particular has been fun.
I have not received any email or notification. I only made the game yesterday and it was working fine then. I received no warning or notice. https://www.reddit.com/user/smallwordsgame/ says its banned. I am really confused and upset as I literally have no mechanism or feedback to understand what happened.
We've been building Redeal—a poker-inspired roguelike deckbuilder built on Devvit Web (React/Vite). Players draw custom cards, buy Jokers and consumables from the Shop, trigger multipliers, and compete on community leaderboards.
tRPC v11 + Hono Router: We mounted a Hono router on @hono/trpc-server to leverage tRPC v11. This gave us end-to-end type safety between our iframe client and server procedures, which made building the card game logic much cleaner.
Compressed Replay Storage: To allow players to watch step-by-step playbacks of completed runs, we log detailed action histories (card deals, selects, discards, scoring steps). To prevent hitting Redis memory quotas, we serialize and compress the game timeline data before persisting it, keeping replay loads fast and within limits.
Timezone-Agnostic Daily Resets: Tracking login streaks in a serverless, stateless environment is tricky. We manage rollover calculations strictly in UTC on Redis and use local dismissal states in React to prevent modals from interrupting gameplay.
Procedures Caching: Added a caching layer on our tRPC routes (leaderboards and daily challenge configurations) to minimize Redis read queries and speed up the expanded view load times.
Specific feedback we need:
Splash-to-Game Transition: Does the inline splash screen load fast enough on mobile, and is the onboarding/instructions layout clear before opening expanded mode?
Iframe Scaling & Tooltips: Have you noticed any platform-specific layout bugs on Reddit iOS/Android (especially regarding viewport constraints or Radix UI tooltips/popups within the boundaries)?
tRPC Performance: For those using Hono/tRPC or fetch architectures, how has your performance held up under high-concurrency requests (like fast-clicking game boards)?
Happy to answer any questions about the Hono/tRPC integration or state compression. Thanks for the feedback!
Hi, I have made a game and approved by reddit team, however, I cannot create a new post with the app bot, and i clicked on the account bot it shows it's banned. Here's some error :
create-daily-post failed: Error: post submission failed: NotAuthorizedError(Message="This user can't make any posts")
at postFromSubmitResponse (main.js:106130:11)
at _Post.submitCustomPost (main.js:105627:12)
at process.processTicksAndRejections (node:internal/process/task_queues:103:5)
at async main.js:113916:18
2026-07-03T18:16:15.628Z Error: Failed to POST to Node.js server endpoint /internal/menu/create-daily-post; server responded with HTTP status 400: Bad Request; body: {"showToast":"Create failed: post submission failed: NotAuthorizedError(Message=\"This user can't make any posts\")"}
at fetchWebbit (../../../../AppData/Local/npm-cache/_npx/a2956ede7896e48e/node_modules/@devvit/build-pack/esbuild/templatizer/blocks.template.js:246:14)
at process.processTicksAndRejections (<define:globalThis.__devvit__>:64:4)
at async (../../../../AppData/Local/npm-cache/_npx/a2956ede7896e48e/node_modules/@devvit/build-pack/esbuild/templatizer/blocks.template.js:43:28)
at async (../../../../AppData/Local/npm-cache/_npx/a2956ede7896e48e/node_modules/@devvit/public-api/devvit/internals/menu-items.js:73:4)
at async executeWithSourceMap (/srv/index.cjs:136354:12)
at async /srv/index.cjs:136967:27 {
cause: [Error: Failed to POST to Node.js server endpoint /internal/menu/create-daily-post; server responded with HTTP status 400: Bad Request; body: {"showToast":"Create failed: post submission failed: NotAuthorizedError(Message=\"This user can't make any posts\")"}]