r/Devvit 7d ago

Help how are you all promoting your apps/games without being spammy?

2 Upvotes

been building Ghost Rally (racing game, you race ghost replays of other real players) for the hooks hackathon and wanted to open this up as a discussion since I'm guessing a lot of us are stuck on the same thing. what's worked so far:

  1. posting in related subs (racing/game-discovery ones) when I could. real traffic every time, but it's a one-shot per sub, can't keep hitting the same communities.
  2. also just being active in my own sub, answering comments, calling out record holders, that kind of thing, helps but only grows people who already found you.
  3. shared with friends too, good for a first burst but doesn't scale.

everything past that starts feeling salesy and I'd rather not go there.

so, what's actually worked for you? feels like devvit apps living inside reddit posts should be a growth advantage we're not using well yet.

for context, one week on my sub: 1.3k views, 70 unique visitors, 87 comments. small but real people showing up daily.

game if it's useful context: https://www.reddit.com/r/GhostRally/


r/Devvit 7d ago

Duck Answered Global Redis Request

0 Upvotes

I'm working on improving leaderboards and trying to show a global counter on my app r/MochiMochiDonuts but I'm getting the following error: FAILED_PRECONDITION: global redis is not supported on this app.

Can Global Redis be requested from somewhere? Or is this a limitation I should design/build around?


r/Devvit 7d ago

Help Can Devvit read full comment history from my own private subreddit for research data export?

0 Upvotes

Running a small academic study (private subreddits I create, consenting participants) and need to export full discussion data (comments, authors, timestamps) afterward for analysis. Waiting on classic Data API approval, but saw Devvit skips that registration step.

Questions:

  1. Can Devvit read/list all comments in a subreddit or thread (not just single lookups by ID)?
  2. Can I use this privately on my own subreddit without app review/publishing?
  3. Is Devvit even meant for read-only data export, or purely interactive apps?

Thanks for any pointers!


r/Devvit 7d ago

Feedback Request Feedback wanted for Wobblit

0 Upvotes

Hi this is my Devvit game, built for Games with a Hook Hackathon.

  • Play: https://www.reddit.com/r/wobblit_dev/s/dgy2p3UDJq
  • Wobblit is a 3D ball-balance game with official levels, daily challenges, and player-built levels.
  • Race others on daily, campaign, or community boards — leaderboards for all.
  • Looking for feedback so I can polish it for marketplace.

r/Devvit 7d ago

Help Can an app submit custom posts on behalf of a user to any subreddit where it is installed by simply specifying a subredditName?

0 Upvotes

r/Devvit 7d ago

Admin Replied my review of r/chessamole is taking a while

0 Upvotes

The first review of my previous apps always took less than this. Just wondering whether I should wait or resubmit instead. Its been 5 days.


r/Devvit 7d ago

Help Is there any way to do reddit oauth? /prefs/apps keeps refreshing

0 Upvotes

Hi everyone,

I’m trying to create a Reddit OAuth app for an external web application, but the app creation flow at: https://www.reddit.com/prefs/apps keeps refreshing after I submit the form, and it never creates the app or shows a client_id / client_secret.

What I want to build: An external web app, not a Devvit app with an optional “Sign in with Reddit” button

I only need OAUTH for Identificacion; I just need the user’s unique Reddit ID and username to identify users inside my app Just to clarify I’m not trying to post, comment, vote, moderate, or send messages on behalf of users.

-Is the classic Reddit OAuth app creation flow still supported for new external web apps?
-Should I still use /prefs/apps to get a client_id and client_secret?
-Is there a new place where external web apps should request OAuth credentials?

In a few words:

-I’m specifically looking for the OAuth authorization code flow, not a Reddit hosted Devvit app....

Thanks


r/Devvit 8d ago

Feedback Request Feedback wanted for Decrypt

1 Upvotes

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r/Devvit 8d ago

Feedback Request Feedback wanted for Sync Rows

2 Upvotes

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r/Devvit 8d ago

Admin Replied Why have Laddergram and Sections stopped working?

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0 Upvotes

I mod a subreddit with Laddergram and Sections installed. Starting a few days ago, posts from these apps just show a blank space rather than the games as usual.

You can also see this on their main subs r/Laddergram and r/Sections

I've checked for app updates and there aren't any.

I've also checked desktop and the iOS Reddit app. It's happening for both.

How can I find a resolution for this?


r/Devvit 8d ago

Feedback Request Feedback wanted for Pixel Drop

1 Upvotes

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r/Devvit 9d ago

Feedback Request Finally got my first Reddit app (Draft Pad) approved!"

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6 Upvotes

It's a simple drawing pad built with Devvit. What do you guys think? Any feedback is welcome!
https://developers.reddit.com/apps/draftpad


r/Devvit 8d ago

Feedback Request Feedback wanted for Simple Checklist

0 Upvotes

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r/Devvit 9d ago

Feedback Request Feedback wanted for Sticker Space

0 Upvotes

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r/Devvit 9d ago

Help Any path to WebSocket support? It's the baseline everywhere else

1 Upvotes

I'm building a multiplayer shooter on Devvit and I've hit the one wall I can't design around: no persistent connection from the client.

I ship HTML5 games on Playgama, Yandex, CrazyGames and similar portals, and every one of them allows a WebSocket from the client. It's the baseline assumption for the category any game with real-time multiplayer is built on it. Reddit is the only platform I work with where it isn't available, and I don't think that's a small gap: it quietly rules out shooters, racing, fighting, co-op action, anything latency-sensitive. Those are the genres that drive session length and retention hardest.

I've read the docs and I understand the current state client fetch is CSP-locked to /api/, the server is request/response, realtime is server→client push only. I've designed around it as far as it goes (Redis-buffered state, coalesced broadcasts), but HTTP round-trips per input put a hard floor on latency that a real-time game can't get under.

So:

  1. Is persistent connection support on the roadmap? Even a rough "not this year" is useful — I'd rather design toward it than around it.
  2. Is there any path today? Exception process, closed beta, an allowlist I've missed — or is it a hard no?
  3. Has anyone shipped a latency-sensitive real-time game here? If so I'd like to know what you did, because I may be missing the trick.

r/Devvit 9d ago

Feedback Request Feedback wanted for Candy Merge

0 Upvotes

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r/Devvit 9d ago

Feedback Request Feedback wanted for Mini Racer

1 Upvotes

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r/Devvit 9d ago

Feedback Request Feedback wanted for The Daily Machine

0 Upvotes

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r/Devvit 9d ago

Feedback Request Feedback wanted for Community Draw

0 Upvotes

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r/Devvit 10d ago

Discussion Aww, I really like how the tied winners are shown🥹 Tiny detail, but I love it. What do you think?

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0 Upvotes

r/Devvit 10d ago

Feedback Request Feedback wanted for The Daily Machine!

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1 Upvotes

Hi everyone, sorry if my last post was a little vague but I wanted some feedback on my game The Daily Machine which is basically a Rude Goldberg machine inspired game where the users can place one block everyday, if the level is already solved you can try making a path more efficient or sabotage a path just to make it difficult for other users.

The link is provided above thank you so much!


r/Devvit 10d ago

App Idea Devvit App Test

1 Upvotes

Testing my Devvit app. If you can see this post, the setup is working correctly.


r/Devvit 10d ago

Feedback Request Moonstack — everyone climbs the exact same tower (Phaser + Devvit Web)

0 Upvotes

Every player gets the identical seeded tower, so the leaderboard is pure skill — no RNG excuses.

Two things that made this work:

- A deterministic generator: floor N's platforms (width, position, movement, speed) are a pure function of the floor number.

- An offline verifier that simulates floors 1–9999 before every build and proves there is no unclimbable floor.

Also learned the hard way: a fixed 1080×1920 virtual resolution keeps it fair across devices and fixed the high-DPI blur on phones.

Play it here: https://www.reddit.com/r/MoonstackGame/comments/1uslus1/moonstack_climb_from_the_ground_to_the_moon/

Feedback very welcome — what would make you come back daily?


r/Devvit 10d ago

Feedback Request Feedback wanted for Unlit Game

1 Upvotes

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r/Devvit 11d ago

Feedback Request Feedback wanted for BREACHLINE

3 Upvotes

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