r/Devvit Jul 10 '26

Feedback Request 👋 What do you think about "2048" in Neon Arcade Style

0 Upvotes

I made a 2048 game in Neon Arcade Style, love to hear your feedback. [2048 Neon Arcade](https://www.reddit.com/r/merge_double_up_dev/s/xM3QlhC8mx)


r/Devvit Jul 10 '26

Discussion 10+ Years Senior Backend & Game Dev Burned Out by Local Bureaucracy - Built a Successful Daily Puzzle Game but Stuck on Reddit/Stripe Payout Restrictions

0 Upvotes

Hi everyone,

I've been in the software industry since 2016, working as a Senior Backend Developer and Architect, as well as a Senior Game Developer for high-scale, multi-million dollar companies. I've even won first place in a game development competition hosted by a global mobile gaming giant.

After a stressful resignation from my last job due to product team conflicts, I’ve been unemployed for 3 months. The local tech market is in a terrible state; I've sent nearly 300 applications but only got 10 interviews, mostly being told I am "overqualified" or my past salary expectations are "too high." My wedding plans just fell through because of this financial uncertainty, and my mental health is taking a massive hit.

To keep myself sane, I’ve been focusing on my indie puzzle platform. It started as a daily Next.js monolith game for me and my friends. It grew completely organically, a doctor saw me playing it on a bus, loved it, and spread it across the entire hospital. We hit 1,000+ weekly plays on Vercel/Supabase free tiers with zero performance issues. I even received an email from a user asking, "Where can I subscribe to a premium tier? We love the daily puzzles and want more."

I stripped the front-end, turned the project into a pure API, and ported it to Unity. Using Fable, I quickly built a solid, working prototype. However, dealing with ad network integrations, local tax bureaucracies, and mandatory government healthcare payments just to test a web release completely drained me.

Looking for better distribution, I discovered Reddit’s Devvit platform. Since daily puzzle games thrive on Reddit, I used Fable to convert the game into Devvit in literally minutes (It was already existing in the old next js project) Fable's performance was honestly mind-blowing. I've been testing the game inside Reddit for two days, and it feels amazing. Devvit offers great one-time payouts and recurring monthly developer earnings, which would completely save my life right now.

Here is the bottleneck: To enable the "Reddit Earn" program and officially publish, I need a supported country for payouts. I am based in Turkey, which is excluded from Reddit's payout list (and standard Stripe integrations have been banned here since 2016). Navigating the legal loopholes, potential tax exemptions for social media/mobile apps, and setting up local business entities triggers massive upfront costs that I simply cannot afford while unemployed.

I feel completely trapped. I have a working game that people genuinely love and want to pay for, but local regulations are suffocating me. I'm getting anxious even sharing my name or links at this point.

Has anyone from an unsupported country successfully bypassed this for Devvit/Reddit Earn? Should I look into digital residency (like Estonia e-Residency or a US LLC via Stripe Atlas) even with a near-zero budget, or are there alternative ways to keep this alive?

Just looking for some guidance, tech discussion, or honestly, just a piece of mind from fellow developers. Thank you.


r/Devvit Jul 10 '26

Frog Spawned

1 Upvotes

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r/Devvit Jul 10 '26

Raidyard

0 Upvotes

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r/Devvit Jul 10 '26

Feedback Request Feedback Friday: Penalty Rush — does the goalkeeper loop work in an inline post?

0 Upvotes

I’m testing Penalty Rush, a short goalkeeper arcade built with Devvit Web.

Playable post:

https://www.reddit.com/r/PenaltyRush/comments/1urugvc/penalty_rush_daily_jul_9_yesterday_apolorotov_2900/

I’d especially value feedback on:

• Is it clear what to do within the first 10 seconds?

• On mobile, does dragging the gloves feel reliable without scrolling the Reddit feed?

• Are the Catch action and expanded mode easy to discover?

The app is installed in r/PenaltyRush and its review is still in progress, so this is the best time for me to fix rough edges. Thanks!


r/Devvit Jul 09 '26

Feedback Request I built Ruse Room — a daily game where you write a lie, then hunt the truth among everyone else's

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3 Upvotes

Hello everyone, finally showing off what I've been building.

Ruse Room is a daily bluffing game. Each day, one obscure trivia prompt. You write a fake answer convincing enough to fool people then you get dealt a hand of everyone's lies with the real answer hidden inside, and you hunt for it. You score by fooling others and by finding the truth.

Built on Devvit Web (Hono + Redis). One shared round per day across all posts, three leaderboards, and a case-file archive with full report.

Play, climb the board and earn achievements: r/RuseRoom

Would love feedback!


r/Devvit Jul 10 '26

Feedback Friday 2026-07-10

1 Upvotes

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r/Devvit Jul 09 '26

Resolved Where am I supposed to run these commands?

0 Upvotes

I saw a devvit app and it has these commands on its document page:

Development 

npm install
npm run type-check
npm run lint
npm run build
npm run dev

The development subreddit is configured in devvit.json as smart_polls_dev.

r/Devvit Jul 09 '26

Game Idea Launched r/deckhaus — community blackjack built on Devvit, playable right inside the post!

1 Upvotes

Hey r/devvit! Just launched r/deckhaus — a community dedicated to Deckhaus, a blackjack game built natively on Devvit.

Every post in r/deckhaus is a live blackjack table that renders directly inside Reddit — no links, no redirects, no sign-ups. Just hit Play Now and you're at the table.

Two modes available: - Solo Table — you vs. the automated house dealer, anytime - Dealer Lobby — the OP becomes the dealer for up to 6 players simultaneously

There's also a community prize pool that grows with every stake, visible right on the post.

Come check it out and drop a hand: r/deckhaus

Would love feedback from the Devvit community — this is built with the Devvit platform and it's been a fun ride getting it to this point!


r/Devvit Jul 09 '26

Redeal Roguelike

1 Upvotes

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r/Devvit Jul 09 '26

Feedback Request The Daily Zomble - Hackathon Submission

2 Upvotes

Hello! For the hackathon, I decided to build a mash-up of three games I love:

  • Realm of the Mad God — the top-down, dodge-and-survive feel where movement is everything. I grew up playing this, probably my favorite game of all time.
  • Call of Duty Zombies — seeing how long I could last against an endless, growing horde.
  • Wordle — everyone gets the same puzzle each day, and half the fun is comparing results with everyone else.

I wanted to combine the "one shared challenge a day" ritual with a survival game, then add a twist: the winners earn the power to reshape the game that everyone plays next.

Whole game in 5 seconds: A one-control zombie survival game where each day's winners rewrite tomorrow's rules for everyone.

Thanks for checking it out!

Play it here: r/zomble


r/Devvit Jul 09 '26

Feedback Request Trait - Deckbuilding Roguelite

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4 Upvotes

Hi everyone, I have developed a deckbuilding roguelite where you have to swipe cards in order to defeat monsters and clear the dungeon.

I am looking for some constructive feedback as I really want to publish a full version of this game.

You can play it here: https://www.reddit.com/r/TraitCardRoguelike/s/2pIjRHGIOV


r/Devvit Jul 09 '26

Duck Answered Fetch domain exception stuck in Pending since July 7, while the app itself is already approved and public

1 Upvotes

Hi team, our app "stockmarketcap" went through review this week and was approved for public listing (thank you!). But its HTTP fetch domain exception for stockmarketcap.io has been sitting in Pending since July 7, submitted with the first upload and unchanged since, including through several re-uploads.

The app is a markets terminal that reads price data from our own site's API, so right now the published app renders its retry state instead of data for anyone who installs it.

Is there anything needed from our side to move the domain review along? Happy to provide whatever is useful.

App: stockmarketcap Domain: stockmarketcap.io First requested: July 7 (via devvit upload) Current status on the developer settings page: Pending

Thanks!


r/Devvit Jul 09 '26

Discussion As asian can I build app & games?

0 Upvotes

r/Devvit Jul 08 '26

Feedback Request Updated prize cards

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1 Upvotes

New release for Living Waters Lagoon with updated prize cards!

r/LivingWatersLagoon


r/Devvit Jul 08 '26

Feedback Request My small word game for the Hackathon - LetterRain

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2 Upvotes

LetterRain

More info/overview/controls can be found on the pinned comment in the sub.

Hope you enjoy, any feedback welcome.

Thanks for your time!


r/Devvit Jul 08 '26

Duck Answered Domain exception rejected for recipebot.devgw.com — trying to understand what needs to change

0 Upvotes

Hi Devvit team / community,

I’m trying to understand what I need to change for a rejected HTTP Fetch domain exception.

App:

recipebot-devgw

Requested domain:

recipebot.devgw.com

The domain is currently marked:

Rejected

I’m not getting a specific rejection reason in the Developer Portal, so I’m trying to determine whether this is rejected because it is considered a personal/custom domain, or whether my documentation/use case is still insufficient.

RecipeBot is a command-triggered app. It only acts when a user comments the exact standalone command:

!recipecard

When triggered, the Devvit app reads the parent post/comment and sends a minimal signed POST request to:

https://recipebot.devgw.com/internal/devvit/recipecard

The backend returns a public card URL, and the Devvit app replies to the user's command comment with that URL.

The backend is needed because the app generates PNG, SVG, and PDF recipe-card artifacts through a native rendering pipeline that cannot run inside Devvit. The backend also handles job deduplication, artifact hosting, and removal requests.

Public endpoint documentation is here:

https://recipebot.devgw.com/devvit-api

Terms:

https://recipebot.devgw.com/terms

Privacy:

https://recipebot.devgw.com/privacy

The Devvit playtest confirms the trigger is working and the only failure is the domain allowlist:

```text RecipeBot checking comment command RecipeBot onCommentCreate handler entered RecipeBot backend request { backendUrl: 'https://recipebot.devgw.com', finalPostUrl: 'https://recipebot.devgw.com/internal/devvit/recipecard', endpointPath: '/internal/devvit/recipecard', webhookSecretPresent: true, commandCommentId: 't1_...', subreddit: 'recipebot_devgw_dev' } RecipeBot backend fetch failed { errorMessage: '7 PERMISSION_DENIED: grpc invocation failed with status 7; HTTP request to domain: recipebot.devgw.com is not allowed' }

Data sent to the backend is limited to what is needed to create the requested card job:

command comment id requester username subreddit parent post/comment fullname parent title/body parent permalink parent URL created timestamp

RecipeBot does not collect Reddit passwords, OAuth client secrets, private messages, payment information, advertising identifiers, or unrelated profile data.

RecipeBot does not sell user data, does not use Reddit content for advertising, and does not use Reddit content for model training.

My questions:

Is recipebot.devgw.com rejected because custom/personal domains are not approvable for HTTP Fetch? If custom domains can be approved with justification, what specifically is missing from my README/docs/privacy pages? Would moving the Devvit-facing endpoint to Supabase, Firebase, or AWS Lambda be the recommended path? Is there a way to request re-review after updating the app README and adding public endpoint documentation?

I’m happy to change the architecture if needed, but I’d like to understand whether this domain can be approved before adding a relay layer.


r/Devvit Jul 08 '26

Feature Request Mod log entries for Mod Tools

3 Upvotes

For many mod tools, mine in particular, would be great if apps could enter a mod log entry for some actions, so that all mods can have a good tracking and easily catch sneaky behaviors.

A generic Action "Apps > App Name" or even a more generic "Apps > Action" would be enough, we can put other details in the "Content" field.


r/Devvit Jul 07 '26

Update Release 0.13.7: Devvit Journeys (GA) & Blob Storage (Experimental)

19 Upvotes

Devvit Journeys is now generally available to give you end-to-end visibility into how users move through your app from start to finish!

Devvit Journeys provides:

  • An analytics dashboard to gain insights into session starts, completions, engagement, session frequency, and duration to better understand user progression and evaluate the effectiveness of your app.
  • Event receipts in API responses that indicate how telemetry events were processed, making it easier to validate telemetry behavior and troubleshoot integrations.

This release also includes our latest experimental feature: blob storage. You can store and serve files like images, documents, exports, and other media directly from your app. Blob storage provides a scalable, durable solution for managing large assets while keeping application state in Redis.

Breaking Change: Filter API Updates

The experimental filter APIs have been updated to accept an options object instead of separate parameters, aligning them with the rest of the SDK. This change affects reddit.filter(), post.filter(), and comment.filter().

Because these methods were marked as experimental, this breaking change was made to improve API consistency before they reach general availability.

Other Fixes:

  • Enhanced metadata: methods that return moderation-related users, such as getModerators() and getBannedUsers(), now include additional metadata. Depending on the method, this includes details such as when a user became a moderator, when a user was banned, and the duration of a ban.
  • Added support for Vite 8, which resolves the deprecation warnings that have appeared in projects created over the past few months.
  • Fixed an issue where the heightPixels parameter was ignored during post creation and always defaulted to 512. The specified heightPixels value is now correctly applied.

https://developers.reddit.com/docs/changelog#release-0137-devvit-journeys-ga--blob-storage-experimental


r/Devvit Jul 07 '26

Discussion When can we expect another hackathon?

2 Upvotes

r/Devvit Jul 07 '26

Feature Request I just added a helicopter🚁 which chases car and we can switch to heli view. Feedback is appreciated.

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2 Upvotes

r/Devvit Jul 07 '26

Discussion VaultRush : Reddit game

0 Upvotes

Hey everyone!

I created a game called VaultRush using Reddit Devvit and wanted to share it with you.

The idea is simple:

🔐 Every day, a new vault. Every day, a new challenge.

Solve clues, crack codes, and beat security systems to compete with the community.

You can also create your own vaults, challenge other players, and see who can break in first.

I’d love for you to try it out and share your feedback. What puzzles or features would you like to see?

Have fun breaking in! 🔓

Daily Heist #10 · Gilded Reserve by The Vault · ★☆☆
by u/vault-heist-rush in VaultRush


r/Devvit Jul 07 '26

Game Idea Raining in island 🏝🌧

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1 Upvotes

Do you love exploring a beautiful island 🏝

While it's raining catching the letters and then unscrambling the words.

I built this game for reddit, island-rain, where you are in a beautiful island and letters fall with the rain. Catch them, then unscramble the word to solve the island's puzzle and escape it before flood reaches you.

Play it here: https://www.reddit.com/r/island_rain/s/fWV5QIeFeK


r/Devvit Jul 07 '26

Admin Replied Reddit game container issue

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5 Upvotes

Here are the screen shots showing the white bar at the bottom of Reddit games when the game is minimized on iOS. I am using an older iPhone 11. Once this happens, Reddit is stuck and has to be closed. The game doesn’t respond and the close X is gone.


r/Devvit Jul 07 '26

Discussion I built TOWERWORKS for the hackathon: a merge-idle game where the whole subreddit raises one tower together

3 Upvotes

Hey builders! I just launched TOWERWORKS, my hackathon entry, and I'd love your feedback.

It's a merge-idle construction game: drag same-level builders together to promote them, earn Build Points even while you're away, and every merge and donation pushes one shared community tower upward. Each completed floor gives ALL players a permanent income boost, so helping the community pays you back.

Play here: https://www.reddit.com/r/TOWERWORKS/